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Colloque : Serious Games en Médecine et Santé - SEGAMED5 et 6 octobre 2012Faculté de Médecine, Campus Pasteur1ère conférence en matière de jeux sérieux appliqués à la médecine et la santé organisée par les UFR de Médecine, d’Odontologie et des...
Via Yasmine Kasbi, dbtmobile, Lionel Reichardt / le Pharmageek
Beyond the levels, badges, reward points and promised engagement increases, there are many behaviourist game designers who see games as persuasive tools for social change.
Via Alex Butler
Games in health are often used to educate patients or promote healthy lifestyles. Now games are being used to educate physicians and medical office staff as well. As more practices adopt electronic health records, patient privacy and data security have become bigger challenges. Smaller practices particularly face challenges in complying with HIPAA standards while coping with fewer resources available for training. Now, a new game developed by the Health and Human Services Office of the National Coordinator for Health Information Technology is helping teach health care employees best practices for protecting medical data.
Via Alex Butler
Forget AP Biology and Latin class: get those pre-meds hooked on Call of Duty. The University of Texas Medical Branch at Galveston found that teenage video gamers were better at simulated surgery than medical residents.
Via Alex Butler
Dominic Tyer writes: Merck & Co has become the latest pharma company to bring gamification to its clinical research by tapping into online scientific research community Kaggle. Merck launched the Merck Molecular Activity Challenge, with its $40,000 prize fund, in August to assist its drug development work by predicting molecular activity. The competition was won by a team of three US academics, who beat 15 other teams to identify the best statistical technique for predicting biological activity of different molecules. It was based on 15 molecular activity data sets, each for a biologically relevant target and each row corresponded to a molecule and contains descriptors derived from that molecule's chemical structure.
Créée à Rouen en 1998, la société Interaction Multimédia a commencé comme une banale « web agency », travaillant... (Merci Julien pour cet article des Echos!
Dans le cadre de l’élaboration d’un des deux serious games destiné aux patients, dans le projet Az@GAME, l’UNICE a effectué une première revue de la littérature scientifique sur les serious games, le vieillissement et la maladie d’Alzheimer en vue de définir comment les personnes atteintes de la maladie d’Alzheimer peuvent être stimulées physiquement et cognitivement par le jeu vidéo.
Via Audrey Bardon, Lionel Reichardt / le Pharmageek
The neurosurgeons of tomorrow can hone some of the necessary skills on iPads thanks to a new training app called VCath.
Another day, another top 10 list from Gartner, which this week is playing host to 10,000 IT pro at the Gartner Symposium IT Expo in Orlando. (Gartner: Top 10 Strategic Technology Trends For 2013 #bigdata #mobile #cloud #gamification (?
La gamification – ou ludification – consiste à employer des mécanismes ludiques dans le monde du travail. Objectif : rendre l’apprentissage plus attrayant, augmenter le dynamisme de groupe ou l’acceptabilité d’une tâche, entre autres.
Via Nathalie LAMRI
#SYRUM Learn how to set up your lab and cure diseases. Explore the possibilities & let the fun begin! #seriousgame #hcsm #hcmktg
« Plus que le texte, la photo, le son ou la vidéo, le jeu a sa place en tant que média à part entière et peut s’avérer à bien des égards plus performant. Après avoir porté, sur le net et ensuite le mobile, des comportements de la vie réelle, la prochaine étape est d’y intégrer des mécaniques de jeu. C’est ce processus d’intégration que nous appelons « gamification », et les avantages sont nombreux : simplicité de la prise en main, immersion et engagement de l’utilisateur, fidélisation, conversion, amélioration des temps d’exposition, etc. Après être devenus « consomm-acteurs » de l’Internet, de notre vie en générale, nous sommes en passe de devenir des « consomm-joueurs » de celle-ci. » ✔ Slideshare Inside ✔ Youtube Video Inside
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Communiqué de presse Paris, le 15 novembre2012 Lancement de la communauté Respir@dom Un site et un serious game au service du patient apnéique Dans le cadre du programme de télémédecine Respir@dom, le site respiradom.fr et son serious game,...
Knowledge gained from playing different aspects of learning games are transferable to the real world.
Via Be Learning
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Scooped by
Lionel Reichardt / le Pharmageek
November 18, 2012 12:15 PM
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Un jeu vidéo qui soigne la dépression? Créé par une psychiatre néo-zélandaise, Sparx a fait la Une du très sérieux British Medical Journal en avril dernier.
Via Yasmine Kasbi, Philippe Marchal
There are plenty of people in and around games who make their living largely through behaving like wizards.Whether cynically or not, they can’t help but get wide-eyed and wavey-armed about games and cast a big spell about how awesome they could all be. In so doing they perpetuate the myth that games are hard and so game design needs some serious expertise. Nowhere is this more true than in the field of gamification, where designers, consultants, theoreticians and idea-men write ream after ream of thoughtful intellectualised nonsense about the Meaning Of Things
Via Alex Butler
Les Serious Games santé vers la prescription d’applications ? (RT @SylRP: Les Serious Games santé vers la prescription d’applications ?
Les Serious Games santé vers la prescription d’applications ?
In RAGE Control, users with elevated heart rates lose the ability to shoot enemy spaceships and must calm down to get their game back on. The game, called RAGE Control (short for Regulate and Gain Emotional Control), employs a finger heart rate monitor; users with elevated heart rates actually lose the ability to shoot enemy spaceships. Researchers say the idea is to teach kids to better control their emotional responses -- and specifically to reduce outbursts of anger or frustration -- by reaching certain targets. Researchers at Boston Children's Hospital just released promising Clinical test results.
Via Olivier Janin
Last year I gave a speech at Games for Health in Amsterdam and I really enjoyed the event. This time I cannot attend, but hopefully you can. I will be a member of the jury though for the Games for ...
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