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Scooped by
Peter Mellow
June 16, 2020 5:54 PM
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There are more than 101 ways to immerse yourself in a foreign place, without having to leave your living room.
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Scooped by
Peter Mellow
June 11, 2020 7:04 PM
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Sharing a virtual reality (VR) headset with complete strangers is a sanitation nightmare in the world o
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Scooped by
Kim Flintoff
June 2, 2020 1:25 AM
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Hollywood wants to get back to work but with the threat of COVID-19 unabated, producers are turning to virtual filmmaking to complete shoots
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Scooped by
Kim Flintoff
May 12, 2020 9:59 PM
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Andrew Guo, an undergraduate major in mathematics at the University of Pennsylvania, made headlines earlier this month for his effort in building
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Scooped by
Peter Mellow
May 9, 2020 11:05 PM
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Smaller galleries are getting into virtual tours as a way to keep local art communities going.
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Scooped by
Peter Mellow
May 1, 2020 5:28 PM
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Virtual escapism is perfect for a pandemic, but V.R. still seems far from a mainstream technology.
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Scooped by
Kim Flintoff
April 26, 2020 6:21 AM
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WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR, where we all use Unity and Unreal Engine. Mozilla, that is doing a lot for the immersive web, has so decided to develop a WebXR exporter for Unity, to let all Unity developers create WebXR experiences with the tool they already know well. This project dates from 2 years ago, but recently the WebXR plugin has been improved and updated.**
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Scooped by
Kim Flintoff
April 21, 2020 7:35 PM
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A Nordic company has introduced a virtual reality collaboration platform. Glue Collaboration's software by the same name facilitates virtual environments where remote participants can come together to learn, share, plan and create as if they were in the same physical space.
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Scooped by
Kim Flintoff
April 8, 2020 4:46 AM
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Book Description
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book’s original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.
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Scooped by
Kim Flintoff
March 31, 2020 7:48 PM
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Scripting the Future
Why communicate using flat 2D tools when we live in 3D?
Imagine & Invent Spend as long as you like designing a virtual world. Consider visual, audio and haptic experiences.
Plan & Collaborate Connect with other SpaceDraft users and developers to test your concept prior to production.
Share & Distribute Share your blueprint for virtual space and save the pain of building something that is too late to change.
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Scooped by
Kim Flintoff
March 29, 2020 9:02 PM
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Seeing as nobody's going outside at the moment, it would be pretty great to have an entire version of Earth to explore in a video game, right? Enter PippenFTS, a YouTuber who claims to have made a 1:1 scale version of the Earth in Minecraft for the very first time. It's been made possible through the use of two mods, Terra 1-to-1 and Cubic Chunks. As explained by PippenFTS, Minecraft normally has a height limit of 255m, which would have made full-scale Earth terrain impossible. Using Cubic Chunks "changes the shape of Minecraft chunks to 16x16x16 cube, giving you infinite build depth in both vertical directions". "With the Cubic Chunks mod breaking Minecraft's vertical limitations, we can now experience the Earth in Minecraft, just as it is, with no downscaling of any kind." The next stage is applying the Terra 1-1 mod, which takes information from geographical data archives (such as Google Maps) and converts it into Minecraft blocks. The video shows a number of vast landmarks realised in Minecraft, such as Mount Everest, the Grand Canyon, and Half Dome from Yosemite National Park in the US.
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Scooped by
Peter Mellow
March 9, 2020 4:31 PM
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Graduates at Purdue University Global recently had the option to participate in their commencement ceremonies virtually, thanks to a pilot program using virtual reality to provide an immersive remote experience of the event.
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Scooped by
Peter Mellow
February 19, 2020 6:17 PM
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2020 Educators in VR International Summit February 17-22, 2020 The 2020 Educators in VR International Summit is a free, open-to-the public, virtual event lasting 6 days (over 150 round-the-clock hours) with a diverse range of over 150 speakers and presentations covering: Down to The Basics of VR/AR/XR/MR Research into Spatial Technologies in Education Corporate Uses…
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According to educator Steven Sato, virtual reality in education can create equitable learning experiences and provide increased opportunity, knowledge, and inspiration to students.
Via EDTECH@UTRGV, Kristi Newgarden
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Scooped by
Peter Mellow
June 10, 2020 7:09 PM
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Spending too long wearing a virtual reality headset could have implications for vision, doctor warns.
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Scooped by
Kim Flintoff
May 14, 2020 7:44 PM
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The Unreal Engine 5 tech demo on PS5 wasn’t the only news Epic Games revealed today. The company also announced a change to the pricing structure of Unreal Engine which waives royalties on the first $1 million of project revenue, as well as the launch of Epic Online Services, a free suite of tools to …
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Scooped by
Kim Flintoff
May 12, 2020 9:58 PM
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A new virtual reality device from a team of Carnegie Mellon University researchers allows users to "feel" virtual walls and objects.
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Scooped by
Kim Flintoff
May 5, 2020 4:22 AM
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It’s one of the most under-appreciated science fiction films of the past decade, but Luc Besson’s Valerian and the City of a Thousand Planets (also the most expensive independent film ever made) subtly depicts a compelling vision for the way tools like augmented and virtual reality devices may intersect with the future of online shopping. virtual reality V-Ket 4 Aaron Image Credit: Aaron Frank The scene takes place in Big Market, a massive inter-dimensional marketplace consisting of more than a million shops. In reality, it’s located in a giant empty desert, but it can be accessed by visiting shoppers through their head-worn AR glasses. Take a look for yourself.
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Rescooped by
Peter Mellow
from Hospitals and Healthcare
April 28, 2020 9:39 PM
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Between 1972 and 1981 Roger Ulrich investigated the records of 46 patients recovering from gallbladder surgery. Patients’ rooms on one side of the hospital looked out onto deciduous trees. The others looked out onto a brick wall. Ulrich, who believed his view of a pine tree aided in his recovery from kidney disease as a teenager, wanted to find out whether those with natural scenery might enjoy greater restorative benefits than those without. The results spoke for themselves — and went on to influence a generation of nature research. Patients with the tree view enjoyed shorter postoperative stays, had fewer negative evaluative comments from nurses, took fewer moderate and strong analgesic doses, and had slightly lower scores for minor post-surgical complications. Even from a distance, the earth’s flora impacted the patients profoundly. Small, tranquil moments like wind rustling through trees; Panoramas only accessible from mountaintops; Fewer of us are experiencing such events than ever before. But as it turns out, taking a forest bath in a nature-rich title such as Red Dead Redemption 2 might just stimulate our brains in similar ways. According to scientific researchers across the world, virtual nature could provide psychological and physiological benefits comparable to the real thing.
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Scooped by
Peter Mellow
April 23, 2020 8:47 PM
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Virtual and augmented reality field trips can help to optimize learning for students who are unable to attend in the real world.
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Scooped by
Kim Flintoff
April 21, 2020 7:32 PM
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Over the next two months, Kosovo's University for Business and Technology will be using the EON Reality platform to create 20,000 augmented/virtual reality lessons across a variety of subjects.
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Scooped by
Kim Flintoff
April 2, 2020 7:40 PM
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"Our brain’s inability to deal with issues we deem too far into the future is one of the reasons why scientists say people are not addressing climate change faster — some don’t even think it’s real. Turns out, talking about a nondescript threat does not trigger the inherent flight or fight response necessary to take action. Rather, many environmentalists believe showing the scenarios is most effective.
That’s what Xennial Digital is doing for K-12 education through a spatial computing experience on Magic Leap. The extended reality (XR) company was selected for Magic Leap’s Independent Creator Program (ICP), which supports cutting edge development. Xennial began working in the education space a few years ago when the U.S. Department of Education opened a challenge to propose transformative educational solutions.
Their climate change application available on Magic Leap World presents different scientific predictions — from optimistic to nightmare — across five key data points: ice fraction, precipitation, air temperature, ocean temperature and sea level rise."
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Scooped by
Kim Flintoff
March 31, 2020 7:41 PM
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VORTALS is the world's only completely learning experience platform designed to increase engagement and improve educational outcomes.
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Scooped by
Peter Mellow
March 9, 2020 4:32 PM
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Virtual reality let me experience firing a man. How termination simulations — and other VR experiences — are being used for corporate "soft skills" trainings.
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Scooped by
Peter Mellow
February 28, 2020 1:53 PM
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With the help of virtual reality, missing out on seeing a sold-out concert may be a thing of the past.
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