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Rescooped by
Jim Lerman
from Digital Delights for Learners
July 20, 2016 12:45 AM
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Rosemary Tyrrell, Ed.D.'s curator insight,
June 21, 2016 12:56 PM
Some excellent resources here for any subject that incorporates writing. I prefer Zotero to citation machine, though.
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Over the next several weeks I will blog some practical suggestions for things you might try if you want to move from a traditional classroom to a more egalitarian, student-centered pedagogy. I will post these as I write them to the Futures Initiative Group on HASTAC where you can leave comments or ask questions. No way are these all my ideas! I've learned so many of these things from other people on the HASTAC network and everywhere else over the years. This is a compendium. Please keep adding to it! Add your own ideas to the Comments below or to the Google Doc: https://docs.google.com/document/d/18E3fZ0Ou9pP8Ngic9um3-VSblUDOL4Umcxa9...
Jim Lerman's insight:
This is aimed at a university-level teaching audience and was first published in August 2015.
There are many tools for working collaboratively, and this post is a review of those tools. But we must point out, here at the start, that the specific tools you use for collaborative writing are less important than how you use them. We’ve used Google Docs extensively but have just as deftly passed notes back and forth with paper and pencil, our jumbled analog cursors co-habiting the space of an 8 ½ by 11 sheet of looseleaf paper. What’s at issue here is a way of thinking — a way of processing ideas — that’s altogether more vulnerable, letting a virtual flurry of cursors inside our own thinking and writing processes.
Jim Lerman's insight:
Published in 2014. Well written and thoughtful. Of course there is more recent information and some of can be found in Scrivener's Trappings. Gingko looks terrific, check it out on the list.
Clearly this game has struck a chord with players, but how does it work? The game sends people around to public locations in search of virtual treasure. Based on the 1990’s Pokémon video games and built using technology similar to a game called Ingress, Pokémon GO uses virtual reality technology along with a mobile device’s GPS and camera to bring Pokémon to the player’s real-world surroundings. Players can find “wild Pokémon” on an in-app map. As they approach the designated location, their device will buzz. At this point, the Pokémon character appears superimposed on a real-time image of the location; players can catch it by throwing a Poké Ball. Though this may sound easy, the difficulty varies by Pokémon to keep players engaged. Once a Pokémon is captured, it is added to the player’s Pokédex.
Jim Lerman's insight:
For the uninitiated, not just librarians, how Pokemon Go works.
Scientists at the Computational Story Laboratory have identified the six emotional arcs that form the building blocks of all stories.
Jim Lerman's insight:
This research throws important light on the study of storytelling. If you are into the topic, this article (and the linked paper) are must reading!
Jim Lerman's curator insight,
July 15, 2016 7:34 PM
This research throws important light on the study of storytelling. If you are into the topic, this article (and the linked paper) are must reading!
If there's one topic that writers can be counted on to tackle at least once in their working lives, it's writing itself. A good thing too, especially for all those aspiring writers out there looking for a little bit of guidance.
Historians of television news often cite the 1991 Gulf War as the breakthrough moment for cable — a conflict that proved there was a market for round-the-clock coverage of the sort that CNN was offering. For most humans, last week’s police shootings, the subsequent protests and the mass assassination of police officers in Dallas were a tragic commentary on modern American race relations. But for that subspecies of humans known as television executives, the events might also have functioned as an alarming peek at a radically altered future.
Connected classrooms can reach beyond physical barriers to create conversations with people from other classrooms, cultures, and communities. Social media provides venues for students to share their stories both within and beyond the classroom. It also grants opportunities for them to hear stories from beyond their school. Finally, being connected helps students recognize the power of personal voice.
This evening, I was interviewed about how to teach writing by an East Carolina University student, Mikel Peterson. I've written the questions from Mikel below, along with my answers.
I believe the true beauty of a blog isn’t just that it provides students with an opportunity to write, but that it also provides students with an opportunity to demonstrate proficiency when it comes to a whole host of other 21st Century skills, including collaboration, creativity, tech and media, research, public speaking, and publishing, among others.
Digital portfolios are gaining ground. They can be edited continuously, they follow students from grade to grade, and they are easier than ever to create and maintain. Google Sites can get students started with building electronic portfolios. It’s free to anyone with a Google account, and the built-in tools make it easy for students to use content directly from their Google Drive with just a click of a button.
The three most popular articles I've ever written have some things in common in how I came up with the ideas for them.
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Here is a great list of useful videos for helping you in your continuing quest of teaching Media Fluency to your digital students. Via Ana Cristina Pratas, Jim Lerman
Louise Robinson-Lay's curator insight,
July 30, 2016 4:47 AM
So much here that is great to use in the classroom if we want students to be critical users rather than uncritical end users.
Langwitches, The Magic of Learning. Via Ana Cristina Pratas
We're very proud to be posting the first draft of our book Structuring Equality: A Handbook to Student-Centered Learning and Teaching Practices by the Graduate Center Learning Collective.
Jim Lerman's insight:
This is Pokemon Go's official info page.
In this first post, I’ll share some preliminary results about video usage, obtained from initial analyses of a few edX math and science courses. Unsurprisingly, students engaged more with shorter videos. Traditional in-person lectures usually last an hour, but students have much shorter attention spans when watching educational videos online. Via Maggie Rouman, Jim Lerman
Jim Lerman's insight:
There have been a number of studies I've come across that have come to this same conclusion that 6 minutes is the optimal length for student engagement with an educational video. Yet, educators' urge to "cover the material" seems to get in the way of keeping videos to this level of conciseness. Six minutes guys!!
Maggie Rouman's curator insight,
July 4, 2016 1:36 AM
How long should educational videos be? Research says not longer than 6 minutes. Find out more here.
Jim Lerman's curator insight,
July 16, 2016 3:43 PM
There have been a number of studies I've come across that have come to this same conclusion that 6 minutes is the optimal length for student engagement with an educational video. Yet, educators' urge to "cover the material" seems to get in the way of keeping videos to this level of conciseness. Six minutes guys!!
Jim Lerman's curator insight,
July 16, 2016 3:44 PM
There have been a number of studies I've come across that have come to this same conclusion that 6 minutes is the optimal length for student engagement with an educational video. Yet, educators' urge to "cover the material" seems to get in the way of keeping videos to this level of conciseness. Six minutes guys!!
From writing down your experiences to reframing your perspective, myriad techniques can help you transcend painful setbacks and reshape your own story.
As you age, you’ll notice that time is the weirdest thing in the world, that surprises are relentless, and that getting older is not a stroll but an ambush. Via Lynnette Van Dyke
One category of technology tools that is often purposefully avoided as an instructional asset is social media. What can hardly be avoided, however, is the way that functionality that is common in mass social media applications has influenced other types of software applications.
From
ideafm
Before you eat, you set the table. Before you sell fruit, you create a beautiful display. If you want something to be special, then you have to create the right mood. Before you start your innovation project, your 20time, your Idea Farming, you are going to watch this video. BEFORE you watch the video have students take out paper and pen so that you don’t ruin the mood after the video with five minutes of students searching for paper. Via Jim Lerman
Jim Lerman's insight:
Great idea!
Phraseum is social, so you can share phrases and phrasebooks with anyone else on the site and follow other people if you like the kinds of things they are saving and sharing. You can also click on any of the tags on your phrase to find other related words or phrases which have been saved by other users and add those to your own collection.Click here to edit the content Via Nik Peachey, Jim Lerman
António Leça Domingues's curator insight,
July 8, 2016 3:38 AM
Aplicação para partilha de frases e citações.
The whole class writing evaluation letter, true to its name, substitutes for providing feedback on every student paper in a class set. The purpose of an evaluation letter is to provide both an over-arching and granular sense of how well the class has performed on their essays. Importantly, the letter re-contextualizes the prompt and summarizes the multiple approaches that students took to satisfying expectations and meeting the criteria. In addition, the evaluation letter suggests ways in which essays generally came up short, why the instructor thinks that is, and what rethinking and revising strategies might be used to improve them. Finally, the letter should serve as model of rhetoric that is skillful and thoughtful, and that also leaves the student with useful examples, insightful ideas, and inspiration to revise and edit.
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