Most educational experts agree that Virtual Reality will eventually become a fundamental part of the way that we educate our children. This has often gone down with angst for some teachers, who fear that obscure academics are attempting to replace them with machines. Nothing could be further from the truth and it is im
We tested Supernatural, FitXR, Thrill of the Fight and Until You Fall to see how virtual reality workouts stack up to common real-world ones. Spoiler: These apps are no joke.
Virtual reality or VR in education is highly getting adopted by educational institutions. This article features the top 10 best examples of VR and augmented reality in education everyone should know about.
In a daunting cafe scene, a dubious-looking man in sunglasses gives our reporter the hairy eyeball before her credit card is declined. Welcome to the new world of therapy for mental health.
A journey through time and space – Mixed reality media in teaching TELedvisors network webinar Thursday 27/10 12 noon (AEDT)
One of the greatest benefits of technology for learning and teaching is the opportunity to do things that would simply not be possible in person. Augmented/Virtual/Mixed Reality, 3D models, video games and simulations and even simpler tools such as Light Boards extend our ability to share experiences and ideas. This webinar showcases two innovative examples of the use of these teaching tools in practice.
Scanning a dinosaur and other stories: defining digital space through 3D and 360
Despite technical advances in online learning, there are still some laws of physics that prove challenging for navigating physical elements in the online environment. UNE has been using innovative media techniques to break down the divide and render physical objects and places in meaningful ways in digital space. This presentation will showcase some key examples and applications of 3D and 360 media and share lessons learned about what is and isn’t possible.
Greg Dorrian is the Manager of the Learning Media team at UNE. He works with his team to champion the creation, support and education surrounding high-quality digital learning experiences using innovative media technologies in a digital first approach.
The new Meta Quest Pro adds "mixed reality" and face-tracking capabilities. But even with the upgrade, what makes the metaverse better than the internet we already have on phones and laptops?
Hospice care is an approach to healthcare for people who are terminally ill and are approaching the end of life. As all attempts to cure the illness are stopped, efforts are focused on ensuring the comfort and well-being of the person whether at home or in a hospital, until their time comes.
Over the past decade, the architecture and construction (AC) industries have been evolving from traditional practices into more current, interdisciplinary and technology integrated methods. Complex and intricate digital technologies and mobile computing such as simulation, computational design and immersive technologies, have been exploited for different purposes such as reducing cost and time, improving design and enhancing overall project efficiency. Immersive technologies and augmented reality (AR), in particular, have proven to be extremely beneficial in this field. However, the application and usage of these technologies and devices in higher education teaching and learning environments are yet to be fully explored and still scarce. More importantly, there is still a significant gap in developing pedagogies and teaching methods that embrace the usage of such technologies in the AC curricula. This study, therefore, aims to critically analyse the current state-of-the-art and present the developed and improved AR approaches in teaching and learning methods of AC, addressing the identified gap in the extant literature, while developing transformational frameworks to link the gaps to their future research agenda. The conducted analysis incorporates the critical role of the AR implications on the AC students’ skillsets, pedagogical philosophies in AC curricula, techno-educational aspects and content domains in the design and implementation of AR environments for AC learning. The outcomes of this comprehensive study prepare trainers, instructors, and the future generation of AC workers for the rapid advancements in this industry.
Virtual reality activities that improve quality of life by bringing joy to seniors. Aged care facilities, retirement living communities, hospitals and more.
This is an incredibly promising development in medical education and healthcare. The introduction of a 3D female anatomy model not only signifies progress in teaching medical students but also has the potential to significantly improve healthcare outcomes for women. Teaching first-year medical students using this model is particularly noteworthy, as it lays a strong foundation for future healthcare practitioners.
While Oculus doesn’t offer much publicly in the way of understanding how well individual apps are performing across its VR storefronts, it’s possible to glean some insight by looking at apps relative to each other. Here’s a snapshot of the top 20 Oculus Quest games and apps as of April 2022. Some quick qualifications before …
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