Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
October 30, 2019 11:26 AM
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Technical & Human Problems With Anthropomorphism & Technopomorphism

Anthropomorphism is the attribution of human traits, emotions, and intentions to non-human entities (OED). It has been used in storytelling from Aesop to Zootopia, and people debate its impact on…
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Scooped by Ana Cristina Pratas
October 29, 2019 3:00 AM
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Avatars: Are we ready for our digital twins?

Avatars: Are we ready for our digital twins? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
When we think of avatars, we imagine a blue film character. But now they're being used very differently.
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Scooped by Ana Cristina Pratas
October 2, 2019 4:39 AM
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Steam Community :: Engare

Steam Community :: Engare | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Engare
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Scooped by Ana Cristina Pratas
September 3, 2019 9:05 AM
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The fight against toxic gamer culture has moved to the classroom

The fight against toxic gamer culture has moved to the classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In the five years following Gamergate, sites like YouTube, Reddit, and Twitter shifted the power dynamics between student and teacher. The harassment-campaign-turned-online-culture-war paved the way for how abusers coordinate and systematically target victims. Online harassment has moved from the web and into real life.
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Scooped by Ana Cristina Pratas
August 21, 2019 6:04 AM
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Playing for the Planet: How Video Games Can Deliver for People and The Environment

Playing for the Planet: How Video Games Can Deliver for People and The Environment | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? We’ve summarised recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted seven recommendations to provoke new thinking, new collaborations, new games and real-world impact. This study presents a vision of how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’. With thanks to E-Line Media (NeveraloneGame), Internet of Elephants (SafariCentral), FGOL and Ocean
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Scooped by Ana Cristina Pratas
December 14, 2018 10:08 AM
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Mixed Reality 

Ana Cristina Pratas's insight:
What is Mixed Reality?
"At the intersection of virtual and physical realities is an emerging environment known as mixed reality (MR), where digital and physical objects co-exist. This hybrid space integrates virtual technologies into the real world so that viewers cannot distinguish where one world begins and the other ends. The virtual aspect of MR comes from the use of devices equipped with 3D viewing technology that seamlessly layers digital objects onto the real world. Another major component of MR is the integration of augmented reality (AR), which is the layering of information over 3D space. A key characteristic of AR is its ability to respond to user input, which confers significant potential for learning and assessment; learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Holographic devices are also being used to create mixed reality environments, as their video displays project 3D images into a physical space. While lagging behind other virtual worlds, mixed reality is gradually making its way into the consumer market. In 2014, Michael Jackson was re-embodied in holographic form and debuted at the Billboard Music Awards, where his holograph performed on stage with live, choreographed dancers."
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Scooped by Ana Cristina Pratas
December 14, 2018 10:05 AM
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What really is the difference between AR / MR / VR / XR ?

What really is the difference between AR / MR / VR / XR ? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Nowadays, new and emerging technology has nurtured an attachment to acronyms, and virtual reality (VR) as well as augmented reality (AR), mixed reality (MR) and extended reality (XR) are not…
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Scooped by Ana Cristina Pratas
November 27, 2018 4:59 AM
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How Virtual Reality Will Change How We Learn –

How Virtual Reality Will Change How We Learn – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
By Lee Brighton, CSO Virtro EntertainmentEducation has always evolved in line with technological advances, from teaching originally delivered by parents and their small social groups, to literature…
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Scooped by Ana Cristina Pratas
November 20, 2018 1:34 PM
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Is Artificial Intelligence Dangerous? 6 AI Risks Everyone Should Know About

Is Artificial Intelligence Dangerous? 6 AI Risks Everyone Should Know About | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Discussions about AI often focus on its positive impacts for society while disregarding the more difficult and less-popular idea that AI could also potentially be dangerous. Just like any powerful tool, AI can be used for good and bad. Here are a few AI risks everyone should know about.
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Scooped by Ana Cristina Pratas
November 4, 2018 3:17 PM
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'Hologram' lecturers to teach students at Imperial College London

'Hologram' lecturers to teach students at Imperial College London | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A UK university is to become the first to regularly use hologram-like technology to host guest speakers.
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Scooped by Ana Cristina Pratas
October 31, 2018 3:30 AM
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The Blurring of Humans and Robots

The Blurring of Humans and Robots | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Max Aguilera-Hellweg explores what makes us human by travelling across the globe to take portraits of android, humanoid and geminoid robots.
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Scooped by Ana Cristina Pratas
October 30, 2018 3:52 AM
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New MIT Headset Can 'Hear' Your Thoughts and Respond

New MIT Headset Can 'Hear' Your Thoughts and Respond | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
MIT's AlterEgo allows you to control a computer and ask it questions without ever uttering one word. It could mean profound changes on how we communicate.
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Scooped by Ana Cristina Pratas
October 29, 2018 10:22 AM
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Glimpse: Truly Useful Augmented Reality is Coming. We’re Not Ready. –

Glimpse: Truly Useful Augmented Reality is Coming. We’re Not Ready. – | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
As companies work to get augmented reality out of the realm of science fiction, they'll need ground rules for how we should be able to use it.
ElyesShelby's curator insight, October 31, 2018 12:50 PM
As companies work to get augmented reality out of the realm of science fiction, they'll need ground rules for how we should be able to use it
Scooped by Ana Cristina Pratas
October 30, 2019 11:26 AM
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Which Is English? | Test your knowledge ...

Which Is English? | Test your knowledge ... | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Out of two English phrases, can you choose the one that is most natural or correct to a native speaker? See how well you score!
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Scooped by Ana Cristina Pratas
October 3, 2019 2:08 AM
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Learn English Through Video Games

Learn English Through Video Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Everything you need to learn English through video games: dozens of in-game video clips w, best games and gamers, listening & speaking practice, etc.
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Scooped by Ana Cristina Pratas
September 30, 2019 8:34 AM
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The Blood Typing Game - about blood groups, blood typing and blood transfusions

The Blood Typing Game - about blood groups, blood typing and blood transfusions | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
_gaming_page_, Tutorial, blood, type, typing, bloodtyping, serology, group, transfusion, human, antibody, antigen, Immune response, immune system, achievements, missions, Karl Landsteiner, Nobel Prize in Physiology or Medicine, Nobel, Prizes, Laureate, winner, educational, game, school, A Rh-, A Rh+, B Rh-, B Rh+, AB Rh-, AB RH+, O Rh-, O Rh+, 0 Rh-, 0 Rh+, negative, positive, Rh+, Rh-, A, B, 0, O, Rh, Rhesus, AB0, ABO, Rh, Rhesus, system, red blood cell, agglutination, universal donor, universal receiver, rh factor, red blood cells, plasma, ABO, AB0, universal donor, universal receiver, agglutination, agglutinate, clump
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Scooped by Ana Cristina Pratas
August 21, 2019 6:05 AM
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Playing for the Planet: How Video Games Can Deliver for People and The Environment on

How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent?…
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Scooped by Ana Cristina Pratas
April 23, 2019 8:51 AM
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The Future of Augmented Reality & Blockchain Technology «

The Future of Augmented Reality & Blockchain Technology « | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
If there is a major blind spot in the AR space in 2019, it's the impact that blockchain technology will eventually have on the software distributed in AR clouds. For the uninitiated, the quickest way to describe blockchain technology is as a method of assigning unique attributes to digital assets using cryptography, and those assets are distributed on a (usually) decentralized, (usually) public ledger (database) called a blockchain.
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Scooped by Ana Cristina Pratas
December 14, 2018 10:07 AM
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Virtual Reality 

Ana Cristina Pratas's insight:

What is Virtual Reality?

 

"Virtual reality (VR) refers to computer-generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences. VR has also spurred the evolution of 3D video technology, which uses dual imagery so that objects on the screen appear three dimensional and replicate real-world objects and places. At a basic level, this technology takes the form of 3D images that users interact with and control via mouse and keyboardMore sophisticated applications of virtual reality allow users to more authentically feel the objects in these displays through gesture-based and haptic devices, which provide tactile information through force feedback. Initially, VR was used for military training, but as costs for the devices have steadily decreased, education institutions have begun leveraging the technology to foster immersive learning experiences. Thanks to advances in graphics hardware, CAD software, and 3D displays, virtual reality is becoming more mainstream, especially in the realm of video games. In March 2016, Oculus VR began selling Oculus Rift, a head-mounted display for gameplay to make the game environments and actions more lifelike, on the consumer market. As both games and natural user interfaces are finding applications in classrooms, the addition of virtual reality makes learning simulations more authentic for students."
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Scooped by Ana Cristina Pratas
December 14, 2018 10:02 AM
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“7 Things You Should Know About Augmented Reality, Virtual Reality, and Mixed Reality,”

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Scooped by Ana Cristina Pratas
November 21, 2018 5:18 AM
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What Does VR Have to Do With Online Education?

What Does VR Have to Do With Online Education? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Does virtual reality have applications for online education, or is it just another gimmick? Virtual reality isn’t so much a new buzz word in the world of online education as a long-held science fiction dream that is rapidly coming to life. There is something unquestionably exciting about the prospect of an immersive, interactive environment that…
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Scooped by Ana Cristina Pratas
November 7, 2018 3:09 PM
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What Robots Can Teach Us About Being Human 

Over the next few months, Michelle R. Weise will be devoting her column to explaining one small thing about the future of work. Here’s the first of he
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Scooped by Ana Cristina Pratas
October 31, 2018 4:17 AM
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 VirtualiTeach

 VirtualiTeach | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
VirtualiTeach shares ideas for harnessing augmented and virtual reality in education. It is also the home for the innovative CPDinVR events.
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Scooped by Ana Cristina Pratas
October 30, 2018 4:04 AM
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Trick or Treat: 5 Spine-Tingling Tech Trends – Infographic

Trick or Treat: 5 Spine-Tingling Tech Trends – Infographic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
October 30, 2018 3:50 AM
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Here's How a Virtual Influencer like Lil Miquela Is Made in 48 Hours

Here's How a Virtual Influencer like Lil Miquela Is Made in 48 Hours | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
'The Cut' creates their own version of popular AI influencer, Lil Miquela by tapping their own in-house motion graphic artist. Watch how they did it here.
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