Virtual Reality & Augmented Reality Network
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Virtual Reality & Augmented Reality Network
Toward Building Imagination and Empathy
Curated by Jim Lerman
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Rescooped by Jim Lerman from :: The 4th Era ::
July 16, 2017 4:57 PM
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Will Virtual Reality Drive Deeper Learning?

Will Virtual Reality Drive Deeper Learning? | Virtual Reality & Augmented Reality Network | Scoop.it
For VR advocates like Maya Georgieva, though, the technology is rapidly changing the way we see and experience the world. Georgieva, the co-founder of Digital Bodies—a group that researches and consults on VR for education—says that while virtual reality is still seen as supplemental in K–12 classrooms, that thinking is shifting as the volume of content increases and teachers and students feel the excitement around it.

Via Jim Lerman
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Rescooped by Jim Lerman from cool stuff from research
July 9, 2017 1:43 AM
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The State Of The Virtual Reality Business

The State Of The Virtual Reality Business | Virtual Reality & Augmented Reality Network | Scoop.it
Today, VR is something consumers dive into for a short time. The experience is not yet comfortable enough for hours of time – at least not for most people. Facebook is trying to create an environment for extended time in VR, but it’s ahead of the hardware that will entice people to be willing to do so. The concern for content creators is that we know people are willing to spend hours on their 2D PC, but they need enough people willing to spend hours in VR

Via Amy Cross
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Rescooped by Jim Lerman from Digital Delights - Avatars, Virtual Worlds, Gamification
June 27, 2017 8:25 AM
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Collaboration in Augmented Reality

Collaboration in Augmented Reality | Virtual Reality & Augmented Reality Network | Scoop.it
Augmented Reality (AR) is a technology that allows users to view and interact in real time with virtual images seamlessly superimposed over the real world. AR systems can be used to create unique coll

Via Ana Cristina Pratas
Ana Cristina Pratas's curator insight, May 16, 2017 3:32 AM

Abstract

 

Augmented Reality (AR) is a technology that allows users to view and interact in real time with virtual images seamlessly superimposed over the real world. AR systems can be used to create unique collaborative experiences. For example, co-located users can see shared 3D virtual objects that they interact with, or a user can annotate the live video view of a remote worker, enabling them to collaborate at a distance. The overall goal is to augment the face-to-face collaborative experience, or to enable remote people to feel that they are virtually co-located. In this special issue on collaboration in augmented reality, we begin with the visions of science fiction authors of future technologies that might significantly improve collaboration, then introduce research articles which describe progress towards these visions, finally we outline a research agenda discussing the work still to be done.

Rescooped by Jim Lerman from Digital Delights - Avatars, Virtual Worlds, Gamification
June 27, 2017 8:23 AM
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Evaluating in #VR

Evaluating in #VR | Virtual Reality & Augmented Reality Network | Scoop.it
Products with Kokoa Education Standard label represent high educational value and have validated pedagogical approach.

Via Ana Cristina Pratas
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Scooped by Jim Lerman
June 22, 2017 11:47 PM
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Virtual Reality Is a Disappointment? Not in the World of Video Gamers

Virtual Reality Is a Disappointment? Not in the World of Video Gamers | Virtual Reality & Augmented Reality Network | Scoop.it
Before the end of this year, people will be able to play the popular open-world action game The Elder Scrolls V: Skyrim in virtual reality. They will also be able to get their hands on virtual-reality versions of the first-person shooter game Doom, the post-apocalyptic game Fallout, and independent titles like Sisters, a horror game that explores virtual reality in an episodic format.

This flood of video game titles is an important marker for virtual reality. Even as the hype over the technology has outrun its actual adoption, the video gaming industry has continued to pour money and resources into embracing virtual reality, cementing its development and advancement — at least in the near term.
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Rescooped by Jim Lerman from :: The 4th Era ::
June 17, 2017 11:07 AM
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A new world in sight: virtual reality to advance human health

A new world in sight: virtual reality to advance human health | Virtual Reality & Augmented Reality Network | Scoop.it
Virtual reality set to advance human health through innovative midwifery project at UON.

Via Peter Mellow, THE OFFICIAL ANDREASCY, Jim Lerman
Envisageapps's comment, June 14, 2017 8:29 AM
nice
Rescooped by Jim Lerman from Into the Driver's Seat
June 13, 2017 5:57 PM
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Google's Project Tango finds a new home in the classroom

Google's Project Tango finds a new home in the classroom | Virtual Reality & Augmented Reality Network | Scoop.it

"Google is bringing its room-sensing augmented reality tech to the classroom.

"Two years after bringing VR field trips into schools with its Expeditions program, the company is expanding the project to include a new type of lesson: augmented reality.

"The augmented-reality lessons, which are powered by Google's Project Tango technology, will work much the same way as their VR counterparts. Except, instead of taking students on VR "field trips" teachers will be able to place 3D objects around their classrooms for students to explore."

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Rescooped by Jim Lerman from iPads, MakerEd and More in Education
June 12, 2017 7:57 AM
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3 Free Virtual and Augmented Reality Apps for the Classroom

3 Free Virtual and Augmented Reality Apps for the Classroom | Virtual Reality & Augmented Reality Network | Scoop.it

Virtual reality (VR) and augmented reality (AR) have never been more accessible for teachers and students. Of course, the technology isn’t perfect yet, and the content offerings can be hit or miss. But, considering how many students carry smartphones, and with cardboard-style VR viewers starting at about $15, it’s easier than ever to give kids immersive VR and AR experiences in class.


Via paul rayner, John Evans
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Rescooped by Jim Lerman from Augmented Reality in Education and Training
June 8, 2017 8:05 PM
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The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation (EdSurge News)

The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation (EdSurge News) | Virtual Reality & Augmented Reality Network | Scoop.it
The image of screens strapped to students’ faces is what the future of education looks like to some, but others see it as a passing fad that educators will look back on and say, ‘What were they thinking?’ Many proponents of immersive virtual reality in classrooms—using devices like Oculus Rift or Go

Via callooh
callooh's curator insight, April 11, 2017 8:34 PM
Considering low tech ways to involve students in VR creation
Rescooped by Jim Lerman from Augmented Reality in Education and Training
June 8, 2017 8:04 PM
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SketchAR app uses augmented reality to make anyone an artist - SlashGear

SketchAR app uses augmented reality to make anyone an artist - SlashGear | Virtual Reality & Augmented Reality Network | Scoop.it
Until now, drawing or painting a decent image required one of two things: either actual skill or a lightbox upon which a finished photo could be traced onto a

Via callooh
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Scooped by Jim Lerman
June 8, 2017 8:02 PM
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Best 15+ Free Virtual Reality Apps for Education | VU Dream

Best 15+ Free Virtual Reality Apps for Education | VU Dream | Virtual Reality & Augmented Reality Network | Scoop.it
Check out the BEST 15 FREE Virtual Reality Applications for Education for your VR Headset. Click here to read more! - You can follow our free Virtual Reality blog for the best information.
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Scooped by Jim Lerman
June 8, 2017 8:02 PM
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Future Of Reality: Virtual, Augmented or Mixed?

Future Of Reality: Virtual, Augmented or Mixed? | Virtual Reality & Augmented Reality Network | Scoop.it
Recently, Lenovo launched the world's first Tango-enabled smartphone. Tango is a new technology from Google that enables augmented reality (AR) gaming and utilities right from your smartphone
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Rescooped by Jim Lerman from REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
June 8, 2017 7:59 PM
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The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR

The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR | Virtual Reality & Augmented Reality Network | Scoop.it
» The effects of virtual human’s spatial and behavioral coherence with physical objects on social presence in AR | Virtual Human Interaction Lab

Via Javier Sánchez Bolado
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Scooped by Jim Lerman
July 9, 2017 1:45 AM
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Virtual Reality and Learning: The Newest Landscape for Higher Education

Virtual Reality and Learning: The Newest Landscape for Higher Education | Virtual Reality & Augmented Reality Network | Scoop.it
When you think of higher education, chances are that virtual reality is not something that immediately comes to mind. In recent years, online learning has changed the face of education by becoming a supplement to traditional methods, allowing people to learn at a distance, on their own time and at their own pace. It has…
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Rescooped by Jim Lerman from cool stuff from research
July 9, 2017 1:43 AM
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Brooklyn’s role as tech powerhouse surges with coming of virtual reality lab | Brooklyn Daily Eagle

Brooklyn’s role as tech powerhouse surges with coming of virtual reality lab | Brooklyn Daily Eagle | Virtual Reality & Augmented Reality Network | Scoop.it
Another step in Brooklyn’s evolution as a tech powerhouse comes with the announcement that the borough will soon be home to the country’s first ever publicly funded virtual reality/augmented reality (VR/AR) facility.

Via Amy Cross
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Rescooped by Jim Lerman from Digital Delights - Avatars, Virtual Worlds, Gamification
June 27, 2017 8:23 AM
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Will VR Ever Be Mass Entertainment?

Will VR Ever Be Mass Entertainment? | Virtual Reality & Augmented Reality Network | Scoop.it
Exorbitant costs, confused customers, and fire risks: bringing VR to the people is proving tricky.

Via Ana Cristina Pratas
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Rescooped by Jim Lerman from Educational Technology News
June 26, 2017 9:09 AM
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Education through Augmented Reality – how AR enhances learning

Education through Augmented Reality – how AR enhances learning | Virtual Reality & Augmented Reality Network | Scoop.it

"Education technology is one of the fastest growing sectors in the US and the national education market is already a $1.3 trillion dollar industry. AR is important for education technology innovators because it can offer significant benefits."


Via EDTECH@UTRGV
Daniel Collins's curator insight, July 23, 2017 10:43 PM
A look at AR and its educational benefits for both children and adults.
Rescooped by Jim Lerman from Into the Driver's Seat
June 19, 2017 8:12 PM
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The 25 best VR games for PC, consoles and mobile

The 25 best VR games for PC, consoles and mobile | Virtual Reality & Augmented Reality Network | Scoop.it
The best VR games are already here, and now Sparc by CCP Games enters our radar.

Via Mark E. Deschaine, PhD, Jim Lerman
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Rescooped by Jim Lerman from Into the Driver's Seat
June 15, 2017 10:31 AM
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Using Virtual Reality to Turn Prisons Into Good Places

Using Virtual Reality to Turn Prisons Into Good Places | Virtual Reality & Augmented Reality Network | Scoop.it

HS "students in a cutting-edge collaborative project to transform abandoned prisons learn to program VR experiences while improving their local community."

 

Jim Lerman's insight:

 

What an inspiring, visionary story!!

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Rescooped by Jim Lerman from Scriveners' Trappings
June 12, 2017 12:46 PM
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Love Suite by Michela Marino Lerman

Love Suite by Michela Marino Lerman | Virtual Reality & Augmented Reality Network | Scoop.it

Michela, my daughter, presented her latest show at Joe's Pub in NYC's East Village last evening (6/11/17). See the whole production by clicking on the headline or image above. Of course, I thought it was magnificent. I hope you like it too. The show starts about 2:30 into the recording.


Via Jim Lerman
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Rescooped by Jim Lerman from Scriveners' Trappings
June 9, 2017 10:57 AM
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The 25 Best Films of the 21st Century So Far :: NY Times

The 25 Best Films of the 21st Century So Far :: NY Times | Virtual Reality & Augmented Reality Network | Scoop.it

"We are now approximately one-sixth of the way through the 21st century, and thousands of movies have already been released. Which means that it’s high time for the sorting – and the fighting – to start. As the chief film critics of The Times, we decided to rank, with some help from cinema savants on Facebook, the top 25 movies that are destined to be the classics of the future. While we’re sure almost everyone will agree with our choices, we’re equally sure that those of you who don’t will let us know."

 

Jim Lerman's insight:

 

I included this article just because it's a good list and I like movies.


Via Jim Lerman
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Rescooped by Jim Lerman from Augmented Reality in Education and Training
June 8, 2017 8:05 PM
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Augmented Reality Chemistry Experiments with Elements 4D

Augmented Reality Chemistry Experiments with Elements 4D | Virtual Reality & Augmented Reality Network | Scoop.it
Elements 4D is a neat Augmented Reality chemistry app for iOS and Android devices which provides a fun way to look at various different chemical reactions.

Via callooh
callooh's curator insight, April 23, 2017 10:09 AM
Combine the right paper blocks and add a bit of AR to observe/simulate chemical reactions.
Scooped by Jim Lerman
June 8, 2017 8:03 PM
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7 Engaging Augmented Reality Activities To Include In eLearning - eLearning Industry

7 Engaging Augmented Reality Activities To Include In eLearning - eLearning Industry | Virtual Reality & Augmented Reality Network | Scoop.it
Wondering which Augmented Reality Activities to include in eLearning? Check 7 Engaging Augmented Reality Activities to include in your next eLearning course
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Scooped by Jim Lerman
June 8, 2017 8:02 PM
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Infographic: Best 10 Free Education VR Apps | VU Dream

Infographic: Best 10 Free Education VR Apps | VU Dream | Virtual Reality & Augmented Reality Network | Scoop.it
Infographic about the BEST 10 FREE Virtual Reality Applications for Education for your VR Headset. Well researched with citations provided and sharing o... - You can follow our free Virtual Reality blog for the best information.
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Rescooped by Jim Lerman from REALIDAD AUMENTADA Y ENSEÑANZA 3.0 - AUGMENTED REALITY AND TEACHING 3.0
June 8, 2017 7:59 PM
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VR DROP AND SHARE - Create & Share VR Experiences

VR DROP AND SHARE - Create & Share VR Experiences | Virtual Reality & Augmented Reality Network | Scoop.it
VR DROP AND SHARE launched last month. It is the first free mobile platform that allows anyone to create and share their own social virtual reality experiences.

Via Javier Sánchez Bolado
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