Second Life is an open-ended online world. Users design their own surroundings, and create avatars as their characters to work there. The avatars can interact with each other; they can cooperate towards a common goal, or make business deals with each other, or sabotage each other. Second Life can facilitate some interesting experiments that might not be possible in real life.
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Scooped by
Peter Mellow
onto Augmented, Alternate and Virtual Realities in Education May 21, 2012 12:53 AM
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