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Suggested by
Learning Futures
June 23, 2015 8:58 PM
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Lessons taught using LEGO Bricks don’t feel like dull schoolwork. On the contrary, students might feel like they’re getting away with something.
Via Dr. Tom D'Amico (@TDOttawa)
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Scooped by
Kim Flintoff
June 22, 2015 2:07 AM
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3D printing is changing the world. PRINT THE LEGEND follows the people racing to bring this hot new technology to your home, documenting the “Macintosh Moment” of this revolution and exploring what it takes to achieve the American Dream. Synopsis
======= 3D printing is changing the world – from printing guns and human organs, to dismantling the world’s industrial infrastructure by enabling home manufacturing. It’s “the next Industrial Revolution.” With unprecedented access to the visionaries building an industry, PRINT THE LEGEND follows the people and companies racing to bring 3D printing to your desktop and into your life. For the winners, there are fortunes – and history – to be made.
PRINT THE LEGEND is both the definitive 3D Printing Documentary – capturing a technology in the midst of its “Macintosh Moment” – and a compelling tale about what it takes to live the American Dream in any field.Click here to edit the title
We have, however, recently expanded upon our Makerspace offerings thanks to being inspired by several of my librarian friends in our amazing #TLChat PLN! Kids can come in during lunch or when they've finished their work to explore, craft, and create in the Library Media Center. I re-purposed 4 empty study carrels for this Makerspace center at the top corner of our library. The grouping includes a Lego Creation Station, a Duct Tape Craft Cubby, and a Makey Makey Coding Corner."
Via John Evans
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Scooped by
Kim Flintoff
June 12, 2015 10:44 PM
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“In one unit, students were asked to create an online course where they were required to find a way to present this content and create an assessment for it,” Ms MacLean says. “As long as the kid can be successful, they can use whatever tools they want - online or offline.”
Gamification, 3D printing and coding are finding their way into Singapore classrooms as teachers promote a more constructive approach to learning focusing on innovation and online collaboration. “You definitely have to have a growth mindset when you’re working with technology [in the classroom]. You won’t know it all, but you have to keep pushing yourself and upskilling because otherwise your students will leave you behind and your classroom won’t be a place where they want to be,” Ms MacLean says. “Our students are becoming more proficient, they are far beyond me at times.”
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Scooped by
Kim Flintoff
June 11, 2015 8:33 AM
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One school is integrating 3D printing into its curriculum in an effort to engage students and invigorate instruction.
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Rescooped by
Kim Flintoff
from Into the Driver's Seat
June 9, 2015 9:47 PM
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A tensegrity structure can flex, stretch, compress when dropped or pressed, and then spring back into shape. It also has a high degree of compliance, which means it won’t harm people or equipment around it. That, together with its resilience, makes tensegrity a useful framework for robots that need to withstand jolts or squeeze and twist themselves through irregular spaces. The directions for assembling this six-strut tensegrity structure out of drinking straws and rubber bands are based on a tensegrity icosahedron holiday ornament project from Bre Pettis that appeared on the Make: website in 2007.
Via Jim Lerman
This year we introduced Mobile MakerSpaces at our school. A team of Greenwood teachers and I collaborated on the concept over the past year, and I earmarked some funding in our budget that we invested into the Mobile MakerSpace fleet and supplies. Our goal was to create an ethos of innovation and design-thinking. We wanted students to have the opportunity to create, build, tinker, fail, and think critically from any classroom or hallway in our school. At our summer teacher workshops we embedded the “welcome back” content into a MakerSpace approach to demonstrate how learning and sharing through creative construction was possible. Fast-forward to today…
Via John Evans
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Scooped by
Kim Flintoff
June 5, 2015 8:20 PM
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For most people when they hear the words location, location, location they think real estate. I think of school library media centers. In almost all schools the media center occupies the largest amount of real estate on the campus. And just like a piece of real estate, there should be flexibility in the staging, products, services, and use of the space. This place, above all others, should be a dynamic space that allows for self expression, exploration, discovery, curiosity, creativity, inquiry, critical thinking, and problem solving.
What are the real benefits of a maker-centered approach to learning? It’s often described as a way to incubate STEM skills or drive technical innovation — and it is probably both of these. But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.
Via John Evans
Whether it’s Minecraft or duct tape wallets, the childhood passions that seem like fads, if not totally unproductive, can alternatively be seen as mediums for experiencing the virtuous cycle of curiosity: discovering, trying, failing and growing. At DIY, we’ve created a way for kids to explore hundreds of skills and to understand the ways in which they can be creative through them. Often, the skills are unconventional, and almost always the results are surprising. I don’t think it’s important that kids use the skills they learn on DIY for the rest of their lives. What’s important is that kids develop the muscle to be fearless learners so that they are never stuck with the skills they have. Only this will prepare them for a world where change is accelerating and depending on a single skill to provide a lifetime career is becoming impossible.
Via John Evans
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Scooped by
Kim Flintoff
June 1, 2015 12:20 AM
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Apple fans finally have a taste of Google's budget virtual reality platform, letting you explore new worlds without getting off the couch.
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Scooped by
Kim Flintoff
May 27, 2015 9:30 PM
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Just when you thought LEGOs couldn't get any better, somebody comes along and creates a recipe for edible homemade gummy LEGO pieces that you can actually build with! Grant Thompson, the genius behind the 'King Of Random' Youtube DIY channel, posted a step-by-step recipe for how to make your dreams come true.
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MakerBot Launches Hands-On Learning Guide For 3D Printing In The Classroom by TeachThought Staff New MakerBot Handbook Helps Educators and Students Get Started with Lesson…
Via Dr. Tom D'Amico (@TDOttawa)
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Scooped by
Kim Flintoff
June 22, 2015 2:11 AM
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Check out our super affordable LEGO compatible robot for learning and inventing. Edison is easy to program and even has built-in programs.
A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
Via John Evans
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Scooped by
Kim Flintoff
June 15, 2015 12:38 AM
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3D printing technology is becoming more powerful every year. The latest project of note will see robot arms building a bridge across an Amsterdam canal.
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Scooped by
Kim Flintoff
June 12, 2015 9:46 PM
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A group of researchers have released a research paper showing how they can precisely place full-color texture maps onto 3D prints.
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Suggested by
Learning Futures
June 10, 2015 7:30 PM
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While we’ve seen how much of an impact 3D printing has had in the medical industry for its ability to create prosthetic devices or even surgical parts, it appears as though we are already moving into a phase where creating 3D printed bionic prosthetics and other medical assistance aids might become the new normal - thanks to a handful of inspired makers who have been deciphering how to include low-cost tech into the already low-cost 3D printed devices. Among others, fourteen-year-old Myrijam Stoetzer and fifteen-year-old Paul Foltin have been actively developing a solution for helping those bound to wheelchairs with limited mobility be able to control their wheelchair through the use of eye movement alone - similar to a costly device that physicist Stephen Hawking uses. To create the prototype for the device, the team started by soldering a webcam and SMD-LEDs onto a pair of safety glasses. A filter inside of the webcam was modified to only bypass IR light to make it independent from other light sources within the environment - which would allow for the light to be lit by the attached SMD-LEDs only
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Suggested by
Learning Futures
June 9, 2015 7:25 PM
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There’s no doubt that students find making to be a creative and engaging activity. But as they tinker, design, and invent, are they actually learning anything?
"Making is too young a phenomenon to have generated a broad research base to answer this question. The literature that does exist comes from enthusiastic champions of making, rather than disinterested investigators. But there are two well-established lines of research within psychology and cognitive science that can inform how we understand making and help us ensure that making leads to learning. Taken together, these two strands of empirical evidence provide the best guide we presently have for maximizing the learning potential of maker activities."
Recently, I had the unfortunate experience of dealing with criticism. I was told (not to my face) by a visitor to our school that our library makerspace is not a “real makerspace”. This same person stated that our woodshop is a “real makerspace” because it has power tools. She even suggested that I “do some research” on what makerspaces actually are. Feeling personally insulted aside, what bothers me most about this statement is the concept that some makerspaces are more valid than others and that a makerspace is solely defined by the tools it contains. I do agree that our woodshop is a makerspace, even though we don’t call it that. Our woodshop is awesome, and I’m so glad that we have a space where students can learn how to use saws, drills and other tools to build awesome projects as part of their curriculum. Yes, that is a makerspace. But is my space any less of a makerspace simply because it doesn’t have power tools? Because it doesn’t have a 3D printer? Because my students build with LEGOs, K’nex and cardboard?
Via John Evans
I am very excited to announce the launch of my new makerspace radio show on the BAM Radio Network! BAM Radio is the largest education radio network in the world offering programming from the nation's top education organizations and thought leaders and reaching a wide audience of people passionately committed to quality education.
The show is called WMKR, Movers & Makers. Embarking on this journey with me, I am lucky enough to have a fabulous co-host in educator, Travis Lape. Each episode of our show, will focus upon expanding upon the chapters of my makerspace book, allowing for readers/listeners to be immersed further in each topic. As of today, our first show has launched. The topic is the Maker Movement and the show is called Helping Students Learn with the Head, the Heart and the Hand. Our first guest is the gracious, Sylvia Martinez."
Via John Evans
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Scooped by
Kim Flintoff
June 3, 2015 10:51 AM
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A growing number of aerospace companies are embracing 3D printing as they transform how they prototype and manufacture. To support innovation in aerospace engineering, Stratasys, a global provider of 3D printing and additive manufacturing solutions, and its subsidiary MakerBot, announced the CubeSat Challenge on GrabCAD, home to a community of mechanical engineers.
Learning by making has been around since long before edtech—just think about what the adventurous explorers or intrepid settlers of yore would have thought of "Do-It-Yourself." But with thousands of kid-friendly tech tools and a whole World Wide Web of resources out there, creative, interesting opportunities for learning-by-making abound for everyone. Okay, so with all those resources, where should you start to build a makerspace? Here at EdSurge, we've rolled up our sleeves, put on our protective goggles, and built a Maker Guide from scratch, just for you. Read on for ideas from the educators and entrepreneurs who think making 24/7, including what is involved with project-based learning and making in the classroom and tried-and-true lessons from the field on starting your makerspace. Making on a budget? We surely do. We've got ideas for stocking your space with resources from your arts and crafts closet, plus inspiration from educators working to bring makerspaces to low-income and all-girls classrooms.
Via John Evans
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