Simulation in Health Sciences Education
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Simulation in Health Sciences Education
Keeping pace with the scope of educational simulation for learning in the Health Sciences.
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Scooped by Peter Mellow
March 15, 2014 10:36 PM
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Big data puts the doctor in your pocket

Big data puts the doctor in your pocket | Simulation in Health Sciences Education | Scoop.it

We are moving from a world where we treat illnesses to one where we predict and prevent them, advised by mobile doctors in our pockets.


This new era of medicine is being driven by an explosion in health-related data from a growing range of public and private sources, analysed by increasingly powerful number-crunching computers.

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Scooped by Kim Flintoff
March 5, 2014 6:37 PM
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Are Two Actual People Still Required For a Relationship?

Are Two Actual People Still Required For a Relationship? | Simulation in Health Sciences Education | Scoop.it
Does a “relationship” still need actual people to provide sex and love?

 

Right about now some readers may be wondering about the future of humanity, thinking that if we’re all running around being sexual with avatars and robots and operating systems instead of each other, not much actual procreation will take place.

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Rescooped by Kim Flintoff from Games, gaming and gamification in Education
February 2, 2014 3:27 AM
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EteRNA - Played by Humans. Scored by Nature.

EteRNA - Played by Humans. Scored by Nature. | Simulation in Health Sciences Education | Scoop.it

“The quality of the designs produced by the online EteRNA community is just amazing and far beyond what any of us anticipated when we began this project three years ago,” said Adrien Treiulle, an assistant professor of computer science and robotics at Carnegie Mellon, who leads the project with Rhiju Das, an assistant professor of biochemistry at Stanford, and Jeehyung Lee, a Ph.D. student in computer science at Carnegie Mellon.

Kim Flintoff's insight:

An overview on thre Kurzweil blog:  http://www.kurzweilai.net/press-release-crowdsourced-rna-designs-outperform-computer-algorithms-carnegie-mellon-and-stanford-researchers-report

 

Kim Flintoff's curator insight, November 9, 2014 9:35 PM

This game has application in many areas of biological science.  Through manipulation of the organisation of nucleotides of RNA you construct designs of folding that can assist with building knowledge of real world understanding of RNA folding. 

There is a a tutorial phase that builds an understanding of the interface as well as introducing the known "rules" of RNA folding.

The game includes a badging and ranking system that allows players ot track progress agaist their own activity and in relation to others.

 

An overview on thre Kurzweil blog:  http://www.kurzweilai.net/press-release-crowdsourced-rna-designs-outperform-computer-algorithms-carnegie-mellon-and-stanford-researchers-report

Scooped by Kim Flintoff
November 27, 2013 4:55 PM
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Arachnophobia app given NHS seal of approval - E & T Magazine

Arachnophobia app given NHS seal of approval - E & T Magazine | Simulation in Health Sciences Education | Scoop.it
An app that helps people overcome arachnophobia has been approved by NHS England to feature on its app library.
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Scooped by Kim Flintoff
November 27, 2013 4:53 PM
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NHS England Gives Seal Of Approval To Spider Phobia App

NHS England Gives Seal Of Approval To Spider Phobia App | Simulation in Health Sciences Education | Scoop.it
Nottingham, Notts (PRWEB UK) 26 November 2013 -- Phobia Free, Virtually Free Ltd’s unique and innovative app, which helps people cope with Arachnophobia, has been reviewed by NHS England to feature on its list of approved apps.
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Scooped by Kim Flintoff
November 21, 2013 7:13 AM
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GlobalHealth3D Grid

GlobalHealth3D Grid | Simulation in Health Sciences Education | Scoop.it
Using 3D virtual settings to prepare trainees for global health work
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Scooped by Kim Flintoff
November 6, 2013 5:28 PM
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Experiencing Psychosis with Digital LSD

In 2005, artist Jennifer Kanary's sister-in-law committed suicide while suffering from a psychotic episode. This event led Jennifer to develop Labyrinth Psychotica, an experience designed to give people more insight into how it feels to suffer through psychosis.

Users are strapped into virtual reality gear and transported into the mind of a psychotic girl named Jamie. The whole experience lasts twelve minutes, during which 'normal' reality gets increasingly intertwined with Jamie's psychotic reality, making it more and more difficult to distinguish between what's real and what's not.

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Scooped by Kim Flintoff
October 23, 2013 9:01 PM
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Sexualized avatars affect the real world, Stanford researchers find

Sexualized avatars affect the real world, Stanford researchers find | Simulation in Health Sciences Education | Scoop.it
[From Stanford News] [Image: Participants in an experiment in Stanford's Virtual Human Interaction Lab used female avatars in sexualized or non-sexualized dress. Courtesy of Jeremy Bailenson] Sexua...
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Scooped by Peter Mellow
October 16, 2013 10:23 PM
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Medical schools' hi-tech future

Medical schools' hi-tech future | Simulation in Health Sciences Education | Scoop.it
A YEAR ago, we put up a modest web page outlining our project to build a new, technology-enabled model for medical education.
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Rescooped by Kim Flintoff from Augmented, Alternate and Virtual Realities in Education
October 3, 2013 8:18 PM
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GT | News Center :: Putting a Face on a Robot

GT | News Center :: Putting a Face on a Robot | Simulation in Health Sciences Education | Scoop.it

What does the assistive robot of the future look like? It depends.

A new study from the Georgia Institute of Technology finds that older and younger people have varying preferences about what they would want a personal robot to look like. And they change their minds based on what the robot is supposed to do.

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Rescooped by Peter Mellow from Health Technology
September 28, 2013 10:38 PM
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Infographic: Are you ready for sensors in healthcare?

Infographic: Are you ready for sensors in healthcare? | Simulation in Health Sciences Education | Scoop.it
From FitBit to Misfit, the market for wearable sensors is increasing dramatically - and not just for personal fitness and wellness.

Via JP DOUMENG, Keas
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Rescooped by Lisa BG Tee from Learning & Technology News
September 1, 2013 1:24 AM
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Creating interactive video on the iPad

Creating interactive video on the iPad | Simulation in Health Sciences Education | Scoop.it

I think this kind of tool can be really beneficial for creating flipped learning or video orientated learning as the speaker can guide learners to various learning resources on the web. They can also embed visual support for language learners such as text and images and even write over the video as though it were a whiteboard.


Via Nik Peachey
Lisa BG Tee's insight:

Flipping the class might not fit all learning delivery, but engaging the learners in meaningful interactive medium is likely to enhance learning through infused and immersive learning.

Diana Montes's curator insight, September 9, 2013 2:25 PM

Una poderosa App con la que se puede hacer video para enseñar, para los que tienen Ipad  :D

Dionisio Perez's curator insight, September 18, 2013 9:23 PM

La creatividad usando las nuevas tecnologías.

Ali Anani's curator insight, January 17, 2014 12:54 AM

Videos are growing exponentially in importance as an effective communication tool.

Rescooped by Kim Flintoff from Augmented, Alternate and Virtual Realities in Education
August 27, 2013 10:23 AM
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Virtual Reality Allows Adults to See World Through a Child's Eyes | Science/AAAS | News

Virtual Reality Allows Adults to See World Through a Child's Eyes | Science/AAAS | News | Simulation in Health Sciences Education | Scoop.it

When you're a kid, everything seems huge. Teachers tower over you; playgrounds stretch on to infinity. Now, researchers have found a way to make grownups feel the same way. By placing volunteers in virtual reality, scientists are helping adults see the world through the eyes of a child.

 

Virtual reality is more than an illusion. To enter it, people put on full-body suits that track their movements and goggles that display an artificial world in which they have a virtual body. If their virtual and real movements sync up, their computer-generated bodies start to seem real. Previous research has shown that subjects begin to feel like their body has changed into the simulated figure, even if it is different from their own body; volunteers placed into the body of a teenage girl, for example, "felt it" when her mother slapped her computer-generated representation. But scientists did not know how this virtual body "ownership" affected people's perception of the world around them and whether this could help people relate with others unlike themselves.

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Suggested by Learning Futures
March 5, 2014 11:31 PM
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Virtual worlds in nursing education: a synthesis... [J Nurs Educ. 2013] - PubMed - NCBI

PubMed comprises more than 23 million citations for biomedical literature from MEDLINE, life science journals, and online books. Citations may include links to full-text content from PubMed Central and publisher web sites.
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Scooped by Peter Mellow
February 20, 2014 8:42 PM
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A High-Tech Prescription for Training Doctors -- Campus Technology

Progressive new approaches to medical education aim to give doctors-in-training more practical, hands-on experience.
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Scooped by Kim Flintoff
December 20, 2013 5:33 PM
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Nova Southeastern University Researcher Receives $1 Million Grant to Develop Virtual World Program to Support Amputees | NSU News Center

Nova Southeastern University Researcher Receives $1 Million Grant to Develop Virtual World Program to Support Amputees | NSU News Center | Simulation in Health Sciences Education | Scoop.it
Sandra Winkler, Ph.D., faculty researcher and assistant professor for the Nova Southeastern University College of Health Care Sciences FORT
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Scooped by Kim Flintoff
November 27, 2013 4:55 PM
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Phobia Free

Get Phobia Free on the App Store. See screenshots and ratings, and read customer reviews.
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Scooped by Kim Flintoff
November 26, 2013 6:19 PM
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Robot surgeons to operate on beating human hearts | technology

Robot surgeons to operate on beating human hearts | technology | Simulation in Health Sciences Education | Scoop.it
Robots could soon be operating on beating human hearts while a surgeon based in a different part of the world directs the procedure remotely.
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Scooped by Kim Flintoff
November 13, 2013 8:40 PM
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Cuyahoga CC Tests 3D Simulation App in Anatomy Class -- Campus Technology

Cuyahoga CC Tests 3D Simulation App in Anatomy Class -- Campus Technology | Simulation in Health Sciences Education | Scoop.it
A community college in Cleveland, OH has just begun testing a new interactive 3D simulation intended to help its students learn how stress affects the body.
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Scooped by Kim Flintoff
October 25, 2013 7:03 PM
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Virtual dementia experience for aged care workers | Australian Ageing Agenda

Virtual dementia experience for aged care workers | Australian Ageing Agenda | Simulation in Health Sciences Education | Scoop.it

Aged care workers can now experience what it feels like to live with dementia at an Australian-first dementia learning centre that uses light, sound, colour, visual content and serious gaming technology to create a virtual reality.

 

The Perc Walkley Dementia Learning Centre is a key feature of Alzheimer’s Australia Vic’s new facility in Parkville, Melbourne, which was opened by Alzheimer’s Australia National President Ita Buttrose on Wednesday.

 

The training centre features doughnut shaped mood lighting, a 10 metre by two metre projection wall, an interactive touch screen and gesture-sensor technology.

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Rescooped by Peter Mellow from MOOCs, SPOCs and next generation Open Access Learning
October 21, 2013 6:59 PM
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Stanford MOOC goes to extremes to teach Environmental Physiology

Stanford MOOC goes to extremes to teach Environmental Physiology | Simulation in Health Sciences Education | Scoop.it
Researchers Anne Friedlander and Corey Dysick spent 48 hours at the 14,000-foot summit of Pikes Peak to study the impact of high altitude on the body for a Stanford online course.

Via Kim Flintoff
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Scooped by Kim Flintoff
October 5, 2013 7:14 AM
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2013: Assessment of dispositional behaviours: The case of Otago Virtual Hospital

2013: Assessment of dispositional behaviours: The case of Otago Virtual Hospital | Simulation in Health Sciences Education | Scoop.it

Presenters: Swee-Kin Loke, Phil Blyth and Judith Swan (University of Otago, New Zealand)

Virtual worlds are suitable environments to enact scenario-based learning (SBL). The Otago Virtual Hospital is one such virtual world where medical students role-playing as junior doctors provide medical care to virtual patients in realistic scenarios. However, the assessment of SBL in medical education has either been inadequate or incongruent. In this webinar, the presenters will describe a conceptual framework to more validly assess dispositional behaviours (e.g., compassion, open-mindedness) in scenario-based activities and also provide an empirical illustration from a case study conducted with 11 students. This webinar addresses all educators with an interest in assessing SBL, particularly in the fields of medical, legal, and business education.

 

The start time will be 07:00 UST/GMT Wed November 6, 2013

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Scooped by Kim Flintoff
September 29, 2013 8:37 PM
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‘Google Glass Could Help Rural Surgeons’

‘Google Glass Could Help Rural Surgeons’ | Simulation in Health Sciences Education | Scoop.it
The first surgeon in India to use the wearable computer while operating says the technology could enable far-flung doctors to carry out surgery under instruction from remote experts.
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Scooped by Kim Flintoff
September 3, 2013 11:04 PM
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Collaboration in clinical simulation - Leading the way - Ako Aotearoa

Collaboration in clinical simulation - Leading the way - Ako Aotearoa | Simulation in Health Sciences Education | Scoop.it
This page/site has been created to enable those involved in undergraduate nursing education to join together and share ideas, news and resources and to also hopefully link together in a more cohesive and integrated way.
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Rescooped by Kim Flintoff from Augmented, Alternate and Virtual Realities in Education
August 28, 2013 7:57 PM
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Researcher controls colleague’s motions in 1st human brain-to-brain interface | UW Today

Researcher controls colleague’s motions in 1st human brain-to-brain interface | UW Today | Simulation in Health Sciences Education | Scoop.it

University of Washington researchers have performed what they believe is the first noninvasive human-to-human brain interface, with one researcher able to send a brain signal via the Internet to control the hand motions of a fellow researcher.

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