An experience as an avatar can change a person’s real life perceptions. In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people.
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Rescooped by
Peter Mellow
from Gamification, education and our children
onto Augmented, Alternate and Virtual Realities in Education May 13, 2012 8:40 PM
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