This curated collection includes updates, resources, and research with critical perspectives related to the intersections of educational psychology and emerging technologies in education. The page also serves as a research tool to organize online content (funnel shaped icon allows keyword search). For more on the intersections of privatization and technologization of education with critiques of social impact finance and related technologies, please visit http://bit.ly/sibgamble and http://bit.ly/chart_look. For posts regarding screen time risks to health and development, see http://bit.ly/screen_time and for updates related to AI and data concerns, please visit http://bit.ly/PreventDataHarms. [Note: Views presented on this page are re-shared from external websites. The content may not necessarily represent the views nor official position of the curator nor employer of the curator.
Connectivism is one of my favorite learning theory to use in the classroom. As a Career and Technology teacher we use technology and connectivity theory allows the students to discuss to various platforms to discuss and find answers on their own. With this infographic it explain the different learning theories and connectivism, a theory that at least you have to try to implement for student engagement.
"Among the great ironies of our culture is that science, a fundamentally open-ended and exploratory activity, is frequently taught so much as a body of "facts" that many students become estranged from science, and most are deprived of an opportunity to have experiences which strengthen and reinforce their own inclination to experiment, question, and explore ... both the world outside and themselves. Materials presented here are aimed at finding ways to make science education, and education in general, more exploratory, and more fun." http://serendip.brynmawr.edu/sci_edu/
Studies show that sustained and well-integrated social and emotional learning (SEL) programs can help schools engage their students and improve achievement. ...
"Educational innovations in youth learning today are bringing to the forefront issues of youth imagination, creation, collaboration, and innovation in a networked world of participatory culture and new media literacies. This forum will showcase design principles and research findings from ongoing partnership projects in Chicago and Oakland in under-resourced public schools and neighborhoods where students work with mentors in designs supporting their creation of video, radio, animations, spoken word poetry, and other media that advance 21st century competencies. Discussions will explore the promise of addressing digital divides and educational inequalities with such designs. The panel will be hosted by Stanford Graduate School of Education faculty member Paulo Blikstein."
Leaving a high-flying job in consulting, Angela Lee Duckworth took a job teaching math to seventh graders in a New York public school. She quickly realized that IQ wasn’t the only thing separating the successful students from those who struggled.
"Could it be that the best way to learn happens in kindergarten? It’s an intriguing proposition, one that’s being explored at M.I.T. by folks like Mitch Resnick, the creator of the famous computer programming site for beginners called Scratch."
Storyboard That is a cutting edge Web 2.0 tool for rapidly creating amazing storyboards, no art skills needed. Great for business meetings and in the classroom for students to express their creativity.
"Visual content is a guaranteed winner for eLearning because it’s a people magnet. Visual representations can simplify complex information in a way that attracts attention and is easy-to-consume. As an eLearning developer, seek opportunities where you can include images and graphics to achieve your learning objectives."
Cognitive science supports the use of visualization and mental imagery as powerful encoding strategies for learning and memory. The recommendations in this article for "e-learning" may well be argued to be equally valuable for educators to consider in parallel brick and mortar, person-to-person learning enrvironments as well.
I feel that Using visual menu is one of the best ways to make people noted about the topic. I am not that sure about the video . If the content is specific and it is well readable people opt for that than a video
"The Center was founded in 1997 to improve the treatment of child psychiatric disorders through scientific practice, research, and education, and to eliminate the stigma of being or having a child with a psychiatric disorder. We have made major strides towards fulfilling this mission: our research, clinical, educational, and community services have expanded and grown in new directions." http://www.aboutourkids.org/about_us
Students and teachers alike have been brought up in an educational system that mimics an antiquated job market. The teacher is the boss, managing the work of his student workers who have to produce goods that meet approval, he said. But many people fear that system no longer serves students headed toward a less certain future, one that could necessitate that a student be able to define and create her own job.
Interesting article. I particularly like this - “The real revolution is information and global communication, not technology,” November said. Technology is merely the means to access the information and share it in community.
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger...
I appreciate being able to see the relationships. As a student of education, I sometimes get bogged down by the divisions between philosophy and science. This will be a nice tool to sort the data in my mind.
"As California teachers begin to strategize about how to meet the Common Core standards, some educators say that explicit instruction in social and emotional competence – teaching students how to regulate their emotions, problem-solve, and disagree respectfully, among other abilities – should be a key part of the equation. The ability to collaborate, to see others’ perspectives, and to persevere in solving problems is required of students in the Common Core. Social and emotional learning provides the interpersonal skills students need to perform these intellectual tasks, said Nancy Markowitz, an education professor and director of the Collaborative for Reaching and Teaching the Whole Child at San Jose State University."
The site promotes the innovative and creative use of film in language learning. All of the lesson plans revolve around the use of video and film to teach English. The site promotes cineliteracy, the ability to analyse moving images, and considers cineliteracy as a 21st century skill which our students need to learn.
This film making tool is a good source to teach in a very unique way. It provides innovative digital materials designed around short films and videos, and feature-length films. Its approach focuses in embeds empathy, compassion, diversity, justice, equity, and inclusion as core values of teaching and learning.
We are accustomed to thinking of learning as good in and of itself. But as environmental educator David Orr reminds us, our education up till now has in some ways created a monster. This essay is a...
"Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational games and exercises via smartphones and tablets."
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¿Epoca de conectivismo?