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Suggested by
Augrealitypedia
November 10, 2017 12:02 AM
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Looking for Augmented Reality vs Virtual Reality (AR vs VR)? Here You Will Find The Realistic Comparison of These Two Future Technologies.
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Rescooped by
Jim Lerman
from :: The 4th Era ::
October 20, 2017 8:49 PM
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the best way to train soft skills is to use immediate feedback training. This is the foundation of interactive VR. The idea is to learn by doing. One must be immersed in realistic settings in which verbal and non-verbal cues are present and conversation and interpersonal interaction follows. The training occurs by placing individuals in situations in which their ability to show empathy, to embrace diversity and to avoid bias can be evaluated in real-time. From a brain-based perspective, immediate feedback training targets the basal ganglia learning system. This system learns through “physical repetition”.
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Rescooped by
Jim Lerman
from Into the Driver's Seat
October 11, 2017 12:55 AM
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The good news is there is an abundance of multimedia resources available that support the creation and sharing of student storytelling products. This short list of tools and teaching suggestions can help educators integrate a variety of writing activities into their instructional designs. All are what I call Push / Pull tools, which teachers use to push content out to students and which students can also use to create content that teachers pull back in.
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Rescooped by
Jim Lerman
from Edumorfosis.it
October 1, 2017 7:32 PM
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This past July, members of the eLearning community gathered at 2017 Realities360 Conference to learn from the experiences of pioneers in the creation of AR, VR, and other alternative realities. The tone of the conference and high expectations were set during the opening general session, “How VR Is Changing the Future of Content.” Keynote speaker Maxwell Planck described his own journey that began with animated feature-length films during his 10 years at Pixar. Then, believing that VR was the next great medium for telling stories, he moved on to VR as the technical co-founder of Oculus Story Studio, where they created Lost, Henry, and Dear Angelica, short (10-minute) immersive VR experiences for the Oculus Rift. Facebook closed Oculus Story Studio in May 2017, ending the first chapter of VR for Planck, and he decided to step back and evaluate where VR fit into storytelling, entertainment, and learning. He found that he came up with some new insights into what content does and does not work in VR.
Via Edumorfosis
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Rescooped by
Jim Lerman
from Into the Driver's Seat
September 27, 2017 1:04 AM
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Are you curious about using augmented or virtual reality in your classroom? If you've already tried it out, are you looking for more app and lesson plan ideas? Either way, we've got you covered. Start with the Google Cardboard headset (it's only $15), and whether you're using iOS, Android, Chromebooks, or iPads, we've curated an assortment of apps and lesson plans to try out with your students.
Keep in mind there are ongoing debates around using virtual reality with kids. Skeptics argue that VR experiences can't create genuine empathy, that VR simulations make females sick at higher rates than males, and that ethical considerations -- from psychological implications to privacy concerns -- are urgent issues.
That said, many educators use virtual and augmented reality in their classrooms with positive results. Considering these ongoing debates, you'll probably want to try it out and decide for yourself. We've collected the best lesson plans, apps, and teaching strategies below. Don't forget to check out our Top Picks list for even more tool ideas.
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Scooped by
Jim Lerman
September 10, 2017 2:09 PM
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Along with the developer toolkit, Google's launching an experimental browser to let anyone make AR-capable websites.
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Rescooped by
Jim Lerman
from EdTech Footenotes
September 7, 2017 10:48 PM
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The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students.
Via Linda Foote
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Rescooped by
Jim Lerman
from :: The 4th Era ::
August 31, 2017 12:35 AM
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Project Magenta, a team at Google, is crossbreeding sounds from different instruments based on neural networks and building networks that can draw.
Via Yashy Tohsaku, Jim Lerman
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Rescooped by
Jim Lerman
from Into the Driver's Seat
August 19, 2017 3:15 PM
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Edorble is a fantastic tool for creating your own 3D virtual classroom. Just download the software and claim your room code. You can then share the code with your students and they can join you for virtual tutorials, social events or film and video viewings.
Via Nik Peachey, Jim Lerman
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Rescooped by
Jim Lerman
from Into the Driver's Seat
August 10, 2017 7:28 AM
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Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift and Windows PCs, according to the company Linden Labs, which also created Second Life.
Via Nik Peachey, Jim Lerman
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Scooped by
Jim Lerman
August 2, 2017 9:11 AM
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Apple’s announcement of ARKit at the recent WWDC has had a huge impact on the Augmented Reality eco-system. Developers are finding that for the first time a robust and (with IOS11) widely available AR SDK “just works” for their apps. There’s no need to fiddle around with markers or initialization or depth cameras or proprietary creation tools. Unsurprisingly this has led to a boom in demos (follow @madewitharkit on twitter for the latest). However most developers don’t know how ARKit works, or why it works better than other SDKs. Looking “under the hood” of ARKit will help us understand the limits of ARKit today, what is still needed & why, and help predict when similar capabilities will be available on Android and Head Mount Displays (either VR or AR). "I’ve been working in AR for 9 years now, and have built technology identical to ARKit in the past (sadly before the hardware could support it well enough). I’ve got an insiders view on how these systems are built and why they are built the way they are."
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Rescooped by
Jim Lerman
from :: The 4th Era ::
July 30, 2017 7:29 PM
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Here are some of my thoughts about the use of VR, for what they are worth. 1. VR is not just a fad that will disappear. There are already a large number of commercial applications, mainly in entertainment and public relations, but also increasingly for specific areas of training (more on that below). There is already a lot of excellent, off-the-shelf software for creating VR environments, and the cost of hardware is dropping rapidly (although good quality headsets and other equipment are still probably too expensive for required use by large numbers of students). 2. What killed earlier two-dimensional VR developments such as Second Life for widespread educational use was the high cost and difficulty of creating the sets and contexts for learning. Thus even if the hardware and software costs for VR are low enough for individual student use, it is the production costs of creating educational contexts and scenarios that are likely to inhibit its use. 3. Thus most suitable educational applications are likely to be where the cost of alternative or traditional ways of learning are too expensive or too dangerous. In particular, VR would be good for individual, self-learning in contexts where real environments are not easily accessible, or where learners need to cope with strong emotions when making decisions or operating under pressure in real time. Examples might be emergency management, such as shutting down an out-of-control nuclear reactor, or defusing a bomb, or managing a fire on an oil tanker. However, not only will the VR environment have to be realistic, as much attention will need to be paid to creating the specific learning context. The procedure for defusing the bomb and the interaction between learner and the virtual bomb must also be built in to the production. Thus VR may often need to be combined with simulation design and quality media production to be educationally effective, again pushing up the cost. For these reasons, medicine is a likely area for experiment, where traditional training costs are really high or where training is difficult to provide with real patients. 4. Having said that, we need more experimentation. This is still a relatively new technology, and there may be very simple ways to use it in education that are not costly and meet needs that cannot be easily met in traditional teaching or with other existing technology. For this to happen, though, educators, software developers, and media producers need to come together to play and experiment.
Via Miloš Bajčetić, Jim Lerman
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Rescooped by
Jim Lerman
from :: The 4th Era ::
July 16, 2017 5:39 PM
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"… when AI meets BIG DATA… a Fine List of 20 Top World Artificial Intelligence & Big Data Experts to Follow on Twitter in 2017"
Via EDTECH@UTRGV, Jim Lerman
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Rescooped by
Jim Lerman
from Scriveners' Trappings
October 22, 2017 4:46 PM
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At Digital Promise Global, our global engagement programs support educators to empower young people as creators and changemakers, harnessing emerging technology to make a difference in the world.
In the 360 Filmmakers Challenge, along with our partner Oculus, we’ve offered 360-degree production equipment to high schools across the United States to help young people and their teachers produce original, immersive 360° stories that make an impact. The results include powerful student-produced films, inspiring behind-the-scenes stories, and encouraging indicators of impact.
A year and a half after first launching the 360 Filmmakers Challenge, we are excited to publicly share a collection of tools and resources for 360° production designed for educators and youth. We created the 360 Filmmakers Challenge Production Guide with a few principles in mind:
Via Jim Lerman
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Scooped by
Jim Lerman
October 11, 2017 12:58 AM
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DISCOVERY COMMUNICATIONS AND GOOGLE ANNOUNCE THE LAUNCH OF GROUNDBREAKING VR SERIES “DISCOVERY TRVLR” “The Seven-Part, 38-Episode Epic is the First VR Series to Take Viewers to All Seven Continents” Discovery Communications and Google announced today the launch of “Discovery TRVLR,” a groundbreaking new immersive series from Discovery VR and Google’s VR team. The first chapter …
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Rescooped by
Jim Lerman
from Into the Driver's Seat
October 2, 2017 7:28 PM
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Pretty soon you'll never have to take off your VR headset again as Chrome adds support for viewing any site in virtual reality.
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Rescooped by
Jim Lerman
from Daily Newspaper
September 28, 2017 8:03 AM
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This paper introduces the concept of online ‘ Innovations-Labs ’ (i -Labs) as location-independent collaborative ideation spaces. We highlight the challenges and opportunities that disruptive innovations present to companies and society, and discuss how Science Fiction Prototyping and Diegetic Innova-tion Templating can provide a means to explore that space by acting as ideation process and a language for capturing and communicating innovations.
Via THE OFFICIAL ANDREASCY
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Rescooped by
Jim Lerman
from Scriveners' Trappings
September 15, 2017 7:53 PM
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My Personal Experience with the Equifax Debacle
Probably like many of you, my family and I have been freaked out by the Equifax hack and have worked really hard to find out how to protect ourselves, and then do it. The consensus view on basic protection is to: 1. Contact all 3 credit services and place a "Credit Freeze" on your account with them. Experian say, "a credit freeze makes it more difficult for an identity thief to open accounts in your name and also prevents new lenders from accessing your information unless you lift it." The credit freeze remains in place until you notify them to "thaw" (or remove) it. TransUnion calls the "Credit Freeze" a "Security Freeze." Both Experian and Equifax call it a "Credit Freeze." You have to contact each service individually. This freeze is free (as of 9/15/17) 2. Contact 1 of the credit services and file a "Fraud Alert." There are 3 types of Fraud Alerts, but the simplest to get is a Temporary Alert that lasts for 90 days. These alerts are renewable after the first 90 days. With such a Temporary Fraud Alert, the credit service (and/or creditor) has to contact you for permission before they can access your credit information. You only have to notify 1 of the 3 credit services for this; the one you contact is required by law to notify the other 2. This service is free (as of 9/15/17). There are other things you can do to protect yourself. For example, each of the 3 credit services offers Identity Theft Protection, for a price. There are also other companies that do this. The most well known of these is probably LifeLock. All these services can be helpful, but they are expensive. Each member of your family over 18 is charged individually for this service. At anywhere from $15-$30 per month per person, or more, this mounts up fast. Whether you decide to do this is up to you. AAA also has a form of Identity Theft Protection built into membership at no extra cost. SOME TIPS 1. The 3 credit services are Equifax, Experian, and TransUnion. You may contact them by phone, internet, mail, or fax (not all of them may accept faxes all the time). Based on my experience over this past week, phone is by all means the easiest, fastest, and least expensive way to communicate with the 3 credit services. I was able to take care of all my business using my phone's touch keys -- did not have to talk to a human being at all! Each transaction only took a few minutes. I found trying to do it online impossible. The lines are overloaded and the systems break down. I must have entered my information 50 times, to no avail. As time goes by, this will probably get easier as demand decreases, but right now, it's terrible. I actually spent several hours trying to get through this way. Doing it by mail or fax requires you to supply more information than by phone and also copies of certain documents. This seems crazy to do unless there's a specific reason. 2. The credit services have a zillion phone numbers; which one should I call? Today, I received a mass email from one of my U.S. Senators which had the right numbers to use. Each one worked like a charm. These are the numbers that worked for me: Equifax 800-685-1111 Experian 888-397-3742 TransUnion 800-680-7289 3. Even with taking all these steps, the "experts" say there is no way to be fully, 100% protected. That's really great. My wife heard on the news today that, 2 months ago, Equifax was considering a software defense package that was designed to head off this kind of first-world catastrophe. They declined to acquire it. :-( I wonder how much CEO Smith's bonus will be this Xmas? On the other hand, what about our sisters and brothers in Texas and Florida?
Via Jim Lerman
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Scooped by
Jim Lerman
September 10, 2017 2:05 PM
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Share TweetThis new Samsung tool is using VR to bring sight to the near-blind. VR has the opportunity to improve so much of daily life by altering and improving reality. For those with vision impairment, seeing and reading are the ultimate improvements to reality—and VR may be the solution. Relúmĭno is an app that pairs …
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Rescooped by
Jim Lerman
from Into the Driver's Seat
September 7, 2017 10:21 PM
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The Internet of Things (IoT) demystified: what you should know about the Internet of Things - from technologies and cases to trends per industry.
Via ArrowECS, Jim Lerman
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Rescooped by
Jim Lerman
from Into the Driver's Seat
August 21, 2017 9:24 PM
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The world is changing very rapidly with emerging technology almost every day. The future of mobile technology closely revolves around two words: “augmented reality” (AR). AR in simple terms means an advanced and unseen version of what we can see with our naked eyes.
A regular sight when perceived through our smartphone infused with the AR technology will be enhanced through the use of computer-generated sensory input such as sound, video, graphics and GPS data.
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Rescooped by
Jim Lerman
from Cultivating Creativity
August 10, 2017 7:54 PM
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As part of a new project to humanize AI, the company created a guide to what it calls “human-centered machine learning.”
Via Monica S Mcfeeters, Jim Lerman
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Rescooped by
Jim Lerman
from Into the Driver's Seat
August 2, 2017 5:16 PM
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Augmented reality has the potential to revolutionize learning in primary and secondary schools more than any other technology has done in the recent past.
Via Nik Peachey, Jim Lerman
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Rescooped by
Jim Lerman
from Top Social Media Tools
July 31, 2017 8:23 AM
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Google's Blocks app was designed so anyone can create a world in VR. The results are absolutely mesmerizing, and easier than you think.
Via Jeff Domansky
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Rescooped by
Jim Lerman
from Education and Tech Tools
July 23, 2017 12:03 AM
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Closing one’s eyes and seeing something that doesn’t exist in one’s current reality is a skill that many people throughout time have had to develop in their learning paths. Now, virtual reality is taking imagination a step further and allowing people to experience augmented situations in a very practical way.
Via Becky Roehrs
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