 Your new post is loading...
|
Scooped by
Jim Lerman
June 8, 2017 7:59 PM
|
Virtual and augmented reality have been around for a while now – in specific sectors like gaming or manufacturing – but the advent of smartphones has made these technologies much more accessible and desirable to everyone who owns one. And the market for VR and AR is steadily growing by the billions.
While VR changes a user's environment completely through the use of some hardware like a headset, AR only alters it by overlaying computer generated images onto the user's actual environment that can be viewed through the camera of a smartphone.
The augmented-reality lessons, which are powered by Google's Project Tango technology, will work much the same way as their VR counterparts. Except, instead of taking students on VR "field trips" teachers will be able to place 3D objects around their classrooms for students to explore.
Via Nik Peachey, Javier Sánchez Bolado
View this library of resources for Augmented and Virtual Reality tools for the classroom.
Via paul rayner, Lyle Dadian
YouTube would like to be, well, the YouTube of VR. It already has hundreds of thousands of immersive videos and a VR app
Via Marc Wachtfogel, Ph.D.
|
Scooped by
Jim Lerman
June 1, 2017 5:36 PM
|
Some now ask why it is still taking its time exploding into a legitimate medium, and why there isn’t a VR set in every household across the land. My theory is simple; mobile VR is tarnishing the public perception of what the real thing can do. "True virtual reality is transcendent. Sure, there have been lack-luster experiences that I’ve taken part in (and wished the end had arrived sooner), but that’s rare with this medium. Just writing out that concept, that there’s a venue out there provoking nearly every creator to do something more, to build something better, to go that extra mile, is exhilarating to witness."
|
Rescooped by
Jim Lerman
from Educational Technology News
May 27, 2017 12:17 PM
|
AI is becoming more and more ubiquitous, with reports of advancements or new applications coming almost daily.
Via EDTECH@UTRGV
|
Scooped by
Jim Lerman
May 26, 2017 10:03 AM
|
How is VR content evolving? My research focuses on design and content rather than aggregate market sizes or similar numbers, with the aim of inspiring and informing detailed design and business decisions.
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
May 20, 2017 8:41 PM
|
While common sense would suggest that the visual presentation of lower-powered mobile VR headsets will always lag behind that of powerful PC-based VR, Google has a new tool that it says can deliver desktop-level graphics – and beyond – on mobile VR headsets.
Google calls the tool "Seurat", named after French post-Impressionist painter Georges Seurat. Google didn't delve too deeply into specifics about how it works, but Andrey Doronichev, Director of Product Management at Daydream, gave a brief rundown about how Seurat can "take a high fidelity PC game and run it in mobile VR in real time".
Click headline to read more and access hot links--
Via Chuck Sherwood, Former Senior Associate, TeleDimensions, Inc, Yashy Tohsaku, Jim Lerman
|
Rescooped by
Jim Lerman
from Daily Newspaper
May 5, 2017 12:30 PM
|
Using examples from across formal and informal settings,this article illustrates the learning affordances of AR for museums that aim tocommunicate concepts related to human health. These topics often presentspatiotemporal challenges for learning, but can be made more accessible tolearners when contextualized within personally, socially, and culturally relevantcontexts.
Via THE OFFICIAL ANDREASCY
Aurasma can encourage learners to go beyond the classroom to connect and enhance what they learn by pulling resources from the physical and the digital and then sharing those augmented reality scenes with others. Learning Objectives: Write a multi-part fictional narrative that logically ties in with actual locations on the school campus.Create an engaging narrative experience for the reader through expressive and provocative narration, animation, and/or images.Evaluate and deconstruct the narratives of others through class-wide discussion and reflection of own narrative.
Via callooh
|
Rescooped by
Jim Lerman
from Creative teaching and learning
April 14, 2017 4:29 AM
|
"When I wrote about my high hopes for edtech back in August, student-created virtual reality was near the top of my list. I envisioned students incorporating guided VR into presentations, and creating augmented reality-triggered videos to explain their learning. Since then, VR has taken off in ..."
Via Leona Ungerer
|
Rescooped by
Jim Lerman
from :: The 4th Era ::
March 31, 2017 9:14 AM
|
"Over the last several years, the Sundance Film Festival has been an early adopter, and key champion, of bringing virtual-reality content into the world of film. What had once been primarily a gaming movement has evolved into a cinema fixture. Sundance and its New Frontier program are big reasons why.
"This year that movement turned up a few notches. The Sundance that ended recently was the first in which VR occupied its own physical space — an intimate venue away from the Main Street tumult called the “VR Palace.” It was, coincidentally, also the first festival in which much of the content can now be viewed broadly, thanks to the release of dedicated headsets such as the Oculus Rift and PlayStation VR in the last year.
"Maybe most importantly, it was the first year veteran creators truly began to push boundaries. Nearly every one of the modern VR pioneers — Chris Milk, the directing tandem known as Felix & Paul, Oculus' in-house filmmakers — brought new content to show off, along with worthy lesser-knowns. Much of it — 16 pure VR pieces at the Palace and about a dozen more with VR components at the mainline New Frontier exhibition — was impressive and instructive. (Many are also available for these new platforms, or can be viewed at an upcoming film festival/tech show.)
"Virtual reality is still a ways off from mass consumer adoption. But one of its biggest hurdles — not enough interesting content — is firmly a thing of the past." See story for descriptions of 7 top selections from Sundance.
|
PinterestGoogle Expeditions Goes AR! Whaattt??!! Google Expeditions is super cool and allows us to take our students on virtual treks across the globe. But Google Expeditions is about to get a whole lot better! Google Expeditions with Augmented Reality is coming in the Fall of 2017. We don’t know a lot yet, but I got …
Via Javier Sánchez Bolado
The 5-person team behind this cardboard AR viewer is opening the door for consumers to finally see what it's like to have their world augmented.
Via Javier Sánchez Bolado
The big highlight is that Google will be building a version of Chrome especially for use inside virtual reality. The browser will be coming later this year. Oculus launched a browser for the Gear VR in its most recent big software update, though Daydream’s option seems to take advantage of some of the strengths of Chrome, like bookmarks and history.
Via Marc Wachtfogel, Ph.D.
Dubai police have enrolled a robotic officer, the first in a unit that aims to make up a quarter of the force by 2030.
Via Marc Wachtfogel, Ph.D.
|
Rescooped by
Jim Lerman
from Educational Technology News
May 27, 2017 12:19 PM
|
These seven educational virtual reality apps can provide enhanced engagement, improved retention, and the ability to block out common distractions.
Via EDTECH@UTRGV
I wanted to share some of my absolute favorite resources for virtual reality in education. Here are tools for teachers looking for new educational VR apps.
Via Dr. Tom D'Amico (@TDOttawa)
|
Scooped by
Jim Lerman
May 23, 2017 11:39 PM
|
|
Scooped by
Jim Lerman
May 20, 2017 2:09 AM
|
For as long as humans have been around, we've always tried to capture our memories. Back when we hunted and gathered, we painted them on cave walls. When we invented the camera, we took stilted black and white photos that made us look like we were allergic to smiling. As technology has advanced, we've adapted.…
|
Rescooped by
Jim Lerman
from :: The 4th Era ::
May 5, 2017 12:24 PM
|
The aims of this research were to: 1) design Connectivism learning environment in an augmented reality Science laboratory to enhance scientific literacy, and 2) evaluate and certify the suitability of Connectivism learning environment in an augmented reality Science laboratory to enhance scientific literacy.
Via THE OFFICIAL ANDREASCY, Jim Lerman
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted for educational purposes.
Via callooh
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
April 2, 2017 7:13 PM
|
“The popular language education application has combined voice chatbot technology with speech recognition in virtual reality environments to create a completely new way to learn a language ..."
Via Leona Ungerer, Jim Lerman
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
March 26, 2017 2:27 PM
|
Discovery VR 360 videos can be viewed on your desktop in most modern browsers. For more immersive Virtual Reality experiences, download the app for your iPhone or Android device and check out these other ways to watch.
Via Nik Peachey, Jim Lerman
|