 Your new post is loading...
 Your new post is loading...
|
Rescooped by
Jim Lerman
from Educational Technology News
February 20, 2023 12:25 PM
|
In this two-part series, we will explore best practices for writing at every stage in the instructional design process. Every stage of the instructional design process involves writing.
Via EDTECH@UTRGV
I love educational technology. When technologies were first available online, I was an early adopter, and often got brutally criticized by administrators and colleagues in my K-6 settings for having students use the internet for research, use web tools, create webpages in wikis, and work virtually with schools in other states and countries (for example, see their work from 2008 at http://weewebwonders.pbworks.com/). Now, similar work is often seen as innovative by colleagues. Boy, have times thankfully changed, but I have not. I still am an early adopter of technologies in that I believe many can benefit students in their learning.
As many in education know, commentary about ChatGPT is appearing on the news, social media, and the internet. As I always do, I am exploring its use in my classes (elementary-level gifted education). This post describes its use in education from the perspectives of ChatGPT, itself, and from a handful of educators. Later, I describe and show the work of my students. I conclude with tools for detecting machine-generated text, and provide a parting shot.
Via John Evans
|
Rescooped by
Jim Lerman
from Scriveners' Trappings
February 12, 2023 2:38 PM
|
“Video killed the radio star” was MTV’s first music video when the network launched in 1981 sending deejays into panic mode. Yet, in 2023, MTV has reinvented itself multiple times, and radio still has its place even among streaming services. So when the ChatGPT launched, followed by the onslaught of “The Death of High School English” articles, I had no doubt teachers would adjust and move forward. My initial thoughts were less centered on “catching” students using it but rather on figuring out how to incorporate CHATGPT into teaching and learning.
Via John Evans, Jim Lerman
|
Rescooped by
Jim Lerman
from gpmt
February 12, 2023 2:23 PM
|
Can teachers use the popular AI tool ChatGPT to save time? In this episode, I share seven things teachers can do with ChatGPT tomorrow to save time completing your daily tasks inside and outside of the classroom. If you’re looking for ways to use this innovative technology to accelerate your workflow and work smarter, not harder, this episode is for you!
Via EDTECH@UTRGV, michel verstrepen
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
February 11, 2023 2:01 PM
|
The truth is, if leveraged well, AI has the potential to greatly enhance students’ abilities to think critically and expand their soft skills. And for skeptics who are worried kids will stop learning basic skills, avoid practicing, and forget general facts if they can rely on an AI to answer for them, psychologists Edward Deci and Richard Ryan posit in their self-determination theory that humans are intrinsically driven by autonomy, relatedness, and competence—that is, they will continue to learn regardless of any shortcuts thrown their way. The creation of Wikipedia is a great example. We didn’t stop learning history or science just because we could now quickly look up dates and formulas online. Instead, we simply gained an additional resource to help us fact-check and facilitate learning.
Via Edumorfosis, Jim Lerman
|
Rescooped by
Jim Lerman
from Scriveners' Trappings
February 11, 2023 1:59 PM
|
ChatGPT has sparked many people’s imaginations and fears. But what is it, really? It’s an example of a “large language model”—a computer program trained to recognize patterns in everyday writing and replicate them.
Via EDTECH@UTRGV, Jim Lerman
|
Scooped by
Jim Lerman
January 18, 2023 10:45 AM
|
Palette.fm is a free artificial intelligence (AI) tool that can turn black-and-white photos into color. Thanks to machine learning, it can identify what is in an image and take a good guess at applying the right color. If you've never colorized black-and-white photos before, the results will blow you away!
Unlike other AI colorizer tools, the image can be fine-tuned using a text prompt or by selecting a different color palette. If you have some old black-and-white family photos, this is how you can bring them to life in a matter of minutes.
|
Scooped by
Jim Lerman
September 28, 2022 8:28 AM
|
Make new connections and strengthen your current relationships with these apps designed to spark engaging conversations. Whether you need to get the discussion going on a Zoom call or liven up your dinner party, great conversation starters are often needed.
From icebreakers to meaningful discussions, these apps give you something to chat about. You might spark a new friendship or learn something new about someone you've known forever. Jim Lerman's insight: Many of these are good for writing prompts as well.
Published: July 14, 2022 9.43am EDT By Stephen J. Neville and Natalie Coulter, York University, Canada "In many busy households around the world, it’s not uncommon for children to shout out directives to Apple’s Siri or Amazon’s Alexa. They may make a game out of asking the voice-activated personal assistant (VAPA) what time it is, or requesting a popular song. While this may seem like a mundane part of domestic life, there is much more going on. The VAPAs are continuously listening, recording and processing acoustic happenings in a process that has been dubbed “eavesmining,” a portmanteau of eavesdropping and datamining. This raises significant concerns pertaining to issues of privacy and surveillance, as well as discrimination, as the sonic traces of peoples’ lives become datafied and scrutinized by algorithms.
These concerns intensify as we apply them to children. Their data is accumulated over lifetimes in ways that go well beyond what was ever collected on their parents with far-reaching consequences that we haven’t even begun to understand. Always listening The adoption of VAPAs is proceeding at a staggering pace as it extends to include mobile phones, smart speakers and the ever-increasing number products that are connected to the internet. These include children’s digital toys, home security systems that listen for break-ins and smart doorbells that can pickup sidewalk conversations.
There are pressing issues that derive from the collection, storage and analysis of sonic data as they pertain to parents, youth and children. Alarms have been raised in the past — in 2014, privacy advocates raised concerns on how much the Amazon Echo was listening to, what data was being collected and how the data would be used by Amazon’s recommendation engines.
And yet, despite these concerns, VAPAs and other eavesmining systems have spread exponentially. Recent market research predicts that by 2024, the number of voice-activated devices will explode to over 8.4 billion. Recording more than just speech There is more being gathered than just uttered statements, as VAPAs and other eavesmining systems overhear personal features of voices that involuntarily reveal biometric and behavioural attributes such as age, gender, health, intoxication and personality. Information about acoustic environments (like a noisy apartment) or particular sonic events (like breaking glass) can also be gleaned through “auditory scene analysis” to make judgments about what is happening in that environment. Eavesmining systems already have a recent track record for collaborating with law enforcement agencies and being subpoenaed for data in criminal investigations. This raises concerns of other forms of surveillance creep and profiling of children and families. For example, smart speaker data may be used to create profiles such as “noisy households,” “disciplinary parenting styles” or “troubled youth.” This could, in the future, be used by governments to profile those reliant on social assistance or families in crisis with potentially dire consequences.
There are also new eavesmining systems presented as a solution to keep children safe called “aggression detectors.” These technologies consist of microphone systems loaded with machine learning software, dubiously claiming that they can help anticipate incidents of violence by listening for signs of raising volume and emotions in voices, and for other sounds such as glass breaking. Monitoring schools Aggression detectors are advertised in school safety magazines and at law enforcement conventions. They have been deployed in public spaces, hospitals and high schools under the guise of being able to pre-empt and detect mass shootings and other cases of lethal violence. But there are serious issues around the efficacy and reliability of these systems. One brand of detector repeatedly misinterpreted vocal cues of kids including coughing, screaming and cheering as indicators of aggression. This begs the question of who is being protected and who will be made less safe by its design. Some children and youth will be disproportionately harmed by this form of securitized listening, and the interests of all families will not be uniformly protected or served. A recurrent critique of voice-activated technology is that it reproduces cultural and racial biases by enforcing vocal norms and misrecognizing culturally diverse forms of speech in relation to language, accent, dialect and slang. We can anticipate that the speech and voices of racialized children and youth will be disproportionately misinterpreted as aggressive sounding. This troubling prediction should come as no surprise as it follows the deeply entrenched colonial and white supremacist histories that consistently police a “sonic color line.”
Sound policy Eavesmining is a rich site of information and surveillance as children and families’ sonic activities have become valuable sources of data to be collected, monitored, stored, analysed and sold without the subject’s knowledge to thousands of third parties. These companies are profit-driven, with few ethical obligations to children and their data.
With no legal requirement to erase this data, the data accumulates over children’s lifetimes, potentially lasting forever. It is unknown how long and how far-reaching these digital traces will follow children as they age, how widespread this data will be shared or how much this data will be cross-referenced with other data. These questions have serious implications on children’s lives both presently and as they age.
There are a myriad threats posed by eavesmining in terms of privacy, surveillance and discrimination. Individualized recommendations, such as informational privacy education and digital literacy training, will be ineffective in addressing these problems and place too great a responsibility on families to develop the necessary literacies to counter eavesmining in public and private spaces.
We need to consider the advancement of a collective framework that combats the unique risks and realities of eavesmining. Perhaps the development of a Fair Listening Practice Principles — an auditory spin on the “Fair Information Practice Principles” — would help evaluate the platforms and processes that impact the sonic lives of children and families."... For full post, please visit: https://theconversation.com/amp/hey-siri-virtual-assistants-are-listening-to-children-and-then-using-the-data-186874
Via Roxana Marachi, PhD
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
September 13, 2022 3:18 PM
|
No matter how you search Google, you always get to the same place. And if the standard search results page isn't doing it for you, you're out of luck. Unless you're using these extensions designed for improving your search.
The following Chrome extensions make Google's search capabilities more powerful in a variety of ways. Some give you better results. Others let you navigate more quickly to what you're looking for.
Via Jim Lerman
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
September 6, 2022 12:45 PM
|
MORE THAN 349K COMMENTS — Education Secretary Miguel Cardona’s proposed Title IX rule that overhauls the Trump-era rules on responding to sexual misconduct on campus drew more than 146,000 comments by Monday night, just ahead of the regulation’s comment deadline next week.
By Tuesday morning, it hit more than 349,000.
— The proposal would update the federal education law that bans sex-based discrimination by extending discrimination protections to LGBTQ+ students. The rule would ban “all forms of sex discrimination, including discrimination based on sex stereotypes, sex characteristics, pregnancy or related conditions, sexual orientation and gender identity.”
— The rule largely focuses on undoing the Trump-era Title IX rule that mandates how schools must respond to reports of sexual misconduct in schools. The proposal no longer requires live hearings for Title IX investigations and reverts the definition of sexual harassment back to “unwelcome sex-based conduct that creates a hostile environment by denying or limiting” a person’s ability to participate in a school’s education program or activity. The Trump rule currently only prohibits unwelcome sex-based misconduct if it is “so severe, pervasive, and objectively offensive that it effectively denies a person equal access to the recipient’s education program or activity.”
— The comment period for the proposed Title IX rule ends on Sept. 12. Catherine Lhamon, the Education Department’s civil rights chief, indicated that it’s unlikely the agency will extend its comment period on its proposed Title IX rule despite GOP lawmakers requesting an extension.
|
Rescooped by
Jim Lerman
from Cultivating Creativity
August 22, 2022 11:15 PM
|
When considering whether a lesson qualifies as STEM vs. STEAM vs. Arts Integration, it can seem a little overwhelming. Each approach has similarities, and often, these similarities are enough to use these terms interchangeably. However, each of these methods has its own set of characteristics and purposes for use. In this short guide, we’ll share how each method approaches a set of foundational elements, as well as the similarities and differences between each method.
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
August 22, 2022 12:07 AM
|
On the one hand are the possibilities created by technology; on the other, however, are the regularities of human development, which include the conditions of physical development and the conditions of metacognitive development that are essential for a human to be able to analyse information, to make responsible decisions and to innovate. This points to the need to update the role of pedagogy so that changes can take place in the education process. The opportunities created by technology should be used to support individuals in the process of knowledge build-ing through technology as a support for acquiring new competences and as a tool for developing new knowledge while bearing in mind the risks that technology cancreate and preparing future generations to mitigate these risks.The idea of smart pedagogy introduced in this book is innovative and absolutely necessary for further development, since pedagogy is a driving wheel for learning to take place. The role of smart pedagogy in the context of the technology-enhanced learning process is clearly demonstrated, and the basic principles that are essential in the transformation of education are defined. The text defines the topical competencies needed by educators, indicates future research directions and defines the concept of smart pedagogy.
|
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
February 20, 2023 11:43 AM
|
Considering the popularity of tools such as ChatGPT and DALL-E 2, there’s no doubt that the advent of AI is upon us. Artificial intelligence is shaping up to quickly become a part of our daily lives. Many AI tools can now generate images, create music, and even solve coding problems.
The rate at which these tools are evolving is impressive yet terrifying at the same time. Just like the saying goes: if you can’t beat them, join them. With the tech so impressive already, you should try to get a taste of what AI has to offer right now. So, here are ten impressive AI apps to try right now.
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
February 12, 2023 2:39 PM
|
The toothpaste is out of the tube! ChatGPT is here and, whether we like it or not, we can’t go back to a time before its arrival. The question now is how do we, as educators, move forward? In case you’ve missed all the hubbub, ChatGPT is a new, advanced chatbot launched by OpenAI in November 2022 that can understand, respond to, and converse with users’ written input similarly to humans—it can even answer questions, tell stories, and engage in conversations."
Via John Evans, Jim Lerman
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
February 12, 2023 2:36 PM
|
AI Text Classifier is a new tool from Open AI, the makers of ChatGPT, that will detect whether or not a passage of text has been written with ChatGPT and similar AI writing tools. To use AI Text Classifier you do need to have registered for a free account on Open AI. Once you have an account you can use AI Text Classifier. To use AI Text Classifier you simply have to paste a block of writing (at least 1,000 characters, roughly 175 words) into the text field and click the submit button. AI Text Classifier will then rank the writing as very unlikely, unlikely, unclear if it is, possibly, or likely written by AI. For the record, AI Text Classifier classified my article about detecting writing created by AI as very unlikely to have been written by AI.
Via John Evans, Jim Lerman
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
February 11, 2023 2:05 PM
|
This free course is intended for teachers who want to know more about ChatGPT, use it in their practice, looking for inspiration/examples of its power or those trying to improve their use of this AI chatbot.
Via Jess Chalmers, juandoming, Edumorfosis, Jim Lerman
|
Rescooped by
Jim Lerman
from Edumorfosis.it
February 11, 2023 1:59 PM
|
ChatGPT broke the internet, it sparked an all-too-familiar question for new technologies: What can it do for education? Many feared it would worsen plagiarism and further damage an already decaying humanism in the academy, while others lauded its potential to spark creativity and handle mundane educational tasks.
Of course, ChatGPT is just one of many advances in artificial intelligence that have the capacity to alter pedagogical practices. The allure of AI-powered tools to help individuals maximize their understanding of academic subjects (or more effectively prepare for exams) by offering them the right content, in the right way, at the right time for them has spurred new investments from governments and private philanthropies.
Via Edumorfosis
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
January 20, 2023 7:14 AM
|
In a profession at times encumbered by rigidity and repetition, discovering whatever small changes the school made over the holidays was a momentary relief of excitement. A swipe card access system at the main foyer – wow! The replenished stationery cupboard – look at all those colours!
Amid catching up with my colleagues to hear their embarrassing holiday mishaps, and welcoming the latest recruits before students barge back into our classrooms later in the week, those first few days created the unfamiliar yet fleeting atmosphere of newness.
This year, however, the feeling of newness will hit fever pitch for schools across the country. ChatGPT, a freely accessible AI chatbot designed to generate human-like responses to virtually any question, is on the brink of shaking up almost every aspect of the teaching and learning lifecycle, and will be on the lips of the majority of educators and principals from day one.
Via Edumorfosis, Jim Lerman
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
December 21, 2022 7:12 AM
|
If you go back to the first days of the COVID crisis, when campuses across the country were shutting down, college students weren’t very happy with emergency online learning. Surveys conducted then showed deep dissatisfaction, with as many as 70 percent saying they didn’t like it.
Low grades for remote instruction persisted for months. As the nation struggled under one of the worst public health threats in centuries, emergency instruction proceeded as the only viable way to keep higher education going, even though so few students liked it.
Since then, things have taken a surprising turn. Today, 70 percent of college students give online and hybrid learning a thumbs-up.
Via EDTECH@UTRGV, Jim Lerman
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
September 18, 2022 10:24 PM
|
Welcome to a conversation with Stephen Downes, National Research Council of Canada. Stephen has been at the forefront of innovative approaches to learning and e-learning for many years, having invented and launched, among other things, the game-changing concept, the MOOC.
Stephen Downes works with the Digital Technologies Research Centre at the National Research Council of Canada specializing in new instructional media and personal learning technology. His degrees are in Philosophy, specializing in epistemology, philosophy of mind, and philosophy of science.
Today, we talk about where we are with e-learning and how connectivism works in learning. How and where are connections made that result in learning? We address those questions and more in this video interview.
By Earl Aguilera and Roberto de Roock https://doi.org/10.1093/acrefore/9780190264093.013.1438 Summary "As contemporary societies continue to integrate digital technologies into varying aspects of everyday life—including work, schooling, and play—the concept of digital game-based learning (DGBL) has become increasingly influential. The term DGBL is often used to characterize the relationship of computer-based games (including games played on dedicated gaming consoles and mobile devices) to various learning processes or outcomes. The concept of DGBL has its origins in interdisciplinary research across the computational and social sciences, as well as the humanities. As interest in computer games and learning within the field of education began to expand in the late 20th century, DGBL became somewhat of a contested term. Even foundational concepts such as the definition of games (as well as their relationship to simulations and similar artifacts), the affordances of digital modalities, and the question of what “counts” as learning continue to spark debate among positivist, interpretivist, and critical framings of DGBL. Other contested areas include the ways that DGBL should be assessed, the role of motivation in DGBL, and the specific frameworks that should inform the design of games for learning.
Scholarship representing a more positivist view of DGBL typically explores the potential of digital games as motivators and influencers of human behavior, leading to the development of concepts such as gamification and other uses of games for achieving specified outcomes, such as increasing academic measures of performance, or as a form of behavioral modification. Other researchers have taken a more interpretive view of DGBL, framing it as a way to understand learning, meaning-making, and play as social practices embedded within broader contexts, both local and historical. Still others approach DGBL through a more critical paradigm, interrogating issues of power, agency, and ideology within and across applications of DGBL. Within classrooms and formal settings, educators have adopted four broad approaches to applying DGBL: (a) integrating commercial games into classroom learning; (b) developing games expressly for the purpose of teaching educational content; (c) involving students in the creation of digital games as a vehicle for learning; and (d) integrating elements such as scoreboards, feedback loops, and reward systems derived from digital games into non-game contexts—also referred to as gamification.
Scholarship on DGBL focusing on informal settings has alternatively highlighted the socially situated, interpretive practices of gamers; the role of affinity spaces and participatory cultures; and the intersection of gaming practices with the lifeworlds of game players.As DGBL has continued to demonstrate influence on a variety of fields, it has also attracted criticism. Among these critiques are the question of the relative effectiveness of DGBL for achieving educational outcomes. Critiques of the quality and design of educational games have also been raised by educators, designers, and gamers alike. Interpretive scholars have tended to question the primacy of institutionally defined approaches to DGBL, highlighting instead the importance of understanding how people make meaning through and with games beyond formal schooling. Critical scholars have also identified issues in the ethics of DGBL in general and gamification in particular as a form of behavior modification and social control. These critiques often intersect and overlap with criticism of video games in general, including issues of commercialism, antisocial behaviors, misogyny, addiction, and the promotion of violence. Despite these criticisms, research and applications of DGBL continue to expand within and beyond the field of education, and evolving technologies, social practices, and cultural developments continue to open new avenues of exploration in the area." To access original article, please visit: https://doi.org/10.1093/acrefore/9780190264093.013.1438
Via Roxana Marachi, PhD
|
Scooped by
Jim Lerman
September 9, 2022 12:14 PM
|
This week we’ve rounded up 445 prompts for narrative and personal writing on everything from family, friendships and growing up to gender, spirituality, money, school, sports, social media, travel, dating, food, health and more. We hope they inspire students, whether they’re entering our new Tiny Memoir Contest later this month or just want to improve their writing skills. Like all our Student Opinion questions, each links to a related Times article, which is free to read if you access it from our site.
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
August 22, 2022 11:17 PM
|
How do you know if your school is ready for STEAM? Many K-12 schools are making the shift from STEM to STEAM, citing the many benefits of integrating the arts across content areas. But this approach is more than simply adding creative activities or maker spaces to your program.
As with any initiative, there are many moving parts to STEAM education. Each school brings unique assets to the approach, including but not limited to:
Background knowledge in STEAM methods and strategies Tools and resources that already exist or have been purchased Partnerships with local community members and organizations Buy-in from teachers, students, and parents Previous programs that may support a shift to STEAM Passionate and strategic leadership for STEAM implementation
|
Rescooped by
Jim Lerman
from Into the Driver's Seat
August 22, 2022 11:14 PM
|
When starting a STEAM program, there’s so much to consider as a leader. As with any other initiative, it can feel overwhelming at first when you think of everything that needs to be done. Deciding which tasks to tackle first becomes both daunting and a necessity.
Often, we see schools who follow one of two approaches: all or nothing. Schools either go all-in and try to do everything at once, or they stall out when they look at what needs to be addressed and don’t gain any forward traction.
To help make this a bit easier, we’ve outlined 6 elements for success when starting a STEAM program. These elements break down the biggest considerations and then outline specific tasks to be done within each. You can take these elements one at a time for a slower rollout, or layer them for a faster but more comprehensive approach.
|