Jeux & gamification en santé | Serious games, simulation & immersion — Pharmageek
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La Gamification ♕ le catalyseur des nouveaux usages du mobile, des nouveaux processus d’achat et de la convergeance entre réseaux sociaux et géolocalisation

From blog.sylvainbailly.com

« Plus que le texte, la photo, le son ou la vidéo, le jeu a sa place en tant que média à part entière et peut s’avérer à bien des égards plus performant. Après avoir porté, sur le net et ensuite le mobile, des comportements de la vie réelle, la prochaine étape est d’y intégrer des mécaniques de jeu. C’est ce processus d’intégration que nous appelons « gamification », et les avantages sont nombreux : simplicité de la prise en main, immersion et engagement de l’utilisateur, fidélisation, conversion, amélioration des temps d’exposition, etc.

 

Après être devenus « consomm-acteurs » de l’Internet, de notre vie en générale, nous sommes en passe de devenir des « consomm-joueurs » de celle-ci. »

 

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Gaming investors say the iPad will be this generation’s console

From venturebeat.com

Anticipating an explosion in mobile gaming in the next five years, investors say they are placing bets on what they see as the underserved market for iPad and tablet games.

“People say tablets have been overhyped…but I say they haven’t been hyped enough,” said Spark Capital venture partner Nabeel Hyatt (pictured far left). He joined analysts and other VCs from the gaming industry to discuss the future of mobile and social gaming at VentureBeat’s MobileBeat and GamesBeat conferences today.

Seeking English's comment, July 11, 2012 1:57 PM
still cant get used to gaming without a controller
Lachlan Power's curator insight, March 21, 2013 6:04 AM

Yet another relavent source for the mobile gaming platform. This arctile on venturebeat.com anticipates an explosion in mobile gaming in the next five years. It also states that "the current offerings for the iPad and other tablets are just scratching the surface and within the decade, tablets will far outstrip sales for desktop PCs". This article provides some good trends and has not only predicted the mobile market but applied were the PC market will be postioned aswell.

Gamification - Le digital marketing entertainment au service du mar...

From fr.slideshare.net

La publicité classique laisse aujourd’hui place à l’interactivité entre le consommateur et la marque.
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Pharma To Launch Industry’s First Social Game [PSFK London] - PSFK

From www.psfk.com

John Pugh of Boehringer Ingelheim talks about driving innovation in his large organization with the new game Syrum.
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Gamification in e-commerce: Basic rules

From www.brainsins.com

Basic rules to apply gamification in e-commerce (RT @brainsins_en: RT @brainsins_en: Gamification in e-commerce: Basic rules http://t.co/2j4q6nPn #ecommerce #gamification #fidelization #engagement...)...

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Behavioural game design: A Review of popular Gamification Techniques - The Bumble Bee

From www.bioteams.com

Gamification, the use of game play mechanics for non-game applications,...

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Quand les laboratoires pharmaceutiques sensibilisent par le jeu social | L'Atelier: Disruptive innovation

From www.atelier.net

Boehringer Ingelheim GmbH lance Syrum, un social game sur Facebook qui vise à informer les internautes sur les activités d'un laboratoire et sur la recherche médicale.
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Gamification de votre e-communication !

From www.redhotchilipapers.be

Découvrez les avantages de la gamification pour votre e-communication.
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« Serious Games & e-santé » : lancement d’un nouveau blog ultra-spécialisé !

From www.serious-game.fr

Le Serious Game Blog. Le Serious Game vu par GENIOUS Interactive, concepteur et producteur de Serious Games. (Serious Games & e-santé : lancement d’un nouveau blog ultra-spécialisé !

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Gartner Report: Gamification Potential for Business Process Management

From www.gamification.co

The full potential of gamification still remains relatively untapped in enterprise but in a report by Gartner, BPM is poised to seize the opportunity (Gamification potential for Business Process Management [Gartner Report]
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Quand la Gamification intégré les applications mobiles de santé

From www.servicesmobiles.fr

Une StartUp basé à SF "Mango Health" est parti d'un constat récurrent que l'on retrouve un peu partout dans le monde : 4 Américains sur 5 prennent au moins un supplément nutritionnel, des médicaments sur ordonnance ou en vente libre chaque semaine !
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Infographic: The Gamification of Education

From www.technapex.com

The term is designed as “the use of game design elements in non-game contexts.” If you start to think in terms of points, levels and achievements, you’ll begin to understand how gamification is attracting many of today’s educators like Montana history teacher Taylor Nix, who grabbed his students’ interest by creating a role-playing game for his class.

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[Infographie #4] La Gamification

From socialmkg.com

Et si l'avenir du web marketing était à la Gamification, plutôt qu'au social media ?
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The gamification brain trust: intrinsically motivating people to change behavior (part 2)

From venturebeat.com

Six gamification experts tell us what they think about how to properly motivate people through game-like activities.Here's part two of the panel.
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The gamification brain trust: 6 experts on why game elements are critical in our work and social lives

From venturebeat.com

Six gamification experts tell us what they think about how to properly motivate people through game-like activities.
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Three new gamified health products

From gamification.co

Details of three new gamified health products:

 

Cellnovo – a gamified diabetes tracking package with a mobile handset, web app, and insulin pump

 

HealthPrize – a medicine adherence application that rewards you for taking your medicine

 

Hubbub Health – a social health network that combines gaming, daily challenges, and a community to promote physical and mental wellness

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Gamification | Gaming gets serious | Tech Trends 2012 | Deloitte Consulting LLP | Learning Innovations

From www.scoop.it

Gamification is about taking the essence of games – fun, play and passion – and applying it to real-world, non-game situations.
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Serious Game Expo 2012

From events.linkedin.com

Interactive solutions for training, communication and sales: all in a Must-Attend Event!
Serious Game Expo is the reference in terms of serious games, advergames and social games. Come and discover the latest innovations in this field!
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How to Use Gamification to Reward Customers and Engage Prospects

From www.marketingprofs.com

Marketing Strategy - Adding game mechanics to your marketing arsenal will accomplish more than adding a bit of fun: It adds incremental value. Here are three ways to make your existing customers more ...
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What is Gamification and Why Should You Care?

From urbantimes.co

PREVIOUS: How To Bring An Event To Life With Augmented Reality
When you think of gamification, what do you think of? Playing games? Like World of Warcraft, Mario Cart and Candy Land? Goofing around, preferably at work, and still getting paid for it?
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