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Scooped by
Kim Flintoff
January 24, 2016 12:15 AM
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Let's be honest, we've all been there. Your 3D print failed half-way, and you are frustrated over the lack of resources to help you troubleshoot the issue.
More schools are transforming their traditional libraries into innovative makerspaces, giving students the chance to experiment and grow in new and exciting ways.
Via Dr. Tom D'Amico (@TDOttawa)
A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools. These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines. A makerspace however doesn’t need to include all of these machines or even any of them to be considered a makerspace. If you have cardboard, legos and art supplies you’re in business. It’s more of the maker mindset of creating something out of nothing and exploring your own interests that’s at the core of a makerspace. These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM). They provide hands on learning, help with critical thinking skills and even boost self-confidence. Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking, Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups. There have already been some amazing success stories that have come out of makerspaces to date.
Via John Evans
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Scooped by
Kim Flintoff
January 1, 2016 10:53 PM
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This kit has everything you need to set up your interactive maker project. Easily and quickly add lights and sensors to school projects, models and art installations. There are enough connecting wires and LEDs for 2 to 6 projects, depending on how many LEDs you use in each project. The HyperDuino can control a maximum of 12 LEDs and 6 photocells in any one project, using 2 connecting wires for each LED or photocell. However some projects may use less than these quantities, so you’ll have some available for the next project. See the “HyperDuino Accessory Kit” for how to purchase additional sets of LEDS, photocells and connecting wires. The HyperDuino can be used with any operating system and device that supports the Arduino, but for the best experience creating your first interactive maker projects
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Scooped by
Kim Flintoff
December 30, 2015 9:58 AM
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As the needs and opportunities surrounding 3D printing grow, colleges and universities find innovative ways to leverage — and fund — the technology.
One need not look to superstars such as Mark Zuckerberg or Bill Gates to justify reasons for using code and programming logic in the classroom. There's plenty of literature that illustrates its positive learning outcomes. Coding in the classroom is linked to improved problem solving and analytical reasoning, and students who develop a mastery of coding have a "natural ability and drive to construct, hypothesize, explore, experiment, evaluate, and draw conclusions." But there are other compelling reasons for integrating code in the classroom.
Via John Evans
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Scooped by
Kim Flintoff
December 17, 2015 10:07 PM
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After finding a fully functional laptop discarded in a rubbish skip near their home, Bethany Koby and Daniel Hirschmann realized this was the spark they were looking for to create a new kind of technology education startup. The wife and husband team created ‘Technology Will Save Us’ (TWSU) in 2012 to put together hardware and software ‘making’ in a way that hadn’t been done before. The design-led company today announces the closing of its $1.8M financing round led by SaatchInvest, with participation from European seed-stage VC fund Backed and an (as yet unnamed) “substantial retail investor”. The funds will be used to expand the product range and build on existing retail partnerships such as the UK retail giant John Lewis, Urban Outfitters, The Conran Shop and the MoMA Design Store in New York.
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Scooped by
Kim Flintoff
December 14, 2015 1:46 AM
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A LINUX AUDIOPHILE MUSIC PLAYER FOR EVERYONE VOLUMIO IS A FREE AND OPEN SOURCE LINUX DISTRIBUTIONIT TURNS EMBEDDED SYSTEMS INTO AN AUDIOPHILE MUSIC PLAYERIT IS DESIGNED TO BE SIMPLE. TO SOUND AMAZING. TO BE WHAT YOUR MUSIC DESERVES.
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Scooped by
Kim Flintoff
December 10, 2015 12:21 AM
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INDIE GAMES FOR LIBRARIES (PROJECT REPORT FOR THE KNIGHT FOUNDATION) Indie Games for Libraries PROJECT SUMMARY Project Report for the Knight Foundation, November 30th 2015 (A) Project objectives The goal of the indie games for libraries project, housed at the Technoculture Art and Games (TAG) Research Center at Concordia University and made possible by a grant from the Knight Foundation, is to make independent digital (video) games available to patrons of library systems by fostering legal as well as technological relationships between libraries and independent video game developers. Our mission is to devise and build a video game console preloaded with independent games and available for patrons at libraries.
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Scooped by
Kim Flintoff
December 4, 2015 7:34 PM
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A workshop presentation for Future Science 2015 - the annual conference of the Science Teachers Association of Western Australia (STAWA). The workshop considers the role of a library makerspace in developing science engagement through cross-disciplinary, formal and informal learning opportunities using STEM approaches to coding, micro-processors, sensing technologies and the internet of things. Beginning as a simple hands-on introduction to microprocessors and coding, this session will also look at how a library makerspace can support engagement with the Internet of Things via simple sensor systems and computational thinking. Participants will require a laptop to engage with some simple coding exercises to control Arduino-class developer boards.
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Scooped by
Kim Flintoff
December 2, 2015 1:39 AM
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CT examines the impact of makerspaces with Penn State's Director of Education Technology Kyle D. Bowen.
I continue learning with my students by applying designing thinking strategies and the thinking process of the 6 Cs . We keep on evolving with the process where the students become the specialists as they apply and reflect on their thinking progressions. As we unfold the process through designing and making, the students embrace the development of skills and perseverance along their daily explorations. Students are experiencing multiple steps during their learning from digital tools to collaboration with each other and the community while exploring design elements and habits of learning.
Via John Evans
"Want a job in computer science when you graduate? Want an all-new (and cheap!) way to bring hands-on learning into the classroom? Think you could build your own robot? The best way to answer all these questions is to tinker. Whether you’re a teacher, student, parent, or lifelong learner is almost irrelevant. If you feel the need to improve your life, take up a new hobby, or simply want to learn something new, then the Raspberry Pi is for you. Lucky for you, we’re able to offer a REALLY cheap way to get your hands on the physical hardware (a Raspberry Pi 2 that’s faster and easier to use than the previous version) but also in-depth courses that will show you how to get started, build your first Pi-powered product, and take your tinkering to the next level."
Via John Evans
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Scooped by
Kim Flintoff
January 22, 2016 10:59 PM
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Just like his beloved grandfather, Avi Reichental is a maker of things. The difference is, now he can use 3D printers to make almost anything, out of almost any material. Reichental tours us through the possibilities of 3D printing, for everything from printed candy to highly custom sneakers.
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Scooped by
Kim Flintoff
January 17, 2016 8:02 AM
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There is so much good stuff going on in education these days, isn’t there? I’m excited when I get to walk into a classroom or lurk a learning space through someone’s blog or tweets and see the innovative ways students are learning. One trend that I’ve been thinking about is the inclusion of maker spaces in classrooms and in programming. Maker spaces vary greatly in space, resources, expectation and age or level of participant. As far as I can see, there is no one-size-fits-all model for a maker space or how to use it. I like that. I like how it can vary depending on the facilitator, the participants and what resources you have. If you don’t have a 3D printer and only have one table’s worth of space to dedicate, you can still have a maker space that stretches students to think innovatively, creatively and collaboratively, and create something meaningful to them. That, it seems to me, are the common variables in maker spaces: an allowance for innovative thought and a means to apply that thinking.
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Scooped by
Kim Flintoff
January 1, 2016 11:25 PM
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About this Series This month, CLTV partners with Howard Rheingold and National Writing Project's Educator Innovator to convene a series of webinars on "Maker-Ed."Maker-educators in schools, libraries, and after-school programs are awakening and feeding interest in discovery, invention, and hands-on learning with new tools such as Makey-Makey, Arduino, and Scratch. In this series, webinar participants describe how focusing on invention, tinkering, and design can deeply engage learners, give tips for how to bring making into the classroom, and discuss making in both in school and out of school settings. HR: "Every Thursday in January, I'll be hosting a maker-ed Hangout on air at 4 PM Pacific. A very juicy roster of maker educators from schools, libraries, after school programs."
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Scooped by
Kim Flintoff
December 31, 2015 9:00 PM
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danah: It’s frustrating when youth practices are dismissed by adults because they don’t conform to normative understandings of learning. On the flip side, I also meet a lot of young people who have been socialized into a world where any form of adult validation is viewed as negative. Sometimes, this perspective is shaped by broader communities. More often, I run into situations where parents and other family members teach young people not to trust non-family members, including teachers. I recognize how validation by people in power can be quite beneficial for some youth, but I don’t think we should take this as a given. It does create new questions and challenges, such as how should we think about diverse mechanisms of validation?
It’s an exciting time to be a maker educator. It seems like everywhere I look, there’s inspirational work happening in community fab labs, a school launching a new innovation program, or a library incorporating STEAM into its space. At St. Gabriel’s in Austin, Texas, we entered the fray last fall with STEAM by Design, an approach to constructivist learning that uses classroom space in conjunction with a dedicated fab lab.
Via John Evans
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Scooped by
Kim Flintoff
December 17, 2015 10:11 PM
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DIY technology kits you can make at home. Shop the collection online now, including Electro Dough, the DIY Gamer Kit, DIY Speaker kit and more.
We would love to hear what you are doing with coding within your school community. What programs and apps are you using? What books and eResources are you using? When does it take place? Are they coding at home to? Do you have special clubs? Give us the scoop....We will be sharing these stories in an upcoming webinar. Thank you so much, Shannon
Via John Evans
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Scooped by
Kim Flintoff
December 13, 2015 10:30 PM
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PINE A64 is the world's first 64-bit expandable Quad Core 1.2Ghz supercomputer, tablet, media center, and more... starting at just $15.
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Scooped by
Kim Flintoff
December 9, 2015 9:08 PM
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I like and have always used games in my classrooms. One of my current educational interests is maker education. As such, I have begun creating games for maker education - see my first one, a board ...
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Scooped by
Kim Flintoff
December 3, 2015 5:27 AM
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It sounds like the stuff of science fiction - machines that can "print" solid objects - but 3D printing isn't really printing at all, at least not in the traditional sense. It is the process of making three dimensional solid objects from a digital file. Successive layers of material are formed under computer control to create objects ranging from plastic bottles to aircraft parts and prosthetic limbs. A 3D printer is essentially a type of industrial robot.
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Scooped by
Kim Flintoff
November 18, 2015 7:31 PM
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"Making" experts share the basics of building spaces for collaboration, innovation and hands-on learning.
I like the idea of giving out 3D Printed trinkets which are relevant for people - like a logo of the product they work on or a product they love - or a personalized keychain with their twitter handle. A more specific way I've seen teachers use 3D Printed items is as a badge for achieving some goal or learning a new skill. This seemed like a good idea - but it's hard to design many different badges and achieving multi-color prints for nicer designs. I created a badging platform that might help make this better.
Via John Evans
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