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Scooped by
Ana Cristina Pratas
April 10, 2017 11:21 AM
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You can narrow down someone's age by whether they include spaces in their file names. If they do, they're under 40. That is a sweeping declaration, and quite possibly true. Here's another one... Gamers are a sub-culture dominated by young men. This declaration, however, is stone-cold wrong. In fact, 63% of American households are home…
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Scooped by
Ana Cristina Pratas
April 6, 2017 11:19 AM
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Gamification of education is a developing approach for increasing learners’ motivation and engagement by incorporating game design elements in educational environments. With the growing popularity of gamification and yet mixed success of its application in educational contexts, the current review is aiming to shed a more realistic light on the research in this field by focusing on empirical evidence rather than on potentialities, beliefs or preferences. Accordingly, it critically examines the advancement in gamifying education. The discussion is structured around the used gamification mechanisms, the gamified subjects, the type of gamified learning activities, and the study goals, with an emphasis on the reliability and validity of the reported outcomes. To improve our understanding and offer a more realistic picture of the progress of gamification in education, consistent with the presented evidence, we examine both the outcomes reported in the papers and how they have been obtained. While the gamification in education is still a growing phenomenon, the review reveals that (i) insufficient evidence exists to support the long-term benefits of gamification in educational contexts; (ii) the practice of gamifying learning has outpaced researchers’ understanding of its mechanisms and methods; (iii) the knowledge of how to gamify an activity in accordance with the specifics of the educational context is still limited. The review highlights the need for systematically designed studies and rigorously tested approaches confirming the educational benefits of gamification, if gamified learning is to become a recognized instructional approach.
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Scooped by
Ana Cristina Pratas
April 4, 2017 7:32 AM
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What's the difference between game-based learning & gamification? In this article, we'll show you how the two terms differ and provide real-world examples.
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Scooped by
Ana Cristina Pratas
January 7, 2017 9:49 AM
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The 5 Stages to Gamification Infographic outlines a step-by-step guide to gamifying courses.
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Scooped by
Ana Cristina Pratas
December 7, 2016 6:08 PM
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Immersive or augmented experiences are innovative tools that could transform eLearning. This guide explains virtual, augmented, and mixed realities.
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Scooped by
Ana Cristina Pratas
November 23, 2016 4:32 AM
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Make AR Experiences and share them with the world
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Scooped by
Ana Cristina Pratas
November 18, 2016 1:55 AM
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Pretty much like every other American child of my day, one of the most pinnacle, memorable experiences of my childhood was playing computer games in school.
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Scooped by
Ana Cristina Pratas
October 31, 2016 4:03 AM
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Cartoonize your photos, Cartoonize yourself online
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Scooped by
Ana Cristina Pratas
October 26, 2016 7:06 AM
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Microsoft's smash sandbox is expanding to more schools, and teachers claim real benefits.
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Scooped by
Ana Cristina Pratas
October 22, 2016 8:16 AM
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Government agencies have collections of data on census demographics to toilet locations, and everything in between.
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Scooped by
Ana Cristina Pratas
October 20, 2016 6:45 AM
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This post tries to pull together a couple of things I have been thinking about recently. The first was a post I saw on the 21st Centur
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Scooped by
Ana Cristina Pratas
October 16, 2016 2:34 AM
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Step 1: Think like a human.
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Scooped by
Ana Cristina Pratas
October 10, 2016 5:23 AM
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Education technology has a public relations problem. In a space where words carry wide currency, our choice of language matters.That’s why I’m troubled by Artificial Intelligence (AI). At a time when educators need assurances that digital innovations will work for them, the fundamental premise of th
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Scooped by
Ana Cristina Pratas
April 6, 2017 1:52 PM
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Designing accessible, inclusive games poses challenges that developers don’t encounter in more conventional eLearning content. Some changes, when incorporated early in the development process, greatly enhance inclusivity at relatively low cost.
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Scooped by
Ana Cristina Pratas
April 6, 2017 10:58 AM
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a half-true story about half-truths
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Scooped by
Ana Cristina Pratas
March 6, 2017 11:38 AM
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Scooped by
Ana Cristina Pratas
January 4, 2017 3:14 PM
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Scooped by
Ana Cristina Pratas
November 30, 2016 7:26 AM
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eLearn Magazine is a leading source of high-quality information on the uses of online learning and training strategies in a variety of contexts for K-12, higher education, and the corporate workforce.eLearn Magazine presents new technologies and approaches for creating, delivering, and supporting online instruction and workplace performance.
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Scooped by
Ana Cristina Pratas
November 21, 2016 8:31 AM
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Poptropica, a virtual world for kids to travel, play games, compete in head-to-head competition, and communicate safely. Kids can also read books, comics, and see movie clips while they play.
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Scooped by
Ana Cristina Pratas
November 4, 2016 4:37 AM
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The more you play test, the more likely you are to find opportunities for improvement.
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Scooped by
Ana Cristina Pratas
October 26, 2016 5:10 PM
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Gamification gets its fair share of skepticism regarding its potential to impact employee learning and performance. But experience has shown that when applied effectively, gamification has the power to significantly improve employee engagement and business outcomes. Here are some responses to the most common objections!
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Scooped by
Ana Cristina Pratas
October 25, 2016 4:14 AM
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Last week I was groped in virtual reality — did you know that could happen? I didn’t, but now I’m all the wiser.
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Scooped by
Ana Cristina Pratas
October 20, 2016 6:46 AM
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Habitica is a free habit building and productivity app that treats your real life like a game. With in-game rewards and punishments to motivate you and a strong social network to inspire you, Habitica can help you achieve your goals to become healthy, hard-working, and happy.
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Scooped by
Ana Cristina Pratas
October 19, 2016 6:55 AM
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How virtual reality could help make online classes better.
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Scooped by
Ana Cristina Pratas
October 15, 2016 4:56 AM
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A team of technology experts at the University of Maryland see an endless horizon of opportunities in education through virtual reality applications.
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