Facebook changed its corporate name to Meta yesterday, as part of CEO Mark Zuckerberg’s sweeping vision of creating a next-generation “embodied” internet inspired by science fiction, where users, as he described it, will be “in the experience, not just looking at it.” And he is targeting education as one key part of that vision.
They'll need to address child safety and privacy issues before Meta can be deemed safe for K-12 education. Facebook doesn't have a very good record in these areas.
This article is truly insightful. This particular one has its goals on making a social media app aimed towards education. Which if it is, it can have make students truly more engaged since these generations are growing with the never ending changes in technology. It is just up to us and schools to try and catch up.
Dès qu'il s'agit d'éditer un fichier PDF envoyé par un collègue ou récupéré sur le net, on se pose toujours la question de quel outil ou service utiliser. Adobe vient de mettre en ligne une extension pour Chrome qui permet d'éditer vos PDF directement depuis le navigateur.
Erase.bg est un nouvel outil en ligne basé sur l'AI (intelligence artificielle) qui permet de supprimer l'arrière-plan des photos en quelques secondes et de télécharger le résultat dans la résolution d'origine. Les formats pris en charge sont : PNG, JPEG, JPG et WebP avec des images d'une taille maximale de 5000 x 5000 px.
"Screencastify is more than a screencasting tool. You can now screencast, edit, quiz, see student analytics, get feedback, and more using Screencastify. In this post, I’ll share some of the new features in Screencastify and how I’ve used it in my classroom. Note that Screencastify has been one of my favorite formative assessment tools since 2018 when I wrote 10 Ways to Use Screencasting for Formative Assessment. As I review that article, all of the formative abilities from history to math and every subject are still there but now you have more making Screencastify an essential blended learning and flipped classroom tool that is easy and fast."
Over research director D. Christopher Brooks’s eight years at Educause, the higher education IT and online learning research space grew to cut through the hype surrounding new technologies, he told EdScoop in an interview ahead of his last day on Wednesday.
Il existe de nombreux programmes qui permettent de corriger une photo pour y supprimer des personnes ou des objets qui gâchent la prise de vue. Mais c'est un travail fastidieux d'édition qui n'est pas à la portée de tout le monde. Heureusement, il existe des applications en ligne comme Cleanup.pictures qui permettent de simplifier ce processus, de sorte que n'importe qui, sans connaissance, peut supprimer des objets ou des personnes de la photo.
Based on the previous meta-analysis, we predict that the game condition will be associated in media comparisons with better learning outcomes than the non-game condition. Many studies have included games as a condition for additional play-free instruction.
For the past 150 years, work has been characterized by “skill stability.” The social pact in most developed economies was characterized by a “learn, do, and retire” model that covered an average life span of 65 years. Workers could rely on the fact that an educational or technical training investment—from accounting to zoo keeping—combined with a relatively modest effort to keep skills up-to-date, would provide a 30-year return in salary, advancement, and opportunity.
Date et horaire : 22/11/2021 09:00 - 23/11/2021 16:00
Adresse : Enssib | 17-21 bd du 11 novembre 1918 | 69100 Villeurbanne
Bibliothèques, éditeurs, libraires… face au mouvement de l’open. Les enjeux de l’open (science, data, source…) pour les filières du livre et du document : métiers, services, modèles économiques et gouvernance
Prenant acte de la prolifération existante, la Biennale propose de marquer un temps d’arrêt pour porter un regard réflexif sur les pratiques de l’open. Dans les années 2000, l’Open data se présentait comme la « source de potentialités infinies pour la sphère publique comme pour la sphère privée » (T. Berners-Lee). 20 ans après cette déclaration, la question s’est complexifiée et élargie (open culture, open Access, open source, open content, open science, linked open data…), tout en soulevant de nombreux enjeux économiques, politiques, juridiques, culturels et sociaux, mais aussi professionnels : impact sur les modèles de gouvernance, les manières de travailler, les alliances, les concurrences, les modèles économiques, les droits, les nouveaux acteurs, etc.… A quoi renvoient aujourd’hui chacune de ces « ouvertures » ? Quelles sont les potentialités réelles et réalistes de l’open ? Quelles sont aujourd’hui les grandes stratégies déployées autour de l’open ? Quelles en sont les contraintes et les potentialités ?
"Metacognition, the awareness and understanding of one’s own thought processes and learning, is a core transversal skill vital for both effective lifelong learning and future social and professional participation. This seminar will introduce metacognition, its importance for effective learning, and the potential afforded by the virtual learning environment (VLE) to support the development of skills in this area.
"Renowned Emerita Professor Saundra McGuire, Louisiana State University, USA, will launch our event with a keynote address, “Teach Students How to Learn: Metacognition is the Key!” Professor McGuire, a leading expert in metacognitive learning strategies and winner of multiple teaching and learning awards, is committed to the development of cognitive science and learning theory and its application to increase academic performance in students. Her many notable publications include “Teach Yourself How to Learn: Strategies You Can Use to Ace Any Course at Any Level” (2018) and “Teach Students How to Learn: Strategies You Can Incorporate into Any Course to Improve Student Metacognition, Study Skills, and Motivation” (2015).
"UCD Academic Fellows, Dr. Crystal Fulton, Dr. Emma O'Neill, and Dr. Carmel Hensey, will present their Metacognition Design Framework, a unique blended approach to enable the development of metacognitive skills supported by technological opportunities available within the VLE. Their talk will highlight the key features of this learning design, and their results of trials with this model, offering evidence of its potential impact in university education.
"This event will be supported within the Brightspace environment to showcase virtual learning tools which reinforce metacognitive learning, alongside practical activities, and breakout sessions to enable participants to consider application of blended metacognitive approaches in their own teaching.
"Learning Outcomes for this Seminar include
-Understand the key role of metacognition in effective learning -Appreciate the potential for fostering metacognitive approaches within the digital learning environment in university education -Understand how tools within the virtual learning environment (VLE) may be leveraged to support metacognitive skills development in students -Begin to frame metacognitive learning for blended implementation -Become a metacognition champion for our community of practice"
In the wake of yet another storm of revelations about the merciless practices of powerful technology companies, Velislava Hillman, Visiting Fellow at LSE, looks at the growing power of education technology businesses in public education and argues that their products need licensing to operate.
"So often the digital world of children is stated in binaries – on or offline, good or bad actors, opportunity or harm – but the lived reality of children is more complicated. Where on and off can be seamless and simultaneous, too much of a good thing can be bad, or something meant for one purpose can be hacked for another, sometimes with harmful outcomes and sometimes joyous.
"On November 4, 2021 the Digital Futures Commission will launch its new report, Playful by Design.
The report calls for an ambitious redesign of children’s opportunities for play in the digital world. It identifies the qualities of free play that could and should be enriched and expanded to make play online more supportive of children’s needs, voices, and rights. It highlights acts of play such as Zoom hide-and-seek or tag.
"A vision of free play online necessarily involves identifying the features of the online world that support or, too often, routinely intrude on or jeopardize the possibility of free play. The authors of Playful by Design are clear that play online, just like play offline, can and probably should be a mixed economy – the specter of play as a narrow range of pre-determined commercially driven outcomes is disheartening.
"Event attendees will hear from children and young people how they view play in the digital world and what it means to them."
What does it take to create bite-size support tools for your team to improve performance and reinforce know-how? This eBook shows you how to launch a microlearning game-based strategy that gets results.
As technology evolves, it follows a pattern of change focusing first on function, then form. Three technologies are enabling a transformation of learning but most companies are still focused on the change in function.
La tecnología fue uno de los grandes temas del foro, ya que es uno de los elementos disruptivos que fuerzan un replanteamiento en la formación superior. De ella derivan entornos laborales desconocidos hasta el momento, nuevos perfiles de alumnado y un sinfín de recursos educativos todavía por explotar, pero igualmente provoca “profundos cambios en el proceso de aprendizaje”, según explicó Karen Sibley a El Confidencial. “No solo acaba con las limitaciones de espacio y tiempo, sino que es una excelente herramienta que, hasta ahora, hemos tenido miedo a utilizar”. En este sentido, la profesora aclaró que “el próximo desafío es, precisamente, descubrir cómo podemos hacerla más personal y extraer todo su potencial”.
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