We have been talking about robots and artificial intelligence forever, or so it sometimes seems. Images of smart machinery have inhabited our thinking an
by Lindsay Clandfield I was first pointed to this amazing cooperative and communicative video game by a colleague of mine on Facebook who was raving about playing it with some friends at a party. “You have to defuse a bomb, together!” was all I could remember before I was clicking away and searching it out.…
[Version 2 - as I rushed the initial post and have added some headings to break it down] Introduction The latest craze - sayeth the media - Pokémon Go! has got people out and about. Some apparently unaware of their surroundings and having injuries while others are just of having fun, discovering why ARGs are…
"What are the key things teachers can observe and learn from this?
Multimodal connectedness is associated with bridging and bonding social capital Playing with existing offline friends is associated with bonding social capital. Playing with offline and online friends is associated with bridging social capital. Multimodal connectedness moderated the relationships between co-players and social capital"
What makes Pokemon GO dangerous is that players become oblivious to their surroundings. Common sense is not enough, you also have to plan ahead. We show you three options to enjoy the game safely.
La realidad virtual es sin duda una de estas tecnologías que va a revolucionar el mundo del mañana. Por el momento, lo más importante para esta industria es hacerla asequible y sostenible, pues los costos de desarrollar escenarios con muy alta definición y realismo son muy elevados. Pero hoy todos están detrás de encontrar el modelo de negocio que masifique su uso.
The hype has some colleges wondering if now is the right time to jump in. High costs and development issues suggest the technology is still years away from making a difference.
As you can probably tell, I tend to be into how to use digital tools in my teaching. I'm also interested in how to teach in online/virtual environments. I teach in a masters program that is hybrid. This means that about 50% of the time we meet face to face and 50% of the time…
I'm always surprised when someone makes a sweeping declaration such as "No one's using virtual reality in the workplace". I heard this very statement recently at an e-learning conference. Yep, an e-learning conference. Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it…
Saying Pokemon Go is fun - is like saying jogging uses energy. Most people, including me, are pro-fun and play. In this post, I want to look at why you shouldn't re-subscribe to the 'addiction' debate about video games, simply because this game has become VERY popular in a few weeks - and I'll set…
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.
There is a program that makes game development incredibly easy for even those with absolutely no experience in designing video games. It's called Buildbox. Here's why you should try it.
When you design and consider gaming elements, do you consider gameful design? Do you wonder about the learner, the impact of the training experience, and consider how to improve your learners’ lives?
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