The Minecraft A Lilliputian medical science adventure map 'The Torso' was contributed by thecommonpeople. A map of the human body (torso) in minecraft...
Biologists at Princeton University have used 3-D printing technology to create a bionic ear capable of detecting frequencies one million times higher than the normal range of hearing.
Now officials want to expand the program. According to a $626,000 contractawarded Thursday to Atlanta-based company Virtually Better, Inc., phase three of the CDC’s plan calls for a virtual reality environment featuring from two to three dozen ”sights, sounds, smells or ideas.” (The notion of adding olfactory components to VR equipment has been kicking around for a while, and the CDC wants odors as varied as urine and garbage.) The agency also wants to be able to adjust the settings according to trainees’ experience levels. Disaster scenarios will be drawn straight from the Department of Homeland Security. With the training, the contract said, emergency workers will get a better “emotional vaccination,” and it might even help returning responders cope with post-traumatic stress disorder.
New virtual imaging technology could be used as part of therapy to help people get over social anxiety according to new research from the University of East Anglia (UEA).
Research published today investigated for the first time whether people with social anxiety could benefit from seeing themselves interacting in social situations via video capture.
[From TVNZ, where the story includes the 1:01 minute video mentioned. A 10:25 minute BBC News interview and discussion is available on YouTube, and links to stories about other recent labour simula...
Kim Flintoff's insight:
One way fo introducing the affective and kinaesthetic domains into otherwise routine learning...
Most studies involving video games and avatars have been connected with weight gain, but seeing our virtual selves could also melt pounds away -- if the avatar adopts the right healthy habits.
Inside our research labs, our medical relations teams, our trusted advisory boards, are truly charismatic people. Teachers who could help people become real advocates for their own health. Basically: the faculty of our first health MOOC.
The Stanford University School of Medicine and its affiliated hospitals are home to world pioneers of techniques, technologies and applications for immersive and simulation-based learning (ISL). Stanford currently has four internationally recognized simulation centers, The Immersive Learning Center in the LKSC, the Simulation Center at the VA Palo Alto Health Care System, TheCenter for Advanced Pediatric and Perinatal Education – CAPE, andThe Goodman Surgical Simulation Center (GSC) of the Department of Surgery. These Centers all operate world class simulation facilities to accommodate a wide variety of simulation modalities, standard patient exercises and part-task procedural training. In addition, CISL affliates run multiple in situ programs, bringing simulation equipment into patient care facilities (such as emergency rooms and nursing units) to train personnel on site.
[From MIT’s Technology Review] The Avatar Will See You Now Medical centers are testing new, friendly ways to reduce the need for office visits by extending their reach into patients’ homes. By Jess...
The OpenSimulator Community Conference is seeking speakers, presentations, and research papers for the inaugural annual conference event, scheduled for September 7 – 8, 2013. The conference will take place entirely within an OpenSimulator virtual world designed specifically for the event, and will feature six topic “tracks” to showcase community activities and projects.
A study guide to human anatomy, human physiology, anatomy and physiology, and human body systems. Included are many anatomy and physiology quizzes, tutorials, animations, and diagrams.
The USC Institute for Creative Technologies (ICT) is a leader in basic research and advanced technology development of virtual humans who think and behave li...
The last few days have seen a the release of several new erotic experiences for the Oculus Rift. Some are on the art side of the spectrum while others are just flat-out NSFW Oculus Rift pornography. Here’s a round-up of the latest.
While we do our best to report on this news without putting any NSFW content directly on our site and explicitly point out when we’re linking to NSFW content, please consider all links in this article NSFW just to be safe!
"Virtual reality therapies are increasingly proving successful in a number of settings. As the virtual reality platforms and interfaces improve, we will start to see more of the following:
"1. Reducing pain
Pain is partly psychological in nature, which means that distractions can help relieve pain. Listening to music, for example, is one distraction that’s able to help reduce pain. Virtual reality is another distraction that has proven to reduce pain substantially.
"One example is in the care of burn victims, who often have to suffer through a great deal of pain. The virtual reality game SnowWorld, for example, has been used to help children and wounded veterans reduce perceived pain, reduce need for anesthesia, and improve healing and mobility."
Itchy, odorous plaster casts could be banished to the realms of childhood memory thanks to a Kiwi design students's radical concept for a 3D-printed exoskeletal cast.
Jeroen Van den Bosch, CEO and Founder of Wicked Paradise, the world's first erotic virtual reality game, updates us on their latest progress.
Road to VR: What kind of reactions have you seen to the concept of the game?
Bosch: Well so far I only had positive reactions, and that really gives me extra energy and excitement for this project. One of the more unexpected comments I got was from the disabled community, where a caregiver said that these erotic VR experiences could be an amazing asset to help disabled people obtain a more exciting sex life.
VideoMedical education, from traditional medical school to the field training of paramedics, is about to fall under the influence of Google Glass. Today, high tech training simulation is mainstream.
Google Glass changes our vision of healthcare and shortens this distance between the patient and caregiver And it’s in that shortened distance and immediacy of response that awaits the potential opportunity to vastly improve care, and in the final analysis, save lives.
Social media has become such a normal part of everyday life that it's no surprise it has become a mental health tool too. But, just like any other encounter with mental health services, services offered via social media must have ethical guidelines.
If you are accessing mental health through social media as either a client or a practitioner, you should be aware of ethical standards that apply.
Most patients who enter the gym of the San Mateo Medical Center in California are there to work with physical therapists. But a few who had knee replacements are being coached by a digital avatar instead.
The avatar, Molly, interviews them in Spanish or English about the levels of pain they feel as a video guides them through exercises, while the 3-D cameras of a Kinect device measure their movements. Because it’s a pilot project, Paul Carlisle, the director of rehabilitation services, looks on. But the ultimate goal is for the routine to be done from a patient’s home.
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