Augmented, Alternate and Virtual Realities in Education
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Augmented, Alternate and Virtual Realities in Education
Technology mediated reality and multi-user virtual environments collide and present teachers and learners with unprecedented learning possibilities..
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Rescooped by Kim Flintoff from Rubrics, Assessment and eProctoring in Higher Education
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Curtin Teaching and Learning - eLearning: eLearning advisors

Curtin Teaching and Learning - eLearning: eLearning advisors | Augmented, Alternate and Virtual Realities in Education | Scoop.it

The diverse team of eLearning advisors provide elearning workshops, send out periodic newsletter, provide customised consultation, support the eScholar program and more.

 

Use the 'Search in Topic' pull-down (funnel) menu above to search for topics by keywords.

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Craig Patterson's comment, 13 June 2013, 06:52
Is this link working?
Kim Flintoff's comment, 13 June 2013, 07:12
The website was redesigned and we disappeared ... This scoop is simply a flag about who's curating... We didn't expect anyone wold ever want to visit us.....
Regis Elo's curator insight, 13 January 2017, 14:02
LOVE #tecademics experience on line ....a matter of  learning and earning http://er972073.tcdmcs.com/ambassador
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Opinion | ‘There’s Just No Doubt That It Will Change the World’: David Chalmers on V.R. and A.I. - The New York Times

Opinion | ‘There’s Just No Doubt That It Will Change the World’: David Chalmers on V.R. and A.I. - The New York Times | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Over the past two decades, the philosopher David Chalmers has established himself as a leading thinker on consciousness. He began his academic career in mathematics but slowly migrated toward cognitive science and philosophy of mind. He eventually landed at Indiana University working under the guidance of Douglas Hofstadter, whose influential book “Gödel, Escher, Bach: An Eternal Golden Braid” had earned him a Pulitzer Prize. Chalmers’s dissertation, “Toward a Theory of Consciousness,” grew into his first book, “The Conscious Mind” (1996), which helped revive the philosophical conversation on consciousness. Perhaps his best-known contribution to philosophy is “the hard problem of consciousness” — the problem of explaining subjective experience, the inner movie playing in every human mind, which in Chalmers’s words will “persist even when the performance of all the relevant functions is explained.”
Kim Flintoff's insight:
"Over the past two decades, the philosopher David Chalmers has established himself as a leading thinker on consciousness. He began his academic career in mathematics but slowly migrated toward cognitive science and philosophy of mind. He eventually landed at Indiana University working under the guidance of Douglas Hofstadter, whose influential book “Gödel, Escher, Bach: An Eternal Golden Braid” had earned him a Pulitzer Prize. Chalmers’s dissertation, “Toward a Theory of Consciousness,” grew into his first book, “The Conscious Mind” (1996), which helped revive the philosophical conversation on consciousness. Perhaps his best-known contribution to philosophy is “the hard problem of consciousness” — the problem of explaining subjective experience, the inner movie playing in every human mind, which in Chalmers’s words will “persist even when the performance of all the relevant functions is explained.”"
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Presence environments: East London’s OTHERWORLD virtual reality arcade

Presence environments: East London’s OTHERWORLD virtual reality arcade | Augmented, Alternate and Virtual Realities in Education | Scoop.it
If you’ve been in London recently you may have heard talk of OTHERWORLD, a unique virtual reality arcade located within a converted railway arch. The multi-sensory immersive concept from The Dream Corporation was designed by leading London-based architectural firm Red Deer and hosts 14 virtual reality rooms as well as a craft beer and cocktail bar and pan-pacific inspired poké kitchen.

Lead architect, Lucas Che Tizard, took on the breakdown of perception and transition into a virtual world through the use of light, because vision is one of the easiest senses to alter. VoodooVision lent a hand in achieving this.
Kim Flintoff's insight:
If you’ve been in London recently you may have heard talk of OTHERWORLD, a unique virtual reality arcade located within a converted railway arch. The multi-sensory immersive concept from The Dream Corporation was designed by leading London-based architectural firm Red Deer and hosts 14 virtual reality rooms as well as a craft beer and cocktail bar and pan-pacific inspired poké kitchen. Lead architect, Lucas Che Tizard, took on the breakdown of perception and transition into a virtual world through the use of light, because vision is one of the easiest senses to alter. VoodooVision lent a hand in achieving this.
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9 Amazing Uses for VR and AR in College Classrooms

Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

Kim Flintoff's insight:
Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.
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Virtual reality: how women are taking a leading role in the sector

Virtual reality: how women are taking a leading role in the sector | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Despite a well-documented gender imbalance within the tech industry, a survey suggests that when it comes to VR, women are starting to take up leadership roles in greater numbers
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Augmented Reality: The Future of Education

Augmented Reality: The Future of Education | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Researchers have reported on the positive impact that Augmented Reality experiences have on learners as compared to non-AR ones: 

Increased content understanding 

Learning spatial structure and function 

Learning language associations 

Long-term memory retention 

Improved physical task performance 

Improved collaboration 

Increased student motivation
Kim Flintoff's insight:
Researchers have reported on the positive impact that Augmented Reality experiences have on learners as compared to non-AR ones: Increased content understanding Learning spatial structure and function Learning language associations Long-term memory retention Improved physical task performance Improved collaboration Increased student motivation
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Mrs Lord's curator insight, 31 May, 02:15
scooping to read later...this is something I'm really interested in exploring - and seeing if implementation in the classroom could be a reality in my educational environment
Michael Atwills's curator insight, 1 June, 10:56
A potential classroom idea
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Warning over using augmented reality in precision tasks

Warning over using augmented reality in precision tasks | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Those using headsets to complete tricky tasks over-estimate how well they perform, a study suggests.
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Journal of Virtual Studies - Volume 10 Issue 1

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Want to Check Out Frieze? All You Need Is an App and a Headset

Want to Check Out Frieze? All You Need Is an App and a Headset | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The art fair introduces virtual reality so the curious can view some works from afar.
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Virtual Reality as Therapy for Pain

Virtual Reality as Therapy for Pain | Augmented, Alternate and Virtual Realities in Education | Scoop.it
It’s more than a distraction, researchers say. It’s more like a brain hack that occupies the brain so fully that it has no room to process pain sensations at the same time.
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University of Iowa Investigates Teaching with 3D Models

The University of Iowa Carver College of Medicine is experimenting with increasing student engagement through the use of 3D interactive learning tools.
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How Virtual Reality Can Help Those With Autism

How Virtual Reality Can Help Those With Autism | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The VR industry has a huge role in shifting how we use technology to help support those on the autistic spectrum to connect, communicate and navigate. Plus, it can help those without the condition learn more about it.
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Data visualization via VR and AR: How we'll interact with tomorrow's data

Data visualization via VR and AR: How we'll interact with tomorrow's data | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Imagine tapping into a raw data feed from a distributed network of IoT devices in a logistics center. The center is full of robots, employee work stations, and shipping and receiving docks. The data coming back contains important information about machine performance and operational efficiencies. Reading the data correctly will reveal important opportunities to increase productivity. 
Kim Flintoff's insight:
Imagine tapping into a raw data feed from a distributed network of IoT devices in a logistics center. The center is full of robots, employee work stations, and shipping and receiving docks. The data coming back contains important information about machine performance and operational efficiencies. Reading the data correctly will reveal important opportunities to increase productivity.
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Education Helping to Drive Surge in AR & VR

Augmented and virtual reality will see explosive growth in the next five years, driving in large part by education — both K–12 and post-secondary.
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The Global Search for Education: Is Virtual Reality the Ultimate Empathy Machine for Racism?

The Global Search for Education: Is Virtual Reality the Ultimate Empathy Machine for Racism? | Augmented, Alternate and Virtual Realities in Education | Scoop.it

Since the 1990s, Virtual Reality projects have been aimed at cultivating empathy for people with serious health conditions. Recently, Stanford University conducted an immersive technology study that discovered that people who underwent a VR experience that enabled them to experience what it would be like to lose their jobs and homes were more empathetic towards homeless people, compared to getting this exposure through other media (such as books, TV shows or traditional films). In one of the studies, 85% of VR participants signed a petition to help homeless people in comparison to 63 percent who read a narrative. Overall, participants in the study were significantly more likely to be sympathetic to the plight of homeless people.
Kim Flintoff's insight:
" Since the 1990s, Virtual Reality projects have been aimed at cultivating empathy for people with serious health conditions. Recently, Stanford University conducted an immersive technology study that discovered that people who underwent a VR experience that enabled them to experience what it would be like to lose their jobs and homes were more empathetic towards homeless people, compared to getting this exposure through other media (such as books, TV shows or traditional films). In one of the studies, 85% of VR participants signed a petition to help homeless people in comparison to 63 percent who read a narrative. Overall, participants in the study were significantly more likely to be sympathetic to the plight of homeless people."
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How virtual reality is revolutionising learning

How virtual reality is revolutionising learning | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Virtual reality has progressed from being just a game to a game changing experience for many people. It is revolutionising the learning experiences of students in classrooms, equipping them with the skills and knowledge to take on real world challenges. The author, John Pickavance, from the University of Leeds, compares virtual reality to 'empathy machines', helping students understand the perspectives of people from different backgrounds. Whatever your opinion of virtual reality, it is creating a new world of learning for all students to explore. Read more about virtual learning practices in this new article Walk inside a plant cell or glide over a coral reef: three ways virtual reality is revolutionising teaching published by The Conversation. 
Kim Flintoff's insight:
Virtual reality has progressed from being just a game to a game changing experience for many people. It is revolutionising the learning experiences of students in classrooms, equipping them with the skills and knowledge to take on real world challenges. The author, John Pickavance, from the University of Leeds, compares virtual reality to 'empathy machines', helping students understand the perspectives of people from different backgrounds. Whatever your opinion of virtual reality, it is creating a new world of learning for all students to explore. Read more about virtual learning practices in this new article Walk inside a plant cell or glide over a coral reef: three ways virtual reality is revolutionising teaching published by The Conversation.
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Groundbreaking augmented reality museum exhibit honors D-Day

Groundbreaking augmented reality museum exhibit honors D-Day | Augmented, Alternate and Virtual Realities in Education | Scoop.it
An interactive, augmented reality exhibit titled “D-Day: Freedom from Above” that commemorates D-Day’s 75th anniversary premiered May 13 at the National Museum of the U.S. Air Force.

The 3,500-square-foot exhibit focuses on the D-Day missions of the 82nd and 101st Airborne divisions in Sainte-Mère-Église, the first French town to be liberated from the air on June 6, 1944.
Kim Flintoff's insight:
An interactive, augmented reality exhibit titled “D-Day: Freedom from Above” that commemorates D-Day’s 75th anniversary premiered May 13 at the National Museum of the U.S. Air Force.

The 3,500-square-foot exhibit focuses on the D-Day missions of the 82nd and 101st Airborne divisions in Sainte-Mère-Église, the first French town to be liberated from the air on June 6, 1944.
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Virtual Reality Comes to the Classroom

Virtual Reality Comes to the Classroom | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Ed-tech experts predict an acceleration of activity, but they caution that it needs a strong pedagogical foundation.
Kim Flintoff's insight:
Ed-tech experts predict an acceleration of activity, but they caution that it needs a strong pedagogical foundation.
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How augmented reality can motivate and assist employees to develop their skills

How augmented reality can motivate and assist employees to develop their skills | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The future of learning and development in the workplace is becoming inextricably connected and immersed in technology learning systems.
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9 Amazing Uses for VR and AR in College Classrooms

Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.
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Funding Is Top Roadblock to AR & VR in Education

Funding Is Top Roadblock to AR & VR in Education | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The education sector is forecast to spend more than $6 billion annually on augmented and virtual reality technologies by 2023. Funding for the technologies remains a major hurdle to adoption, but price points for equipment are dropping rapidly, according to a new market forecast from ABI Research.

According to the report, “Augmented and Virtual Reality in Education,” the market for augmented reality in education will hit $5.3 billion in 2023, with the market for virtual reality head-mounted displays trailing at $640 million.

What’s driving that growth? “AR and VR educational applications shift the learning process from passive to active, allowing students to interact with content and practice their knowledge in real-time conditions,” said Eleftheria Kouri, research analyst at ABI Research, in a prepared statement. “Learning by experience leads to better understanding, enhances knowledge recall, and strengthens retention. Immersive and interactive experiences stimulate student’s motivation and increase their engagement level, which are fundamental factors for achieving learning goals.”
Kim Flintoff's insight:
The education sector is forecast to spend more than $6 billion annually on augmented and virtual reality technologies by 2023. Funding for the technologies remains a major hurdle to adoption, but price points for equipment are dropping rapidly, according to a new market forecast from ABI Research.

According to the report, “Augmented and Virtual Reality in Education,” the market for augmented reality in education will hit $5.3 billion in 2023, with the market for virtual reality head-mounted displays trailing at $640 million.

What’s driving that growth? “AR and VR educational applications shift the learning process from passive to active, allowing students to interact with content and practice their knowledge in real-time conditions,” said Eleftheria Kouri, research analyst at ABI Research, in a prepared statement. “Learning by experience leads to better understanding, enhances knowledge recall, and strengthens retention. Immersive and interactive experiences stimulate student’s motivation and increase their engagement level, which are fundamental factors for achieving learning goals.”
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Oculus Quest review: Facebook's new VR headset is the best thing I've tried this year

Oculus Quest review: Facebook's new VR headset is the best thing I've tried this year | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Mobility makes this the Nintendo Switch of VR. And it's coming May 21.
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Virtual Reality 101: What You Need to Know About Kids and VR | Common Sense Media

Virtual Reality 101: What You Need to Know About Kids and VR | Common Sense Media | Augmented, Alternate and Virtual Realities in Education | Scoop.it
From immersive games to learning simulations, virtual reality is now a very real part of some families' lives. This report covers how VR may affect kids' development and captures parents' views on the benefits and drawbacks of having VR devices at home.
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VR Meets Autism: Real Life Seen Through Virtual Eyes – BehaviorMe

VR Meets Autism: Real Life Seen Through Virtual Eyes – BehaviorMe | Augmented, Alternate and Virtual Realities in Education | Scoop.it
In Honor of World Autism Awareness Day and Autism Awareness Month we wanted to highlight a collection of neat uses of virtual reality for, about, or with people with Autism!
In our own research we’ve stumbled on a number of Virtual Reality simulations developed to replicate, or come close to replicating, the perspective of someone with Autism. The aim is to allow the user to experience the world through another person’s eyes, the idea being that VR is the closest we can come to seeing the lived experience of another.
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USQ Hive

USQ Hive | Augmented, Alternate and Virtual Realities in Education | Scoop.it
The Hub for Immersive and Virtual Experiences (HIVE) is a physical, mobile and virtual space to explore and better understand what virtual and immersive technologies can do to enhance USQ teaching and learning experiences.
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Virtual, augmented reality platforms emerge as computer science teaching tool

Virtual, augmented reality platforms emerge as computer science teaching tool | Augmented, Alternate and Virtual Realities in Education | Scoop.it
Schools are beginning to use virtual reality (VR) and augmented reality (AR) tools with students in computer science lessons, with some classes even teaching students how to build their own virtual worlds, according to EdTech: Focus on K-12.
Students who learn how to code with mobile AR platforms, such as CoSpacesEdu or Tynker, end up scoring higher on assessments than those who don’t use them, the article says, citing a Georgia Institute of Technology study. One theory is that seeing material visually and in a virtual space helps these students have better recall.
Some companies are developing virtual tools specifically for schools — Intel, for example, travels to schools so students can learn how to use VR and AR tools developed by the firm as part of a classroom’s curriculum.
Kim Flintoff's insight:
Schools are beginning to use virtual reality (VR) and augmented reality (AR) tools with students in computer science lessons, with some classes even teaching students how to build their own virtual worlds, according to EdTech: Focus on K-12. Students who learn how to code with mobile AR platforms, such as CoSpacesEdu or Tynker, end up scoring higher on assessments than those who don’t use them, the article says, citing a Georgia Institute of Technology study. One theory is that seeing material visually and in a virtual space helps these students have better recall. Some companies are developing virtual tools specifically for schools — Intel, for example, travels to schools so students can learn how to use VR and AR tools developed by the firm as part of a classroom’s curriculum.
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