GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
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GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 21, 2012 5:15 AM
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Serious Games en Médecine et Santé - SEGAMED

Colloque : Serious Games en Médecine et Santé - SEGAMED5 et 6 octobre 2012Faculté de Médecine, Campus Pasteur1ère conférence en matière de jeux sérieux appliqués à la médecine et la santé organisée par les UFR de Médecine, d’Odontologie et des...


Via Yasmine Kasbi, dbtmobile, Lionel Reichardt / le Pharmageek
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Rescooped by Lionel Reichardt / le Pharmageek from Games For Health
November 18, 2012 12:22 PM
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Are Games Really That Persuasive? | TechCrunch

Are Games Really That Persuasive? | TechCrunch | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Beyond the levels, badges, reward points and promised engagement increases, there are many behaviourist game designers who see games as persuasive tools for social change.

Via Alex Butler
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Rescooped by Lionel Reichardt / le Pharmageek from Games For Health
November 18, 2012 12:19 PM
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Keeping Medical Data Secure with Games in Health

Keeping Medical Data Secure with Games in Health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Games in health are often used to educate patients or promote healthy lifestyles. Now games are being used to educate physicians and medical office staff as well. As more practices adopt electronic health records, patient privacy and data security have become bigger challenges. Smaller practices particularly face challenges in complying with HIPAA standards while coping with fewer resources available for training. Now, a new game developed by the Health and Human Services Office of the National Coordinator for Health Information Technology is helping teach health care employees best practices for protecting medical data.

Via Alex Butler
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Rescooped by Lionel Reichardt / le Pharmageek from Gamification is the next big thing !
November 18, 2012 12:13 PM
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Limites de la gamification appliquée au marketing, pour une proposition de real-gamification.

La Règle du jeu....

Via Nathalie LAMRI
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Rescooped by Lionel Reichardt / le Pharmageek from Games For Health
November 18, 2012 12:13 PM
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Teenage Gamers Better At Simulated Surgery Than Medical Residents | TechCrunch

Teenage Gamers Better At Simulated Surgery Than Medical Residents | TechCrunch | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Forget AP Biology and Latin class: get those pre-meds hooked on Call of Duty. The University of Texas Medical Branch at Galveston found that teenage video gamers were better at simulated surgery than medical residents.

Via Alex Butler
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 7:17 AM
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Merck explores research benefits of gamification with the Molecular Activity Challenge

Merck explores research benefits of gamification with the Molecular Activity Challenge | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Dominic Tyer writes:

 

Merck & Co has become the latest pharma company to bring gamification to its clinical research by tapping into online scientific research community Kaggle.

 

Merck launched the Merck Molecular Activity Challenge, with its $40,000 prize fund, in August to assist its drug development work by predicting molecular activity.

 

The competition was won by a team of three US academics, who beat 15 other teams to identify the best statistical technique for predicting biological activity of different molecules.

 

It was based on 15 molecular activity data sets, each for a biologically relevant target and each row corresponded to a molecule and contains descriptors derived from that molecule's chemical structure.

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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 7:08 AM
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Groupe Interaction adapte les « serious games » à la santé

Groupe Interaction adapte les « serious games » à la santé | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Créée à Rouen en 1998, la société Interaction Multimédia a commencé comme une banale « web agency », travaillant... (Merci Julien pour cet article des Echos!

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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 6:49 AM
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Quels serious games concevoir pour la personne atteinte de la maladie d’Alzheimer?

Quels serious games concevoir pour la personne atteinte de la maladie d’Alzheimer? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Dans le cadre de l’élaboration d’un des deux serious games destiné aux patients, dans le projet Az@GAME, l’UNICE a effectué une première revue de la littérature scientifique sur les serious games, le vieillissement et la maladie d’Alzheimer en vue de définir comment les personnes atteintes de la maladie d’Alzheimer peuvent être stimulées physiquement et cognitivement par le jeu vidéo.


Via Audrey Bardon, Lionel Reichardt / le Pharmageek
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 6:47 AM
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Free iPad App Helps Train Future Neurosurgeons

Free iPad App Helps Train Future Neurosurgeons | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

The neurosurgeons of tomorrow can hone some of the necessary skills on iPads thanks to a new training app called VCath.

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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
October 28, 2012 4:34 AM
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+1 top ! Gartner: Top 10 Strategic Technology Trends For 2013 - Forbes | Gamified Health

+1 top ! Gartner: Top 10 Strategic Technology Trends For 2013 - Forbes | Gamified Health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Another day, another top 10 list from Gartner, which this week is playing host to 10,000 IT pro at the Gartner Symposium IT Expo in Orlando. (Gartner: Top 10 Strategic Technology Trends For 2013 #bigdata #mobile #cloud #gamification (?

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Rescooped by Lionel Reichardt / le Pharmageek from Gamification is the next big thing !
October 28, 2012 4:26 AM
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La gamification

La gamification – ou ludification – consiste à employer des mécanismes ludiques dans le monde du travail. Objectif : rendre l’apprentissage plus attrayant, augmenter le dynamisme de groupe ou l’acceptabilité d’une tâche, entre autres.

Via Nathalie LAMRI
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
October 24, 2012 1:08 AM
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Home | Syrum

Home | Syrum | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

#SYRUM Learn how to set up your lab and cure diseases. Explore the possibilities & let the fun begin! #seriousgame #hcsm #hcmktg

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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
October 17, 2012 12:45 AM
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La Gamification ♕ le catalyseur des nouveaux usages du mobile, des nouveaux processus d’achat et de la convergeance entre réseaux sociaux et géolocalisation

La Gamification ♕ le catalyseur des nouveaux usages du mobile, des nouveaux processus d’achat et de la convergeance entre réseaux sociaux et géolocalisation | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

« Plus que le texte, la photo, le son ou la vidéo, le jeu a sa place en tant que média à part entière et peut s’avérer à bien des égards plus performant. Après avoir porté, sur le net et ensuite le mobile, des comportements de la vie réelle, la prochaine étape est d’y intégrer des mécaniques de jeu. C’est ce processus d’intégration que nous appelons « gamification », et les avantages sont nombreux : simplicité de la prise en main, immersion et engagement de l’utilisateur, fidélisation, conversion, amélioration des temps d’exposition, etc.

 

Après être devenus « consomm-acteurs » de l’Internet, de notre vie en générale, nous sommes en passe de devenir des « consomm-joueurs » de celle-ci. »

 

✔ Slideshare Inside
✔ Youtube Video Inside

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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 21, 2012 5:15 AM
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Respir@dom: lancement du site et du serious game

Respir@dom: lancement du site et du serious game | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Communiqué de presse Paris, le 15 novembre2012 Lancement de la communauté Respir@dom Un site et un serious game au service du patient apnéique Dans le cadre du programme de télémédecine Respir@dom, le site respiradom.fr et son serious game,...

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Rescooped by Lionel Reichardt / le Pharmageek from Gamification of Learning
November 18, 2012 12:22 PM
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Gagné’s Nine Events of Instruction applied to Game Based Learning

Gagné’s Nine Events of Instruction applied to Game Based Learning | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Knowledge gained from playing different aspects of learning games are transferable to the real world.


Via Be Learning
Katrin Becker's comment, December 8, 2012 9:40 AM
This is not new. I have numerous publications that apply game design to instructional design:
Katrin Becker's comment, December 8, 2012 9:42 AM
Starting in 2005: Katrin Becker (2005) How Are Games Educational? Learning Theories Embodied in Games DiGRA 2005 2nd International Conference, “Changing Views: Worlds in Play” Vancouver, B.C. June 16-20, 2005

Katrin Becker (2006) Pedagogy in Commercial Video Games, in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47)
Scooped by Lionel Reichardt / le Pharmageek
November 18, 2012 12:15 PM
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Sparx, un jeu vidéo thérapeutique pour soigner la dépression des adolescents

Un jeu vidéo qui soigne la dépression? Créé par une psychiatre néo-zélandaise, Sparx a fait la Une du très sérieux British Medical Journal en avril dernier.


Via Yasmine Kasbi, Philippe Marchal
Benjamin Flambert's curator insight, December 3, 2013 4:07 AM

Lorsque le digital joue un rôle médical #sparks est le premier "serious game" pour traiter la dépression chez les adolescents #therapie #seriousgame #e-education

Briquet Jérémy's curator insight, November 25, 2015 4:03 AM

Lorsque le digital joue un rôle médical #sparks est le premier "serious game" pour traiter la dépression chez les adolescents #therapie #seriousgame #e-education

Rescooped by Lionel Reichardt / le Pharmageek from Digital Marketing & Communications
November 18, 2012 12:13 PM
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Everything You’ll Ever Need To Know About Gamification | TechCrunch

Everything You’ll Ever Need To Know About Gamification | TechCrunch | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

There are plenty of people in and around games who make their living largely through behaving like wizards.Whether cynically or not, they can’t help but get wide-eyed and wavey-armed about games and cast a big spell about how awesome they could all be. In so doing they perpetuate the myth that games are hard and so game design needs some serious expertise. Nowhere is this more true than in the field of gamification, where designers, consultants, theoreticians and idea-men write ream after ream of thoughtful intellectualised nonsense about the Meaning Of Things


Via Alex Butler
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 7:18 AM
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Les Serious Games santé vers la prescription d’applications ? | Tout savoir sur le sommeil

Les Serious Games santé vers la prescription d’applications ? | Tout savoir sur le sommeil | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les Serious Games santé vers la prescription d’applications ? (RT @SylRP: Les Serious Games santé vers la prescription d’applications ?

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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 7:13 AM
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Serious game EHPAD : un outil de formation interactif pour les aidants professionnels

Serious game EHPAD : un outil de formation interactif pour les aidants professionnels | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Via dbtmobile, Henri Lefèvre, Lionel Reichardt / le Pharmageek
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November 11, 2012 7:08 AM
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Les infirmières, héroïnes de jeux vidéo | Actualités | Espaceinfirmier.com

Les infirmières, héroïnes de jeux vidéo | Actualités | Espaceinfirmier.com | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Le premier « serious game » infirmier, dédié à la transfusion sanguine, a été présenté mi-octobre au Pôle images Nord-Pas-de-Calais. Il inaugure une nouvelle voie pour la formation continue des soignantes.


Via nathalie Bissot-Campos , Lionel Reichardt / le Pharmageek
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
November 11, 2012 6:48 AM
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Les jeux sérieux de la Cité de la Santé : asthme, tabac,alcool, alimentation, maladies... | Serious games : des jeux pour apprendre

Les jeux sérieux de la Cité de la Santé : asthme, tabac,alcool,  alimentation, maladies... | Serious games : des jeux pour apprendre | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

RT @cdilakanal: Sélection de jeux sérieux de la Cité de la Santé : asthme, tabac, alcool, alimentation, maladies...| @scoopit http://t.co/Y1dfabbs...


Via nathalie Bissot-Campos , Lionel Reichardt / le Pharmageek
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
October 28, 2012 4:37 AM
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Les Serious Games santé vers la prescription d’applications ?

Les Serious Games santé vers la prescription d’applications ? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les Serious Games santé vers la prescription d’applications ?

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Rescooped by Lionel Reichardt / le Pharmageek from UX-UI-Wearable-Tech for Enhanced Human
October 28, 2012 4:29 AM
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Biofeedback video game helps kids control anger

Biofeedback video game helps kids control anger | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

In RAGE Control, users with elevated heart rates lose the ability to shoot enemy spaceships and must calm down to get their game back on. The game, called RAGE Control (short for Regulate and Gain Emotional Control), employs a finger heart rate monitor; users with elevated heart rates actually lose the ability to shoot enemy spaceships. Researchers say the idea is to teach kids to better control their emotional responses -- and specifically to reduce outbursts of anger or frustration -- by reaching certain targets. Researchers at Boston Children's Hospital just released promising Clinical test results.


Via Olivier Janin
Olivier Janin's comment, October 26, 2012 8:16 AM
You can also read the Harvard Magazine article from Jan 2011 about the first steps of RAGE Game : http://harvardmagazine.com/2011/01/gaming-the-emotions
Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
October 24, 2012 1:08 AM
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Big Data + Mobile + Sensors + Visualization + Gamification = Quantified Self

Big Data + Mobile + Sensors + Visualization + Gamification = Quantified Self | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Big Data + Mobile + Sensors + Visualization + Gamification = Quantified Self http://t.co/TEEnB70r via @TopCoder...


Via Gilles Jourquin, Lionel Reichardt / le Pharmageek
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Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
October 24, 2012 1:03 AM
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Games for Health 2012: Soon!

Games for Health 2012: Soon! | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Last year I gave a speech at Games for Health in Amsterdam and I really enjoyed the event. This time I cannot attend, but hopefully you can. I will be a member of the jury though for the Games for ...
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