US20240305330 - LINE-OF-SIGHT (LoS) COMMUNICATION CAPABILITY FOR A NEAR-EYE DISPLAY DEVICE
to establish discrete and low power consuming “walkie talkie” style communications when the users are within range and within an angle-of-arrival (AoA) of each other. For example, the angle-of-arrival (AoA) may be in a range from about 10 degrees to about 30 degrees (or more) letting the users communicate when they face each other. A line-of-sight (LOS) application executed on the near-eye display devices may be arranged to alert the users when line-of-sight (LoS) communication can be established. Thus, instead of going through a number of steps and establishing communication through an online communication application (and communicating over one or more networks such as the Internet), which may be cumbersome and power consuming, a user may simply accept or trigger the line-of-sight (LoS) communication when the other user is in range and within the angle-of-arrival (AoA).
The line-of-sight (LoS) communication session(s) may be facilitated by (typically short-range) personal area communication systems such as ultra-wide band (UWB) communication, Bluetooth Low Energy (BLE) communication or similar ones.
Thus, power consumption of the near-eye display device may be substantially reduced. Furthermore, two users in a crowded environment (e.g., a conference center) may communicate discretely. The communication modes (i.e., audio, audio/video) may be selected by the user(s).
Moreover, a near-eye display device may be equipped with multiple wireless communication systems and a suitable one may be selected (and switched to) based on available power, a noise environment, a communication mode, or similar factors.
As mentioned herein, a line-of-sight (LOS) application may detect another user within range and angle-of-arrival (AoA) and present an OPTION to initiate a communication session to the user (e.g., an icon, text, or other visual cue, and/or an audio alert). The user may make their selection (starting the communication session, ending the communication session, switching communication modes, etc.) through any input such as touch (a sensor on the near-eye display device), gesture, body movement, audio command, eye movement, etc.).
Welcome to our latest video, where we present an exciting new development in the field of research technology: the seamless synchronization between Cortivision's fNIRS and Tobii's eye tracker. This integration opens up new possibilities for researchers by combining functional near-infrared spectroscopy (fNIRS) with precise eye-tracking data.
In this video, we will showcase how this powerful combination can be utilized to gain deeper insights into cognitive processes and visual attention. We will demonstrate the setup process, provide examples of potential research applications, and highlight the benefits of using these synchronized technologies in your studies.
Whether you are involved in neuroscience, psychology, or human-computer interaction research, this cutting-edge integration offers unparalleled data richness and accuracy. Join us to explore how Cortivision and Tobii are advancing research capabilities and driving innovation.
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"Phygital Labs has launched Galerio, the first spatial cultural experience featuring Vietnam's Last Royal Dynasty, the Nguyen Dynasty. This immersive cultural experience is now accessible globally at galerio.io and supports Vision Pro and Quest. "
Do not miss the video proposed by PR Neswire in the article, introducing
the engaging immersive cultural experience, supported by Vis:ion Pro and Quest.
Once again a fundamental message emerges: one may have the best design ever, but it is the quality and the culture beyond that brings it to takeoff and fly.
REUTERS - The axed device was internally code-named La Jolla and was scheduled for release in 2027, the report said. It was going to contain ultrahigh-resolution screens known as micro OLEDs — the same display technology used in Vision Pros.
Meta had stopped production of the Quest Pro — its most expensive headset priced at $999 — in 2023 after encountering weak sales and poor reviews, according to the Information report.
"Optical lens based on a Polarization Volume Hologram (PVH) layer having a freeform design and an optical system using such a freeform PVH lens. Depending on applications, the PVH layer can be transmissive, reflective, or partial-transmissive-partial-reflective. The freeform PVH layer consistent with the disclosure can be responsive to light with a certain wavelength, such as infrared (IR) light for eye tracking purposes in a head-mounted display (HMD).
[…]
A PVH layer can include a birefringent material layer including a plurality of birefringent molecules, and is also referred to as, e.g., “polarization sensitive gratings,” “polarization sensitive optical elements,” “liquid crystal gratings,” or “chiral liquid crystal elements.” For example, the PVH layer can include a liquid crystal (LC) layer including a plurality of liquid crystal (LC) molecules. The LC molecules are spatially orientated to enable at least one optical function of the PVH layer.
[…] The optical function of a PVH layer can be determined based on the configuration or manipulation of optical axes of the LC molecules in the PVH layer.
[…]
When the LC layer is thick enough, Bragg diffraction can be established.
[…]
The slanted Bragg grating can allow the PVH layer 100 to redirect incident light to be converged or diverged in reflection or in transmission. Thus, through further manipulation of the orientation of the LC molecules in the x-y plane, the PVH layer 100 can be configured to function as a lens, such as a reflective lens or a transmissive lens, that can, e.g., converge or diverge an incident light beam.
[…]
The PVH layer is also referred to as a “PVH lens.”: […] wherein the first region and the second region have different optical powers, […], wherein an optical axis of the first region and an optical axis of the second region point toward different directions, […] wherein the first region and the second region are arranged side by side, […] wherein the second region encircles the first region.
Just as Magic Leap has being working on since long time, Microsoft now addresses the multi-focal plane with an intersting system architecture based on birefrangence and reflection. Difficult to guess when we will see it implemented. For example Magic Leap patented up to 6 planes, with varied and ambitious architectures, but manufactured two, by now. IP runs faster than technology and the realm is very slippery.
But we all know our Deus ex-Machina, here, of course.
The present disclosure relates to a head-mounted display apparatus, which comprises: a head-mounted display portion, and a control portion which is in signal connection with the head-mounted display portion; the control portion comprises a main battery, an auxiliary battery, and a switching circuit module which is connected to the main battery and to the auxiliary battery, the switching circuit module being used for power supply switching between the main battery and the auxiliary battery; the switching circuit module comprises a first triggering connecting piece and a second triggering connecting piece which have a first state and a second state; in the first state, the first triggering connecting piece and the second triggering connecting piece are in a non-conducting state, and the main battery supplies power; and in the second state, the first trigger connecting piece and the second trigger connecting piece are in a conducting state, so as to trigger a switching signal and switch to auxiliary battery power supply. The present disclosure further relates to a communication command system.
At Somnia, we are thrilled to announce our strategic partnership with Unstoppable Domains, a leading provider of blockchain-based domain names. Together, we are making decentralized digital identities more accessible and affordable for our community, with the official launch of the .Dream domain now available in Somnia’s ecosystem. This collaboration is designed to simplify the acquisition […]
The rover drives to the samples with an accuracy of 10cm, constantly mapping the terrain. Codi uses its arm and four cameras to locate the sample tube, retrieve it and safely store it on the rover – all of it without human intervention.
US20230326092 Head mounted displays (HMDs) are used, for example, in the field of virtual environments (e.g., virtual reality, augmented reality, the metaverse, or other visual representation of an environment based upon data and which a user can interact). In such virtual environments, human users may wear HMDs and engage with others in the virtual environment, even though the human users may be physically located remotely from others. In such an environment, a common use case is one where a virtual meeting is taking place (e.g., an office meeting, a class meeting, etc.). Such a virtual meeting may include, for example, a plurality of audience members wearing a respective plurality of HMDs, and a speaker who is speaking to the audience members or alternatively is presenting information to the audience members. However, present virtual environment systems with HMDs do not provide speakers with highly accurate real time visual cuesabout audience attention or feelings. Claims:
In one implementation, the at least one visual indicator is an emoji.
In one implementation, the displaying of the at least one visual indicator may be optionally enabled or disabled.
In one implementation, the movement data includes head movement data and hand movement data.
In one implementation, the translated reactions are emotions.
In one implementation, the method further comprises evaluating the training results using the set of rules which have been trained by the training data to translate movement data from a HMD into visual indicators and comparing the visual indicators which have been translated from the movement data against the visual indicators which have been translated from the recorded reactions in the training data.
"The SpaceX-backed mission has no professional astronauts aboard.
MISSION OBJECTIVES
HIGH ALTITUDE
This Dragon mission will take advantage of Falcon 9 and Dragon’s maximum performance, flying higher than any Dragon mission to date and endeavoring to reach the highest Earth orbit ever flown. Orbiting through portions of the Van Allen radiation belt, Polaris Dawn will conduct research with the aim of better understanding the effects of spaceflight and space radiation on human health.
First Commercial Spacewalk
At approximately 700 kilometers above the Earth, the crew will attempt the first-ever commercial extravehicular activity (EVA) with SpaceX-designed extravehicular activity (EVA) spacesuits, upgraded from the current intravehicular (IVA) suit. Building a base on the Moon and a city on Mars will require thousands of spacesuits; the development of this suit and the execution of the EVA will be important steps toward a scalable design for spacesuits on future long-duration missions.
In-Space Communications
The Polaris Dawn crew will be the first crew to test Starlink laser-based communications in space, providing valuable data for future space communications systems necessary for missions to the Moon, Mars and beyond.
Health Impact Research
While in orbit, the crew will conduct scientific research designed to advance both human health on Earth and our understanding of human health during future long-duration spaceflights. This includes, but is not limited to:
Using ultrasound to monitor, detect, and quantify venous gas emboli (VGE), contributing to studies on human prevalence to decompression sickness;
Gathering data on the radiation environment to better understand how space radiation affects human biological systems;
Providing biological samples towards multi-omics analyses for a long-term Biobank; and
Research related to Spaceflight Associated Neuro-Ocular Syndrome (SANS), which is a key risk to human health in long-duration spaceflight.
SpaceX and Polaris Dawn will also collaborate with the Translational Research Institute for Space Health (TRISH), BioServe Space Technologies at the University of Colorado Boulder, Space Technologies Lab at Embry Riddle Aeronautical University, Weill Cornell Medicine, Johns Hopkins University Applied Physics Laboratory, the Pacific Northwest National Laboratory, and the U.S. Air Force Academy.
The present disclosure relates to display systems and, more particularly, to augmented reality display systems.
A diffraction grating includes a plurality of different diffracting zones having a periodically repeating lateral dimension corresponding to a grating period adapted for light diffraction.
The diffraction grating additionally includes a plurality of different liquid crystal layers corresponding to the different diffracting zones.
The different liquid crystal layers have liquid crystal molecules that are aligned differently, such that the different diffracting zones have different optical properties associated with light diffraction.
/PRNewswire/ -- Innovative Eyewear, Inc. ("Innovative Eyewear" or the "Company") (NASDAQ: LUCY; LUCYW), the developer of ChatGPT smart eyewear unde
About Innovative Eyewear, Inc. Innovative Eyewear is a developer and retailer of ChatGPT smart eyewear, under the Lucyd®, Nautica® & Eddie Bauer® brands. True to our mission to Upgrade Your Eyewear®, our Bluetooth audio glasses allow users to stay safely and ergonomically connected to their digital lives, and are offered in hundreds of frame and lens combinations to meet the needs of the optical market. To learn more and explore our continuously evolving collection of smart eyewear, please visit www.lucyd.co.
About Geenee, Inc. Geenee is an AI-based 3D personalization platform transforming how people digitally interact and transact through virtual try on ads, ecommerce and AR Mirrors. Geenee personalization platform partners include brands such as SHEIN, L'ORÉAL, John Hardy, and major eyewear manufacturers. To learn more, please visit Geenee.ar, or Try-on.io.
Here at Metalenz, we are on a mission to revolutionize optical sensing. Whether in our smartphones, our car, or medical devices, meta-optics can access whole new sets of information that conventional optics can’t. Our breakthrough technology improves performance with simpler, smaller modules, allowing powerful new sensing capabilities to proliferate to more devices, and impact more lives. Sound good? Here’s more - Our meta-optics are made in the same semiconductor foundries that make the electronics. This convergence of the chip making industry and lens making consolidates the supply chain and unlocks entirely new applications and integrations. Learn more @ metalenz.com
"Piping" includes the means for pupil expansion by replication, and it is strictly related to the eye-box. Pupil expansion is a difficult task, also as it is limited by the Lagrange Invariant. Here it is only an example and it is implemented by phase-shifting the beam as it propagates through the waveguide at the level of the outcoupling grating.
(There exist means to replicate the pupil both laterally and in the depth direction)
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