Virtual Reality & Augmented Reality Network
5.4K views | +0 today
Virtual Reality & Augmented Reality Network
Toward Building Imagination and Empathy
Curated by Jim Lerman
Your new post is loading...
Scooped by Jim Lerman
June 8, 2017 7:59 PM
Scoop.it!

How to Use Augmented Reality in Education (Plus 5 Apps) | Emerging Education Technologies

How to Use Augmented Reality in Education (Plus 5 Apps) | Emerging Education Technologies | Virtual Reality & Augmented Reality Network | Scoop.it
Virtual and augmented reality have been around for a while now – in specific sectors like gaming or manufacturing –  but the advent of smartphones has made these technologies much more accessible and desirable to everyone who owns one. And the market for VR and AR is steadily growing by the billions.

While VR changes a user's environment completely through the use of some hardware like a headset, AR only alters it by overlaying computer generated images onto the user's actual environment that can be viewed through the camera of a smartphone.
No comment yet.
Rescooped by Jim Lerman from REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
June 8, 2017 7:57 PM
Scoop.it!

Google's Project Tango finds a new home in the classroom (Augmented Reality Lessons)

Google's Project Tango finds a new home in the classroom (Augmented Reality Lessons) | Virtual Reality & Augmented Reality Network | Scoop.it
The augmented-reality lessons, which are powered by Google's Project Tango technology, will work much the same way as their VR counterparts. Except, instead of taking students on VR "field trips" teachers will be able to place 3D objects around their classrooms for students to explore.

Via Nik Peachey, Javier Sánchez Bolado
Nik Peachey's curator insight, May 25, 2017 8:32 AM

Nice.

Pamela Alaniz's curator insight, May 13, 2019 4:10 PM
Google is paving the way for you to use all their apps provided on Google to use in your classroom. Although, this does not particularly involve Google  classroom  it is an interactive way you can use a virtual world  in your classroom or as an assignment in your Google classroom for students to explore independently or as a group. In my EDTC 6325 class we are dealing with a virtual reality project through Second Life and it is very interesting to learn through  virtual reality the possibilities  seem endless through this integration of virtual use. This can really boost your Google classroom, virtual  reality is a great tool to use and in your  instruction.
Rescooped by Jim Lerman from K-12 Professional Learning and Curriculum Design
June 7, 2017 6:41 PM
Scoop.it!

AR/VR in EDU

AR/VR in EDU | Virtual Reality & Augmented Reality Network | Scoop.it

View this library of resources for Augmented and Virtual Reality tools for the classroom.


Via paul rayner, Lyle Dadian
No comment yet.
Rescooped by Jim Lerman from Learning - Social Media - Innovation
June 1, 2017 11:49 PM
Scoop.it!

YouTube will let us talk amongst ourselves in VR

YouTube will let us talk amongst ourselves in VR | Virtual Reality & Augmented Reality Network | Scoop.it
YouTube would like to be, well, the YouTube of VR. It already has hundreds of thousands of immersive videos and a VR app

Via Marc Wachtfogel, Ph.D.
No comment yet.
Scooped by Jim Lerman
June 1, 2017 5:36 PM
Scoop.it!

Mobile VR is Doing a Disservice to the Medium – Axiom Zen Team – Medium

Mobile VR is Doing a Disservice to the Medium – Axiom Zen Team – Medium | Virtual Reality & Augmented Reality Network | Scoop.it
Some now ask why it is still taking its time exploding into a legitimate medium, and why there isn’t a VR set in every household across the land. My theory is simple; mobile VR is tarnishing the public perception of what the real thing can do.

"True virtual reality is transcendent. Sure, there have been lack-luster experiences that I’ve taken part in (and wished the end had arrived sooner), but that’s rare with this medium. Just writing out that concept, that there’s a venue out there provoking nearly every creator to do something more, to build something better, to go that extra mile, is exhilarating to witness."

No comment yet.
Rescooped by Jim Lerman from Educational Technology News
May 27, 2017 12:17 PM
Scoop.it!

We Still Know Very Little About How AI Thinks

We Still Know Very Little About How AI Thinks | Virtual Reality & Augmented Reality Network | Scoop.it
AI is becoming more and more ubiquitous, with reports of advancements or new applications coming almost daily.

Via EDTECH@UTRGV
No comment yet.
Scooped by Jim Lerman
May 26, 2017 10:03 AM
Scoop.it!

VR Software Trends: Year One – Virtual Reality Pop

VR Software Trends: Year One – Virtual Reality Pop | Virtual Reality & Augmented Reality Network | Scoop.it
How is VR content evolving? My research focuses on design and content rather than aggregate market sizes or similar numbers, with the aim of inspiring and informing detailed design and business decisions.
No comment yet.
Rescooped by Jim Lerman from Into the Driver's Seat
May 20, 2017 8:41 PM
Scoop.it!

Google brings PC-level graphics to mobile VR | Will Shanklin | NewAtlas.com

Google brings PC-level graphics to mobile VR | Will Shanklin | NewAtlas.com | Virtual Reality & Augmented Reality Network | Scoop.it

While common sense would suggest that the visual presentation of lower-powered mobile VR headsets will always lag behind that of powerful PC-based VR, Google has a new tool that it says can deliver desktop-level graphics – and beyond – on mobile VR headsets.

Google calls the tool "Seurat", named after French post-Impressionist painter Georges Seurat. Google didn't delve too deeply into specifics about how it works, but Andrey Doronichev, Director of Product Management at Daydream, gave a brief rundown about how Seurat can "take a high fidelity PC game and run it in mobile VR in real time".


Click headline to read more and access hot links--


Via Chuck Sherwood, Former Senior Associate, TeleDimensions, Inc, Yashy Tohsaku, Jim Lerman
No comment yet.
Rescooped by Jim Lerman from Daily Newspaper
May 5, 2017 12:30 PM
Scoop.it!

The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health

The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health | Virtual Reality & Augmented Reality Network | Scoop.it
Using examples from across formal and informal settings,this article illustrates the learning affordances of AR for museums that aim tocommunicate concepts related to human health. These topics often presentspatiotemporal challenges for learning, but can be made more accessible tolearners when contextualized within personally, socially, and culturally relevantcontexts.

Via THE OFFICIAL ANDREASCY
No comment yet.
Rescooped by Jim Lerman from Augmented Reality in Education and Training
April 22, 2017 1:58 AM
Scoop.it!

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA

Educade | Lesson Plans | CREATE A NARRATIVE-DRIVEN SCAVENGER HUNT WITH AURASMA | Virtual Reality & Augmented Reality Network | Scoop.it
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.


Via callooh
Gust MEES's curator insight, April 15, 2017 7:35 AM

Aurasma provides an image-recognition software for creating and sharing augmented reality experiences. Users pan with their mobile device cameras to scan images in their physical environment to trigger a separate image or video to play on their screens.

 

Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others.

 

Learning Objectives:

  • Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.
  • Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.
  • Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=Augmented+Reality

 

http://www.scoop.it/t/la-realite-augmentee-augmented-reality-ar

 

Maria Del Mar Londoño's curator insight, April 15, 2017 3:46 PM
This is a great Idea of lesson plan. You can integrate productive skill with a little of exploration and the use of technology. it is new and fun way for the students to write. 
Coconut Curator's curator insight, April 30, 2017 10:44 AM
Augmented reality without all the fancy hardware. Locations can be tagged as well as historical events and other data. There are many uses for Aurasma in primary and secondary schools and it would be a wonderful tool to help make museum exhibitions come to life.
Rescooped by Jim Lerman from Creative teaching and learning
April 14, 2017 4:29 AM
Scoop.it!

Teachers explain why VR is more than just a buzzword (EdSurge News)

Teachers explain why VR is more than just a buzzword (EdSurge News) | Virtual Reality & Augmented Reality Network | Scoop.it

"When I wrote about my high hopes for edtech back in August, student-created virtual reality was near the top of my list. I envisioned students incorporating guided VR into presentations, and creating augmented reality-triggered videos to explain their learning. Since then, VR has taken off in ..."


Via Leona Ungerer
No comment yet.
Rescooped by Jim Lerman from :: The 4th Era ::
March 31, 2017 9:14 AM
Scoop.it!

In the burgeoning world of virtual reality, storytelling is both cutting-edge and old-fashioned

In the burgeoning world of virtual reality, storytelling is both cutting-edge and old-fashioned | Virtual Reality & Augmented Reality Network | Scoop.it

"Over the last several years, the Sundance Film Festival has been an early adopter, and key champion, of bringing virtual-reality content into the world of film. What had once been primarily a gaming movement has evolved into a cinema fixture. Sundance and its New Frontier program are big reasons why.

"This year that movement turned up a few notches. The Sundance that ended recently was the first in which VR occupied its own physical space — an intimate venue away from the Main Street tumult called the “VR Palace.”  It was, coincidentally, also the first festival in which much of the content can now be viewed broadly, thanks to the release of dedicated headsets such as the Oculus Rift and PlayStation VR in the last year.

"Maybe most importantly, it was the first year veteran creators truly began to push boundaries. Nearly every one of the modern VR pioneers — Chris Milk, the directing tandem known as Felix & Paul, Oculus' in-house filmmakers — brought new content to show off, along with worthy lesser-knowns. Much of it — 16 pure VR pieces at the Palace and about a dozen more with VR components at the mainline New Frontier exhibition — was impressive and instructive. (Many are also available for these new platforms, or can be viewed at an upcoming film festival/tech show.)

"Virtual reality is still a ways off from mass consumer adoption. But one of its biggest hurdles — not enough interesting content — is firmly a thing of the past."

 

See story for descriptions of 7 top selections from Sundance.

No comment yet.
Rescooped by Jim Lerman from 21st Century Learning and Teaching
March 22, 2017 7:46 AM
Scoop.it!

VR video on your Android phone: How to watch it, where to find it | #VirtualReality

VR video on your Android phone: How to watch it, where to find it | #VirtualReality | Virtual Reality & Augmented Reality Network | Scoop.it
Watch immersive VR and 360-degree clips using a cheap Cardboard viewer.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 


Via Gust MEES
Gust MEES's curator insight, March 22, 2017 3:40 AM
Watch immersive VR and 360-degree clips using a cheap Cardboard viewer.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?&tag=VR

 

Rescooped by Jim Lerman from REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
June 8, 2017 7:57 PM
Scoop.it!

Augmented Reality with Google Expeditions is Coming!! | Shake Up Learning

Augmented Reality with Google Expeditions is Coming!! | Shake Up Learning | Virtual Reality & Augmented Reality Network | Scoop.it
  PinterestGoogle Expeditions Goes AR! Whaattt??!! Google Expeditions is super cool and allows us to take our students on virtual treks across the globe. But Google Expeditions is about to get a whole lot better! Google Expeditions with Augmented Reality is coming in the Fall of 2017. We don’t know a lot yet, but I got …

Via Javier Sánchez Bolado
No comment yet.
Rescooped by Jim Lerman from REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
June 8, 2017 7:56 PM
Scoop.it!

Aryzon Is The Affordable "Cardboard of Augmented Reality"

Aryzon Is The Affordable "Cardboard of Augmented Reality" | Virtual Reality & Augmented Reality Network | Scoop.it
The 5-person team behind this cardboard AR viewer is opening the door for consumers to finally see what it's like to have their world augmented.

Via Javier Sánchez Bolado
No comment yet.
Rescooped by Jim Lerman from Learning - Social Media - Innovation
June 1, 2017 11:50 PM
Scoop.it!

Chrome is coming to augmented reality and Google Daydream 

Chrome is coming to augmented reality and Google Daydream  | Virtual Reality & Augmented Reality Network | Scoop.it

The big highlight is that Google will be building a version of Chrome especially for use inside virtual reality. The browser will be coming later this year. Oculus launched a browser for the Gear VR in its most recent big software update, though Daydream’s option seems to take advantage of some of the strengths of Chrome, like bookmarks and history.

 

Via Marc Wachtfogel, Ph.D.
No comment yet.
Rescooped by Jim Lerman from Learning - Social Media - Innovation
June 1, 2017 11:47 PM
Scoop.it!

First robotic cop joins Dubai police

First robotic cop joins Dubai police | Virtual Reality & Augmented Reality Network | Scoop.it

Dubai police have enrolled a robotic officer, the first in a unit that aims to make up a quarter of the force by 2030.

 

Via Marc Wachtfogel, Ph.D.
Michel Charvolin's curator insight, August 16, 2017 12:40 AM
http://worldtransferonline.blogspot.com/ Get a better deal for your international money exchange
Rescooped by Jim Lerman from Educational Technology News
May 27, 2017 12:19 PM
Scoop.it!

7 Best Educational Virtual Reality Apps

7 Best Educational Virtual Reality Apps | Virtual Reality & Augmented Reality Network | Scoop.it
These seven educational virtual reality apps can provide enhanced engagement, improved retention, and the ability to block out common distractions.

Via EDTECH@UTRGV
Rescooped by Jim Lerman from iGeneration - Humane Use of Technology in an AI world (Pedagogy & Digital Innovation)
May 26, 2017 10:50 AM
Scoop.it!

15 Fantastic Virtual Reality in Education Resources - curated by Monica Burns

15 Fantastic Virtual Reality in Education Resources - curated by Monica Burns | Virtual Reality & Augmented Reality Network | Scoop.it
I wanted to share some of my absolute favorite resources for virtual reality in education. Here are tools for teachers looking for new educational VR apps.

Via Dr. Tom D'Amico (@TDOttawa)
Desiree Dominguez's curator insight, June 6, 2021 11:17 PM
Various apps are being developed for teachers. 
Ricardo Mendoza's curator insight, September 16, 2021 11:24 AM
Virtual reality in Education is NOT lagging behind, worldwide more and more countries are implementing virtual videos to their educational curriculum. Its changing from trying to remember what you read or hear to learning at the same time you are doing and seeing something with virtual videos. In Virtual education students are motivate and that improves their learning process in general. 
hubercik18k@gmail.com's curator insight, January 6, 2023 12:19 PM
Information about the future of IT when considering usage for educational purpouses.
Scooped by Jim Lerman
May 23, 2017 11:39 PM
Scoop.it!

7 Mind-Blowing VR Videos for Engaging Students Today

7 Mind-Blowing VR Videos for Engaging Students Today | Virtual Reality & Augmented Reality Network | Scoop.it
No comment yet.
Scooped by Jim Lerman
May 20, 2017 2:09 AM
Scoop.it!

How we can use VR to relive memories, and how it changes the past

How we can use VR to relive memories, and how it changes the past | Virtual Reality & Augmented Reality Network | Scoop.it
For as long as humans have been around, we've always tried to capture our memories. Back when we hunted and gathered, we painted them on cave walls. When we invented the camera, we took stilted black and white photos that made us look like we were allergic to smiling. As technology has advanced, we've adapted.…
No comment yet.
Rescooped by Jim Lerman from :: The 4th Era ::
May 5, 2017 12:24 PM
Scoop.it!

Connectivism Learning Environment in Augmented Reality Science Laboratory to Enhance Scientific Literacy

Connectivism Learning Environment in Augmented Reality Science Laboratory to Enhance Scientific Literacy | Virtual Reality & Augmented Reality Network | Scoop.it
The aims of this research were to: 1) design Connectivism learning environment in an augmented reality Science laboratory to enhance scientific literacy, and 2) evaluate and certify the suitability of Connectivism learning environment in an augmented reality Science laboratory to enhance scientific literacy.

Via THE OFFICIAL ANDREASCY, Jim Lerman
THE OFFICIAL ANDREASCY's curator insight, March 4, 2017 2:04 AM

This paper aimed to present the design of a Connectivist learning environment in an augmented reality Science laboratory to enhance scientific literacy, and secondly to evaluate and certify the suitability of the specific environment for developing scientific literacy competencies. Findings suggested different components were critical for the learning environment developed and that both educators and students benefited from the connected environment of the lab. In this sense, it appears that the approach and strategies undertaken are quite promising for developing scientific literacy.

Rescooped by Jim Lerman from Augmented Reality in Education and Training
April 22, 2017 1:55 AM
Scoop.it!

12 augmented reality apps students can use today

12 augmented reality apps students can use today | Virtual Reality & Augmented Reality Network | Scoop.it
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted for educational purposes.

Via callooh
Ricard Garcia's curator insight, March 20, 2017 4:05 AM
Nice list of AR apps
Oskar Almazan's curator insight, April 12, 2017 6:22 PM
Augmented reality–a technology that uses a trigger image to superimpose digital content over a user’s view of the real world–is growing in popularity and accessibility, and it holds a wealth of potential for education. Often described as “QR codes on steroids,” the technology offers new and exciting ways for students to interact with lessons, said Jeff Peterson, an instructional technologist in the Lamar Consolidated ISD in Texas. Peterson presented a TCEA 2017 session on augmented reality’s application in classrooms.
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, April 14, 2017 2:12 AM
More and more options for the use of AR in the class :)
 
Rescooped by Jim Lerman from Into the Driver's Seat
April 2, 2017 7:13 PM
Scoop.it!

Mondly launches virtual reality for learning languages, powered by chatbots | Virtual Reality Reporter

Mondly launches virtual reality for learning languages, powered by chatbots | Virtual Reality Reporter | Virtual Reality & Augmented Reality Network | Scoop.it

“The popular language education application has combined voice chatbot technology with speech recognition in virtual reality environments to create a completely new way to learn a language ..."


Via Leona Ungerer, Jim Lerman
No comment yet.
Rescooped by Jim Lerman from Into the Driver's Seat
March 26, 2017 2:27 PM
Scoop.it!

Discovery VR

Discovery VR | Virtual Reality & Augmented Reality Network | Scoop.it

Discovery VR 360 videos can be viewed on your desktop in most modern browsers. For more immersive Virtual Reality experiences, download the app for your iPhone or Android device and check out these other ways to watch.


Via Nik Peachey, Jim Lerman
Nik Peachey's curator insight, March 11, 2017 1:04 AM

Some fantastic VR content from the discovery channel.

Coconut Curator's curator insight, May 3, 2017 11:01 PM
Very immersive experience. The videos will glue students to the screen.