Via Ramesh Sharma
|
|
Rescooped by
michel verstrepen
from Tech Experts
April 5, 2017 3:54 AM
|
Your new post is loading...
Your new post is loading...
No comment yet.
Sign up to comment
The internationally well-known Gamification Framework Octalysis converts any campaign into actionable steps by breaking down motivation into 8 Core Drives. Via Timo Ilomäki
Oskar Almazan's curator insight,
April 1, 2017 1:23 PM
This post is a high-level introduction to Octalysis, the Gamification Framework I created after more than 10 years of Gamification research and study. Within a year of publication, Octalysis was organically translated into 9 languages and became required literature in Gamfication instruction worldwide.
Ersilia, outil pédagogique collaboratif et transdisciplinaire destiné aux enseignants du second degré, aux collégiens et lycéens ainsi qu'aux artistes travaillant en milieu scolaire, dans un but de formation aux médias et littératies numériques. Via Michèle Drechsler
"There is widespread interest among teachers in the use of neuroscientific research findings in educational practice. However, there are also misconceptions and myths that are supposedly based on sound neuroscience that are prevalent in our schools."
Après avoir décortiqué le design thinking en tant que processus, cette vidéo a pour objectif de présenter les techniques d'animation permettant de pleinement déployer la créativité d'une équipe. Via Bernard DIVIALLE, Atisy Joëlle
Le Medef en partenariat avec Pôle emploi lance sa déclinaison locale de "Beau Travail". Lancé en 2014 au niveau national, il permet de mettre en lumière les métiers qui recrutent et qui peinent à trouver des candidats. Via Pôle emploi
Digital technologies, mobile apps, video and the rapid pace of work have reinvented what corporate learning means. Via ColinHickie |
From
cursus
Fad-fle.net s’adresse aux appenants de niveau B1/B2 (début d’autonomie en français), de tous âges et professions, qui évoluent dans un environnement non francophone et souhaitent améliorer leur compétence orale. L'ensemble des ressources en ligne sont libres et gratuites. Via Elena Pérez
The post MOOC : et si on faisait le point ? appeared first on La Digital Learning Academy .
Via Xavier Van Dieren
Corporate training is being disrupted by a new generation of digital tools, platforms, and business models. And the problem is more urgent than ever. Via juandoming
Knowledge is everywhere. In a mobile phone, a fitness tracker and our brains. Not a science fiction film but the learning theory of connectivism. Recently over a coffee Via Dr. Susan Bainbridge
Gust MEES's curator insight,
January 13, 2017 9:12 AM
Knowledge is everywhere. In a mobile phone, a fitness tracker and our brains. Not a science fiction film but the learning theory of connectivism.
Learn more / En savoir plus / Mehr erahren:
http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Connectivism
Elizabeth Karvonen's curator insight,
January 20, 2017 4:44 AM
Definitely a new slant on Bloom. Important for all teachers in the digital age.
Teach your students about the "9 Key Ps" of digital citizenship as you help them acquire both proactive and experiential knowledge of the online world.
DitoGear keeps innovating and looking for ways to improve your filmmaking – tho I’ll admit this is likely to be a niche product and maybe not for all of our reader – but when you make time to watch the video, I’m thinking it will start your mind clicking and you might imagine some... http://blog.planet5d.com/2017/03/introducing-ditogear-animator-cube/
Via planetMitch, Brad Tollefson
You’re a pretty rational person, or so you think: You’re often good at thinking logically and keeping your feelings out of it, right? Wrong. (Sorry!) It wasn’t long ago that people believed emotions and logic were two completely separate things, operating independently of one another. But breakthroughs in brain science have made it clear that that’s far from true. It turns out that our brains are incapable of making fully unemotional decisions. That’s not necessarily a bad thing, though. In fact, you can use that cognitive reality in your favor to build relationships, network, and gain influence. Via The Learning Factor
The Learning Factor's curator insight,
March 16, 2017 5:57 PM
These ridiculously simple brain hacks can subtly encourage people to decide in your favor.
Vanessa Ong Li Wen's curator insight,
March 19, 2017 12:14 PM
I agree that at times, we need to angle our argument that targets one’s emotional capacity so as to strengthen the message we are trying to convey and be more persuasive. Although logic is an important factor in allowing people to understand what you are trying to say, simply informing them and convincing them are two separate matters. In essence, using positive emotions to encourage people to believe in you is the right way to go. Once they feel that they have established the connection with you, they will naturally be more inclined to believe whatever it is you are trying to say.
Earlier this year I featured 30hands Storyteller a video creation tool students can use inside and outside of the classroom. Educators across the country use 30hands Storyteller as both an instructional tool to share information with students and as a creation tool to empower students. As viewers of videos students can watch a tutorial or explanation to dive deeper into content. Students can move beyond a passive observer to active creators as they start to document their own learning by making videos. Via RitaZ
Best content around UDL Adaptive Learning selected by the EdTech Update community. Via Dr. Tom D'Amico (@TDOttawa)
Le polissage terminé à peine deux heures avant l’inauguration, les escape rooms ont accueilli, ce 22 février, leurs premiers joueurs après les mots de présentation du projet et les remerciements de l’équipe SAPIENS et d’Amodsen Chotia pour le CRI. Quatre groupes de cinq participants, tirés au sort parmi les invités, se sont succédé pour rentrer… Via Helene Testud
Produit par la Cité des sciences, ce site en Flash qui a pour univers un chantier burlesque, propose des jeux éducatifs en physique pour les enfants de 8 à 12 ans, sur le thème des machines simples : plans inclinés, leviers, roue, poulies, engrenages. Pour l'éveil scientifique des petits et de leurs parents ! Via Michèle Drechsler |
Your new post is loading...