We are moving from a world where we treat illnesses to one where we predict and prevent them, advised by mobile doctors in our pockets.
This new era of medicine is being driven by an explosion in health-related data from a growing range of public and private sources, analysed by increasingly powerful number-crunching computers.
Does a “relationship” still need actual people to provide sex and love?
Right about now some readers may be wondering about the future of humanity, thinking that if we’re all running around being sexual with avatars and robots and operating systems instead of each other, not much actual procreation will take place.
“The quality of the designs produced by the online EteRNA community is just amazing and far beyond what any of us anticipated when we began this project three years ago,” said Adrien Treiulle, an assistant professor of computer science and robotics at Carnegie Mellon, who leads the project with Rhiju Das, an assistant professor of biochemistry at Stanford, and Jeehyung Lee, a Ph.D. student in computer science at Carnegie Mellon.
This game has application in many areas of biological science. Through manipulation of the organisation of nucleotides of RNA you construct designs of folding that can assist with building knowledge of real world understanding of RNA folding.
There is a a tutorial phase that builds an understanding of the interface as well as introducing the known "rules" of RNA folding.
The game includes a badging and ranking system that allows players ot track progress agaist their own activity and in relation to others.
Nottingham, Notts (PRWEB UK) 26 November 2013 -- Phobia Free, Virtually Free Ltd’s unique and innovative app, which helps people cope with Arachnophobia, has been reviewed by NHS England to feature on its list of approved apps.
In 2005, artist Jennifer Kanary's sister-in-law committed suicide while suffering from a psychotic episode. This event led Jennifer to develop Labyrinth Psychotica, an experience designed to give people more insight into how it feels to suffer through psychosis.
Users are strapped into virtual reality gear and transported into the mind of a psychotic girl named Jamie. The whole experience lasts twelve minutes, during which 'normal' reality gets increasingly intertwined with Jamie's psychotic reality, making it more and more difficult to distinguish between what's real and what's not.
[From Stanford News] [Image: Participants in an experiment in Stanford's Virtual Human Interaction Lab used female avatars in sexualized or non-sexualized dress. Courtesy of Jeremy Bailenson] Sexua...
What does the assistive robot of the future look like? It depends.
A new study from the Georgia Institute of Technology finds that older and younger people have varying preferences about what they would want a personal robot to look like. And they change their minds based on what the robot is supposed to do.
I think this kind of tool can be really beneficial for creating flipped learning or video orientated learning as the speaker can guide learners to various learning resources on the web. They can also embed visual support for language learners such as text and images and even write over the video as though it were a whiteboard.
Flipping the class might not fit all learning delivery, but engaging the learners in meaningful interactive medium is likely to enhance learning through infused and immersive learning.
When you're a kid, everything seems huge. Teachers tower over you; playgrounds stretch on to infinity. Now, researchers have found a way to make grownups feel the same way. By placing volunteers in virtual reality, scientists are helping adults see the world through the eyes of a child.
Virtual reality is more than an illusion. To enter it, people put on full-body suits that track their movements and goggles that display an artificial world in which they have a virtual body. If their virtual and real movements sync up, their computer-generated bodies start to seem real. Previous research has shown that subjects begin to feel like their body has changed into the simulated figure, even if it is different from their own body; volunteers placed into the body of a teenage girl, for example, "felt it" when her mother slapped her computer-generated representation. But scientists did not know how this virtual body "ownership" affected people's perception of the world around them and whether this could help people relate with others unlike themselves.
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A community college in Cleveland, OH has just begun testing a new interactive 3D simulation intended to help its students learn how stress affects the body.
Aged care workers can now experience what it feels like to live with dementia at an Australian-first dementia learning centre that uses light, sound, colour, visual content and serious gaming technology to create a virtual reality.
The Perc Walkley Dementia Learning Centre is a key feature of Alzheimer’s Australia Vic’s new facility in Parkville, Melbourne, which was opened by Alzheimer’s Australia National President Ita Buttrose on Wednesday.
The training centre features doughnut shaped mood lighting, a 10 metre by two metre projection wall, an interactive touch screen and gesture-sensor technology.
Researchers Anne Friedlander and Corey Dysick spent 48 hours at the 14,000-foot summit of Pikes Peak to study the impact of high altitude on the body for a Stanford online course.
Presenters: Swee-Kin Loke, Phil Blyth and Judith Swan (University of Otago, New Zealand)
Virtual worlds are suitable environments to enact scenario-based learning (SBL). The Otago Virtual Hospital is one such virtual world where medical students role-playing as junior doctors provide medical care to virtual patients in realistic scenarios. However, the assessment of SBL in medical education has either been inadequate or incongruent. In this webinar, the presenters will describe a conceptual framework to more validly assess dispositional behaviours (e.g., compassion, open-mindedness) in scenario-based activities and also provide an empirical illustration from a case study conducted with 11 students. This webinar addresses all educators with an interest in assessing SBL, particularly in the fields of medical, legal, and business education.
The start time will be 07:00 UST/GMT Wed November 6, 2013
The first surgeon in India to use the wearable computer while operating says the technology could enable far-flung doctors to carry out surgery under instruction from remote experts.
This page/site has been created to enable those involved in undergraduate nursing education to join together and share ideas, news and resources and to also hopefully link together in a more cohesive and integrated way.
University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able to send a brain signal via the Internet to control the hand motions of a fellow researcher.
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