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Scooped by Guido Knaus
July 1, 2015 4:09 PM
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Minecraft: Microsoft startet Angebot für Lehrer - ITespresso.de

Minecraft: Microsoft startet Angebot für Lehrer - ITespresso.de | Lernwelten | Scoop.it
“ Mit seiner Initiative will das Unternehmen Möglichkeiten für neue Wege zu lernen und neue Kommunikationsformen im Klassenzimmer aufzeigen. Erste Projekte werden dort bereits vorgestellt – vom Mathematik- über den Ethik- bis zum Geschichtsunterricht.”
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Scooped by Guido Knaus
June 30, 2015 1:59 PM
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Game Domain

Game Domain | Lernwelten | Scoop.it

In Brugg und in Solothurn können bei imedias digitale Spiele selbst erlebt werden. Die Game Domain ist eine Lernlandschaft, die über die aktuelle Generation der Gamehardware und -software verfügt.

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Scooped by Guido Knaus
June 29, 2015 3:46 PM
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Minecraftbildung.de - Minecraft in der Bildung

Minecraftbildung.de - Minecraft in der Bildung | Lernwelten | Scoop.it
Beim Konzept des Digital Game-based Learning handelt es sich um einen noch recht jungen Ansatz, der die Faszination, die von Computerspielen ausgeht, auch in den Unterricht holen und mit curricularen Vorgaben verknüpfen will. Mit Hilfe digitaler Spiele soll es gelingen,
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Scooped by Guido Knaus
June 18, 2015 1:51 PM
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Create Games with Construct 2 - Scirra.com

Create Games with Construct 2 - Scirra.com | Lernwelten | Scoop.it
Do you want to make games? Create games today, no programming knowledge required! Make and publish games to the web and share your creations. Build games the fast way.
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Scooped by Guido Knaus
June 15, 2015 12:55 PM
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CodeCombat: Learn to Code by Playing a Game

CodeCombat: Learn to Code by Playing a Game | Lernwelten | Scoop.it
Learn programming with a multiplayer live coding strategy game for beginners. Learn Python or JavaScript as you defeat ogres, solve mazes, and level up. Open source HTML5 game!
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Rescooped by Guido Knaus from iPads, MakerEd and More in Education
June 7, 2015 10:26 AM
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Why Minecraft Rewrites the Playbook for Learning - Boing Boing

Why Minecraft Rewrites the Playbook for Learning - Boing Boing | Lernwelten | Scoop.it
“ You know that Minecraft is massive. But, did you know it is transforming learning? Geeky teachers have brought Minecraft to subjects ranging from history to biology to probability. The game is being rolled out to every secondary school in Northern Ireland this month. If you're a parent, you've noticed Minecraft offerings spawning in your local summer camp listings. The Chicago Architecture Foundation offers a Minecraft camp for budding builders. Ninety-two libraries participated in the International Games Day Minecraft Hunger Games tournament, and crowned a 13-year-old girl as its champion. And, I've helped launch Connected Camps' Summer of Minecraft, a new in-game online camp.”
Via John Evans
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Scooped by Guido Knaus
June 6, 2015 10:53 AM
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Can't Code? This iPad App Will Easily Let You Make Your Own Video Game

Can't Code? This iPad App Will Easily Let You Make Your Own Video Game | Lernwelten | Scoop.it
There’s no shortage of nit-picking gamers who feel they could easily make better video games than what’s being released every week. And thanks to a new iPad app called Toy Engine, they can put their money where their mouths are and design their own side-scrolling video game, even if they’ve never written a single line of code.
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Scooped by Guido Knaus
May 31, 2015 10:02 AM
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Augmented Reality: Apple kauft Münchner Startup Metaio - Meedia

Augmented Reality: Apple kauft Münchner Startup Metaio - Meedia | Lernwelten | Scoop.it
Apple übernimmt gern kleinere Unternehmen, um seine Dienste zu verbessern. Jetzt schlug der iPhone-Konzern bei einem Software-Spezialisten aus München zu. Es geht um die zukunftsträchtige Idee, echte und virtuelle Welten zu verschmelzen.
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Scooped by Guido Knaus
May 29, 2015 3:24 PM
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Experten: Eltern und Schule bei Medienerziehung gemeinsam in der Pflicht

Experten: Eltern und Schule bei Medienerziehung gemeinsam in der Pflicht | Lernwelten | Scoop.it

Schule allein macht keine medienkompetenten Kinder. Doch auch Eltern sind überfordert, wenn man sie mit der Aufgabe allein lässt ihre Sprösslinge zu medienmündigen Erwachsenen zu erziehen.

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Scooped by Guido Knaus
May 28, 2015 4:16 PM
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Länder versuchen es nochmal mit Jugendmedienschutz

Länder versuchen es nochmal mit Jugendmedienschutz | Lernwelten | Scoop.it
Laut einem neuen Entwurf für einen Staatsvertrag sollen große und geschäftsmäßige Anbieter von Telemedien ihre Inhalte künftig mit Altersfreigaben versehen; ein Pornographieparagraph wird verschärft.
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Scooped by Guido Knaus
May 26, 2015 3:40 PM
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Gamification – First Things First - eLearning Industry

Gamification – First Things First - eLearning Industry | Lernwelten | Scoop.it
Wondering about Gamification in eLearning and how to Build A Gamified Environment? Check the Gamification – First Things First!
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Scooped by Guido Knaus
May 25, 2015 8:07 AM
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Drogen-Serie Teil 5: Süchtig nach Casino, Shoppen, Games: Millionen Deutsche verzocken ihr Leben

Drogen-Serie Teil 5: Süchtig nach Casino, Shoppen, Games: Millionen Deutsche verzocken ihr Leben | Lernwelten | Scoop.it
Sie nehmen keine Drogen und sind doch süchtig nach dem nächsten Kick. Sie ruinieren auch nicht den Körper, dafür aber ihre Existenz. Ein Entzug verursacht keine körperliche Qual, aber aufhören können die Zocker, Shopaholics und Internet-Süchtigen trotzdem nicht.
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Scooped by Guido Knaus
May 24, 2015 12:52 AM
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Oculus Rift

Oculus Rift | Lernwelten | Scoop.it
Tribut an Vincent van Gogh: Mit der Virtual-Reality-Brille Oculus Rift kann man jetzt in die bunte Welt des Künstlers eintauchen.
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Scooped by Guido Knaus
June 30, 2015 11:55 PM
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Technology Tidbits: Thoughts of a Cyber Hero: Answerables

Technology Tidbits: Thoughts of a Cyber Hero: Answerables | Lernwelten | Scoop.it
Answerables is a wonderful new innovative site/game that is perfect for Game Based Learning (or more accurate Game Based Learning meets Learning Management System).  It reminds me of Second Life but geared more toward kids w/ their fantasy/SciFi environment.  The game takes place in the 3D virtual world of Answerables on a planet called Proxima, where the native Ansibles (students) encounter an alien race.
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Scooped by Guido Knaus
June 29, 2015 3:50 PM
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Was ich auf der #digilit15 gelernt habe

Was ich auf der #digilit15 gelernt habe | Lernwelten | Scoop.it
Die letzten drei Tage habe ich auf der Tagung digital.sozial.marginal? in Münster viel über Game Studies, Computerspiele und gesellschaftliche Fragen gelernt. Die wichtigsten Eindrücke halte ich hi...
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Rescooped by Guido Knaus from E-Learning - Digital Technology in Schools - Distance Learning - Distance Education
June 20, 2015 12:38 AM
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Top 6 Benefits Of Gamification In eLearning

Top 6 Benefits Of Gamification In eLearning | Lernwelten | Scoop.it
“ Does introducing Gamification in eLearning truly help learners learn? Check 6 benefits of Gamification in eLearning.”
Via Gerhard Bless
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Scooped by Guido Knaus
June 16, 2015 12:52 AM
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„Digitale-Spielewelten.de“

„Digitale-Spielewelten.de“ | Lernwelten | Scoop.it
Am 15.06.2015 startet das Institut Spielraum, Fachhochschule Köln in Kooperation mit der Stiftung Digitale Spielekultur und zusammen mit vielfältigen Akteuren
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Scooped by Guido Knaus
June 14, 2015 3:19 AM
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Welche Funktionen sind sinnvoll?

Welche Funktionen sind sinnvoll? | Lernwelten | Scoop.it
Fitness-Armbänder messen Schrittzahl, Kalorienverbrauch, Schlafrhythmus, Herzfrequenz und vieles mehr. Was davon ist sinnvoll? Und was nicht?
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Rescooped by Guido Knaus from iPads, MakerEd and More in Education
June 7, 2015 10:25 AM
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MinecraftEdu Takes Hold in Schools

MinecraftEdu Takes Hold in Schools | Lernwelten | Scoop.it

Minecraft’s education options are as vast as the game itself. Don’t worry if you feel limited by time or your own imagination. Thousands of others are imaging worlds, too—and are willing to share.


Via Nik Peachey, John Evans
Mark Rasi's curator insight, June 9, 2015 6:41 PM

So many opportunities for schools to do great things and connect with where students are at...

Carlos Rodrigues Cadre's curator insight, July 10, 2015 11:13 AM

adicionar sua visão ...

Ashley Mendez Martinez's curator insight, January 31, 2024 7:04 PM

At first, I was not on board in introducing Minecraft education to my students because my association to Minecraft was a video game. However, after exploring the application myself and seeing that my students were gaining scientific vocabulary, I was starting to understand the benefits that it can give. For example, most of my student knew vocabulary like biome, ecosystem and niche when starting the environmental unit in science class. It was a learning process, but I am glad that this an available platform that is high in interest to my students.  

Scooped by Guido Knaus
June 1, 2015 4:25 PM
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LEGO Worlds: Lego startet Open World-Spiel im Minecraft-Stil

LEGO Worlds: Lego startet Open World-Spiel im Minecraft-Stil | Lernwelten | Scoop.it
Die Faszination Minecraft hat mich nie gepackt, dennoch verstehe ich, dass da die Spieler unwahrscheinlich kreative Kräfte freisetzen können. Mir war es lange ein Rätsel, wieso der Plastikklötzchenbauer Lego nicht gleich in diese Richtung investiert hat, ist man doch eigentlich prädestiniert für...
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Scooped by Guido Knaus
May 30, 2015 9:49 PM
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Computer- und Videospiele: China überholt noch 2015 die USA - COMPUTER BILD

Computer- und Videospiele: China überholt noch 2015 die USA - COMPUTER BILD | Lernwelten | Scoop.it
Immer mehr Geld geben Menschen weltweit für Spiele aus. Wer auf dem Gamesmarkt die Nase vorn hat, zeigt die Grafik der Woche.
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Scooped by Guido Knaus
May 28, 2015 4:50 PM
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ETH richtet «Game Technology Center» ein

ETH richtet «Game Technology Center» ein | Lernwelten | Scoop.it
Bei der ETH Zürich entsteht ein «Game Technology Center». Dort soll Know-How für die aufblühende schweizerische Game-Industrie gebündelt werden.
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Rescooped by Guido Knaus from iPads, MakerEd and More in Education
May 27, 2015 2:35 PM
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How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet (EdSurge News)

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet (EdSurge News) | Lernwelten | Scoop.it
“ Whether it’s Minecraft or duct tape wallets, the childhood passions that seem like fads, if not totally unproductive, can alternatively be seen as mediums for experiencing the virtuous cycle of curiosity: discovering, trying, failing and growing. At DIY, we’ve created a way for kids to explore hundreds of skills and to understand the ways in which they can be creative through them. Often, the skills are unconventional, and almost always the results are surprising. I don’t think it’s important that kids use the skills they learn on DIY for the rest of their lives. What’s important is that kids develop the muscle to be fearless learners so that they are never stuck with the skills they have. Only this will prepare them for a world where change is accelerating and depending on a single skill to provide a lifetime career is becoming impossible.”
Via John Evans
Tom Perran's curator insight, June 3, 2015 6:55 AM
Important perspective!
LET Team's curator insight, June 3, 2015 7:37 PM

Who's for Duct Tape Ninja?

Rachel Benoit's curator insight, June 4, 2015 8:56 AM

'Fearless learners', now that is a great concept, and who doesn't love duct tape. 

Scooped by Guido Knaus
May 25, 2015 10:51 PM
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How Computer Technology Will Transform Schools Of The Future

How Computer Technology Will Transform Schools Of The Future | Lernwelten | Scoop.it
In the 1800's, students sat in a classroom, listened to a teacher and took tests. In 2014, students do exactly the same thing, with maybe the addition of a pocket calculator and some slides. Nearly every other industry has been changed beyond recognition by the invention of computers.  Why not education, arguably one of the…
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Scooped by Guido Knaus
May 24, 2015 12:53 AM
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35 Jahre "Pac-Man": Wie ein Unisex-Game zu Kult wurde - derStandard.at

35 Jahre "Pac-Man": Wie ein Unisex-Game zu Kult wurde - derStandard.at | Lernwelten | Scoop.it
Wie aus einem gelben Kreis ein süchtig machendes Kultspiel für alle wurde
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