This is something that caught my eye last week. I just couldn't resist adding a feature about it here, though I think this does come with some warnings and reservations. Pictogame.com is a website which enables you to create your own games very easily with just a few easy steps. All you need to do is:
For me twitter is pretty limiting in terms of sharing any real depth of information, but it’s a great way to share sources of deeper information such as links to site, blog or articles.
“How can we get our students to appreciate using digital tools and web based activities to develop their study skills, when in their exams they are only allowed to use pencil and paper?”
This is an activity that raises awareness of aspects of non verbal communication and which helps to develop students' understanding of 'mood' related vocabulary.
My article for the Guardian on DIY teacher development networks: "But the really great advantage of the DIY approach is that you have ownership and control of what you read and more importantly what you write. This can help you to develop your own profile and portfolio so that perhaps in a year or two you too could be competing with the major publishers for your innovation award."
In this activity students listen to information about two people who emigrated to Dublin. They then have to create profiles of other immigrants based on the text from the listening. The activity is based on themes and images from the OPENCities project ww.opencities.eu
A collection of ideas for creating and exploiting personalised flashcards. You just need either an image of yourself that you can upload or a webcam that you can take a picture with. Then you choose the picture you want to put yourself into and upload your image. With a bit of resizing and colour adjustment you can have a set of your own personal flashcards in just minutes.
This is a text and some activities that I wrote for the BritishCouncil's LearnEnglish site some years ago: Computer games have been criticised for quite some time over a whole range of issues. Now, however, it seems that computer games have also become a feminist issue.
In a recent digital skills survey I carried out using Urtak I discovered that more than 50% of digitally skilled teachers don't feel able to utilise 2D and 3D computer games to achieve pedagogical goals (See survey), so I've been looking around and exploring some possibilities. The first of these is the Spore Creature Creator. Spore is a game which allows you to create creatures and evolve them along with their environment, all the way through to a space traveling society.
Delivering teacher development content at a reasonable price via mobile devices would seem to be a great way to provide teachers with much better development references and resources that they could easily access at all times and drastically increase the potential market and number of copies of these types resources sold. What’s more opening the market to mobile content through teacher development resources first, will put teacher in a much better and more confident position to be able to deal with learner content such as digital course books and other digital learning materials when they do inevitably start to arrive.
Second Life, Part 1 | Free Online Multimedia Training Videos from the University of Westminster. A collection of Second Life video tutorials I produced for Russell Stannard and the University of Westminster.
Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs’ Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that “90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months”.
This is an activity I developed based around materials from the OPENCities project. Download and make a copy of the images worksheet to hand out to each student. There is also a teacher’s copy with larger images if you feel you need this. Download a copy of the audio file and script if you feel your students need to see it.
Body language isn't something that naturally springs to mind when we think about developing our students' listening skills. After all, you can't hear body language. It does, however, play a key role, especially at the subconscious level, in communication and an awareness of it and how it can vary from culture to culture, can be particularly important in helping students to develop their ability to understand in a real environment.
This is a text that I wrote a while back for the British Council's Learn English site. It includes some interactive activities. It is on the theme of the flea circus. A good circus can amaze and entertain us. And what could be more amazing than a flea circus? But does such a thing really exist and can fleas really be taught to perform circus tricks?
Narrative, telling stories and anecdotes forms an important part of our everyday communication. This lesson is aimed at developing the ability to tell stories or anecdotes. It is based on an idea from 'Once Upon a time' by John Morgan & Mario Rinvolucri. It starts with fluency practice and works towards developing accuracy. The lesson also includes a grammatical focus session that aims to develop understanding of the meaning and form of narrative tenses.
This lesson takes a process approach to developing writing skills. It is staged so that students are guided through the processes of collecting information and deciding how they will structure it within the text before they begin to write. They are then guided through the process of drafting, editing and redrafting the text to produce a final copy.
It's a really simple website which asks a simple question. The rest of the website has images with accompanying lists sent in by visitors to the site. Each person's list and image has about 10 items.
I’ve found that in class most students enjoy lessons based around songs or music. More recently I’ve been trying to discover and develop activities that students can do online to actively engage with the vast variety of resources that are available. These are six things that I have discovered so far. Each one links to an example activity that I have developed for students
As so many people are already familiar with Wordle, I thought I'd also share a few similar tools that can be used instead of or alongside Wordle with other web based resources to create useful learning materials for students. I've also added these here for anyone who doesn't make it along to the workshop.
This is an artcile I wrote for the British Council's Learn English site many years ago: When word of mouth turns to word of mouse… In December 1998, Iconocast gave the award for Internet marketing buzzword of the year to the term 'viral marketing', but what does it really mean?
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