"Analysis of quantitative and qualitative data from the attitudinal survey determined students perceived the use of a 3D virtual environment for role-playing as an effective method to develop their mental health interviewing and diagnosis counseling skills. Students felt the 3D virtual environment was realistic, interactive, fun, and engaging. In addition, students felt the environment improved collaboration, communication, and cooperation among students. The findings of this study have implications for future educational practice as counselor instructors in both traditional and distance education courses seek to find better methods to assist their students in developing their skills."
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Scooped by
Kim Flintoff
onto Simulation in Health Sciences Education July 1, 2012 11:21 PM
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