Battles are fun ways to prepare your students for tests and quizzes and assess their learning. They are meant as a way to review for formative assessments during class, and students answe
People have been grappling with the question of artificial creativity -- alongside the question of artificial intelligence -- for over 170 years. For instance, could we program machines to create high quality original music? And if we do, is it the machine or the programmer that exhibits creativity? Gil Weinberg investigates this creative conundrum.
Science Fiction Prototypes (SFPs) are works of fiction, intended to spur individuals to think about potential future digital / cyber capabilities that could effect us. They are plausible science f…
Hyper-Reality is a concept film by Keiichi Matsuda. It presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
Your conversational design suite. Design and prototype your next chatbot or voice assistant. Create a mockup of your project on Messenger, Slack, Google Assistant, Alexa and more. The next generation design solution for chatbots and voice.
Toy Faces is a fun diverse library of 3D avatars for your design mockups and personal use. Inspired mostly by ordinary folks and some troublemakers Toy Faces helps your designs to be a bit more fun and diverse.
Create, Share, and Discover Augmented Reality content from your phone! Send your friends secret Virtual Graffiti! Go on Augmented Reality Scavenger Hunts! Find hidden art! Share 3D Models with your friends!
Display.land generates 3D captures of physical spaces using the everyday smartphone camera, empowering anyone to create shared digital spaces for self-expression and creativity.
Bring your apps and games to life with real-time animation. Flare is a powerful design and animation tool, which allows designers and developers to easily add high-quality animation to Flutter, iOS, Android, Unity, OpenGL, C++, C#, OpenTK, HTML, JS, and other apps and games.
Futurism ( Italian: Futurismo) was an artistic and social movement that originated in Italy in the early 20th century. It emphasised speed, technology, youth, violence, and objects such as the car, the airplane, and the industrial city. Its key figures were the Italians Filippo Tommaso Marinetti, Umberto Boccioni, Carlo Carrà, Gino Severini, Giacomo Balla, and Luigi Russolo.
Every day, educators are finding inspiring and inventive ways to use games and game-based pedagogy with their students. Their stories help us discover new models and techniques for game-base
Science is critically important for advancing economics, health, and social well-being in the twenty-first century. A scientifically literate workforce is one that is well-suited to meet the challenges of an information economy. However, scientific thinking skills do not routinely develop and must be scaffolded via educational and cultural tools. In this paper we outline a rationale for why we believe that video games have the potential to be exploited for gain in science education. The premise we entertain is that several classes of video games can be viewed as a type of cultural tool that is capable of supporting three key elements of scientific literacy: content knowledge, process skills, and understanding the nature of science. We argue that there are three classes of mechanisms through which video games can support scientific thinking. First, there are a number of motivational scaffolds, such as feedback, rewards, and flow states that engage students relative to traditional cultural learning tools. Second, there are a number of cognitive scaffolds, such as simulations and embedded reasoning skills that compensate for the limitations of the individual cognitive system. Third, fully developed scientific thinking requires metacognition, and video games provide metacognitive scaffolding in the form of constrained learning and identity adoption. We conclude by outlining a series of recommendations for integrating games and game elements in science education and provid
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