shropshirelive.com (press release)Simulation suite continues JDP's surge into the healthcare sectorshropshirelive.com (press release)Involvement in a state-of-the-art stimulation suite at the Royal Free Hospital in London is the latest in a long...
"Canon this week announced a new augmented reality system—headset and software. The new system is to allow virtual prototypes to replace physical ones. Three-dimensional computer generated images can instantly change based on the user’s movements. The Mixed Reality (MR) System is being initially promoted as an industrial design tool where, for example, the head-set-wearing user gets to see a computer-generated image of a car on a set of real tires, all in realtime. Two video cameras inside the head-mounted display (HMD), each in front of right and left eyes, capture the real-world video which is sent to a connected computer, processing the merge between real and virtual."
KF: As the article reports, while the system is originally created for use in assembly line production it has the potential to be repurposed for medical training. Staying abreast of emerging possibilities and new technologies seems to be a no-brainer for any contemporary health education organisations.
In the training of healthcare professionals, one of the advantages of communication training with simulated patients (SPs) is the SP's ability to provide direct feedback to students after a simulated clinical encounter.
"Analysis of quantitative and qualitative data from the attitudinal survey determined students perceived the use of a 3D virtual environment for role-playing as an effective method to develop their mental health interviewing and diagnosis counseling skills. Students felt the 3D virtual environment was realistic, interactive, fun, and engaging. In addition, students felt the environment improved collaboration, communication, and cooperation among students. The findings of this study have implications for future educational practice as counselor instructors in both traditional and distance education courses seek to find better methods to assist their students in developing their skills."
Computer-based clinical simulations are a powerful teaching and learning tool because of their ability to expand healthcare students' clinical experience by providing practice-based learning. Despite the benefits of traditional computer-based clinical simulations, there are significant issues that arise when incorporating them into a flexible, co-operative and collaborative learning environment.
Teaching hospitals the world over face increasing difficulties in sourcing real patients who exhibit every conceivable ailment which medical students need to learn to diagnose and treat. An e-learning approach using ...
The hapTEL project has designed, developed and evaluated haptic and synthetic devices for use by a range of dental students and professionals to enhance the quality of their learning. More information about the project including publications and videos can be found on the project website.
ST. LOUIS, Missouri and SARASOTA, Florida, June 19, 2012 /PRNewswire/ -- Turn-key solution fully programmed to be the easiest and most effective way to integrate simulation into the nursing curriculum Elsevier a world-leading provider of...
Received 08 February 2012 | Accepted 21 May 2012 | Published21 June 2012
We have developed a novel experimental platform, referred to as a substitutional reality (SR) system, for studying the conviction of the perception of live reality and related metacognitive functions.
Machinima Podcast by the ARCH Network: http://www.archvirtual.com Second Life Tour led project : Scott Diener, Ph.D. Associate Director, IT Services Academic...
The Table fosters dynamic, interactive learning environments. The full body, life-size form factor allows for easy integration into small group learning programs. Students and instructors can easily stand around the Table, view images together and collectively determine diagnoses. With the Table simulating a patient table, the similarity to traditional medical and anatomical teaching methods makes for an easy adoption into an existing course without significant changes to the curriculum or design of the classroom.
This is part of a workshop I ran with Dr Deborah Davis on Second Life and midwifery education at the Australian College of Midwives conference, Adelaide, Septem...
Simulation-based medical education enables knowledge, skills and attitudes to be acquired for all healthcare professionals in a safe, educationally orientated and efficient manner. Procedure-based skills, communication, leadership and team working can be learnt, be measured and have the potential to be used as a mode of certification to become an independent practitioner.
Results
Simulation-based training initially began with life-like manikins and now encompasses an entire range of systems, from synthetic models through to high fidelity simulation suites. These models can also be used for training in new technologies, for the application of existing technologies to new environments and in prototype testing. The level of simulation must be appropriate to the learners’ needs and can range from focused tuition to mass trauma scenarios. The development of simulation centres is a global phenomenon which should be encouraged, although the facilities should be used within appropriate curricula that are methodologically sound and cost-effective.
Discussion
A review of current techniques reveals that simulation can successfully promote the competencies of medical expert, communicator and collaborator. Further work is required to develop the exact role of simulation as a training mechanism for scholarly skills, professionalism, management and health advocacy.
Standardized patient (SP) performances are staged clinical encounters between health-professional students and people who specialize in role-playing the part of patients. Such performances have in recent years become increasingly central to the teaching and assessment of clinical skills in U.S. medical schools. SP performances are valued for being both "real" (in that they involve interaction with a real person, unlike written examinations) and "not real" (in that the SP does not actually suffer from the condition portrayed, unlike an actual patient). This article considers how people involved in creating SP performances reconcile a moral commitment to avoid suffering (to keep it "not real"), with an aesthetic commitment to realistically portray it (to keep it "real").
Simulations are well known in education, including health professional education. Traditionally simulations have included role plays and demonstration rooms where skills can be practiced and more recently high-fidelity mannequins have lifted the level of simulation. The use of the Internet has allowed synchronous learning that permits sharing experiences and social interactivity. One specific option that has emerged which has the potential to transform health professional clinical education is the use of multi-user virtual environments for simulated learning. A pilot using Second Life, a web-based virtual environment, to teach haemorrhage management to undergraduate nurses is described. Findings include that with pre-simulation preparation student learning occurs. However, the greatest barrier to continued use of a multi-user virtual environment is the need for equal internet speed for all participants to support the participants’ interaction.
Michelle Honey and Kelley Connor. "Transforming Learning: Using a Multi-User Virtual Environment for Simulation" 9th Annual Health Informatics New Zealand Conference. Wellington, NZ. Nov. 2010. Available at: http://works.bepress.com/kelley_connor/5
Second Life (SL) is a multi-user virtual environment (MUVE) using 3-D modeling to replicate real world settings and experiences. However, little is known of the extent to which nursing education is involved in SL activities. This study used four different search strategies to conduct a comprehensive review of print, blog, web and media sources. Twenty-nine unique nursing communities, groups or educational activities were identified.
The mission of the MedBiquitous Virtual Patients Working Group is to develop XML standards and Web services requirements to enable interoperability, accessibility and reusability of Web-based virtual patient learning content.
KF: A global working group. Several documents available via the page and a list fo participanting instituions and practitioners.
While most original virtual patient projects focused on Artificial Intelligence and its applications, today most of them are mostly sophisticated eLearning applications. For instance, our friends at the Karolinska Institute in ...
Online nursing degree programs offered by online education healthcare schools are increasingly using the virtual world of Second Life to train nurses through simulation exercises and interaction.
A report has come out about medical schools running in Second Life, where students can participate in a wide variety of simulations of real medical scenarios.
KF: A blog from Glasgow Caledonian University focussing on a range of projects leveraging Virtual Worlds for research, teaching and learning in the School of Health and Life Sciences.
TED Talks Onstage at TED2012, Jack Choi demonstrates a powerful tool for training medical students: a stretcher-sized multi-touch screen of the human body that lets you explore, dissect and understand the body's parts and systems.
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