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Scooped by
Kim Flintoff
February 24, 2015 10:21 PM
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Design Thinking is a mindset. Design Thinking is the confidence that everyone can be part of creating a more desirable future, and a process to take action when faced with a difficult challenge. That kind of optimism is well needed in education.
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Scooped by
Kim Flintoff
February 24, 2015 3:05 AM
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Making Program The Lighthouse Creativity Lab is integrating making into the Lighthouse Community Charter School program. We approach this work with a growth-mindset, so it is constantly evolving. We have seen that design, making, and inquiry build student ownership of learning, and lead to higher engagement, deeper understanding, stronger character development. Classroom Integration Integrating making into the classroom is the core focus of our program. We have built the transcontinental railroad when studying westward expansion, used circuit blocks to investigate electricity, and written programs to learn about Cartesian coordinates. We integrate making when it supports student understanding at a deeper level. This year we are integrating programming and elements of design throughout our K–12 program. The program director serves as a curricular coach, collaborating with teachers to integrate design, making, and an inquiry stance into practice.
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Scooped by
Kim Flintoff
February 23, 2015 5:35 PM
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MakerBot and SUNY New Paltz celebrate one-year anniversary of MakerBot Innovation Center. 3D-maker-SUNYOne year ago, the State University of New York at New Paltz (SUNY New Paltz) became the first university in the U.S. to open a MakerBot® Innovation Center–a large-scale installation of MakerBot Replicator® 3D Printers and supporting devices that aims to allow organizations and schools to innovate faster, increase collaboration and compete more effectively.
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Scooped by
Kim Flintoff
February 22, 2015 11:40 PM
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About us
After directing museums for nearly twenty years, Ed created the Northwest Invention Center to serve schools and museums with hands-on programs and exhibits, and to help inventors. Ed served as the first director of the National Inventors Hall of Fame in Akron, Ohio and founded the National Toy Hall of Fame at A.C. Gilbert's Discovery Village in Salem, Oregon. He also directed the South Florida Science Museum, the Museum of Science & History in Jacksonville, and the Fresno Metropolitan Museum. Ed taught museum management at the University of Washington and was elected President of the Ohio Museums Association.
In addition to directing museums Ed created and hosted a television show on inventing ("The Idea Factory," KFSN-ABC) and co-hosted a science series ("Blow the Roof Off") for the Ohio Public Broadcast Network. He has written fifteen books on subjects from backpacking to robots and kids science projects.
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Scooped by
Kim Flintoff
February 22, 2015 11:38 PM
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Artisan’s Asylum is... a 501(c)(3) not-for-profit organization furnishing education, tools, workspace, and community to empower dedicated fabricators, including hobbyists, artists, and early stage entrepreneurs, to create on large or small scale. We serve the Somerville and global creative makerspace community, the arts, and the innovation economy with the goal of making the world a place where sincere, creative individuals are able give form to their ideas.
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Scooped by
Karen Miller
February 20, 2015 6:57 PM
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The title of the article from The Atlantic stopped me in my tracks as I was scrolling through my Twitter feed: “Why I am Not a Maker.”
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Scooped by
Kim Flintoff
February 20, 2015 12:30 AM
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What is STEAM? In this climate of economic uncertainty, America is once again turning to innovation as the way to ensure a prosperous future. Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century. We need to add Art + Design to the equation — to transform STEM into STEAM. STEM + Art = STEAM
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Scooped by
Kim Flintoff
February 19, 2015 4:42 AM
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The English expression “To be in HOT WATER” means to be in trouble. Currently, climate change, environmental decline, rights violations, volatile politics and conflict all suggest “HOT WATER”. Water is a fundamental element for all beings on Earth.A symbol of life and a “common good” which should beavailable to all, water is quickly becoming a commodityto some, and often taken as hostage in conflicts to besiege and displace populations. Corporates, governments, and industries such as mining and tourism use it for their own short-term benefits, depriving people – especially Indigenous people and farmers – of their rights, causing pollution, threatening health and the environment, and compromising long-term water management. How can art, science, design, and activism reinstate the social, cultural and environmental value of water? How can we share the responsibility of water in a positive way? How can we all preserve the right of access to water? How can intergenerational knowledge-sharing get us out of “HOT WATER”, end conflict and find peace?
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Scooped by
Kim Flintoff
February 18, 2015 10:36 PM
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Creative Re-Sources Reuse Center Creative Resources is an awesome reuse “store” that provides donated reusable materials to Johnson County educators and not-for-profit groups within the community.
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Scooped by
Kim Flintoff
February 18, 2015 8:59 PM
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What is a ‘MakerMap’? A ‘MakerMap’ is an online map that provides information about the people, places and resources in a community that form part of that community’s capacity to make things for themselves. It is open, accessible and editable, so that the community can on-goingly build its knowledge and awareness of the ‘making’ resources in the community, and facilitate interaction and collaboration between artistans, designers and other makers that currently do not know about each other.
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Scooped by
Karen Miller
February 17, 2015 10:15 AM
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My STEM Kits is continuing to evolve even during the Kickstarter process. When we reported on their Feb.2 launching of their campaign, it was intimated that the
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Scooped by
Kim Flintoff
February 14, 2015 6:12 PM
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What else is U.Va. engineering doing in 3-D printing?
Sheffler: U.Va. has created a rapid prototyping center with funding from Rolls-Royce that includes seven 3-D printers, among other capabilities. We are incorporating this technology into the curricula through courses like “Mechatronics” and “Jet Engine Manufacturing.” We offer use of the center to students and also as a fee-based cost center for anyone throughout the world to submit a model on a dedicated Web page and we print the product and ship it to them.
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Rescooped by
Kim Flintoff
from 3D Printing
February 14, 2015 6:11 PM
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“Given the high expectation built around the Company, my priorities would be to concentrate on operational excellence, and build the company as technology pow
Via Brittney
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Scooped by
Kim Flintoff
February 24, 2015 10:20 PM
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For educators ready to try the idea of design thinking, you'll be glad to know it does not require extensive transformation of your classroom. That said, it can be a transformative experience for all involved. Here, we try to answer your questions about the different integrating components of a design learning experience into familiar, pre-existing scenarios that play out in every school.
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Scooped by
Kim Flintoff
February 24, 2015 1:40 AM
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Former Labor Prime Minister Julia Gillard has been appointed as the Patron of Curtin University’s John Curtin Prime Ministerial Library (JCPML). Ms Gillard follows in the footsteps of Paul Keating (2009 – 2014) and Foundation Patron Gough Whitlam (1998 – 2008).
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Scooped by
Kim Flintoff
February 23, 2015 1:18 AM
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NSF's mission is to advance the progress of science, a mission accomplished by funding proposals for research and education made by scientists, engineers, and educators from across the country.
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Scooped by
Kim Flintoff
February 22, 2015 11:39 PM
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Columbus Idea Foundry, Columbus, Ohio; Central Ohio's premier makerspace, learning center and creative place.
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Scooped by
Kim Flintoff
February 22, 2015 11:37 PM
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The past decade has seen the sudden, dramatic appearance of community spaces offering public, shared access to high-end manufacturing equipment. These spaces are interchangeably referred to as hackerspaces, makerspaces, TechShops, and FabLabs. This can lead the intended audience to become incredibly confused as to why there might be so many names for a single concept. I’d like to take some time to untangle the mess, explain the concepts behind each title, and talk about why I now make significant distinctions between all of these types of spaces. Let’s start with the hardest to untangle – what’s the difference between a Hackerspace and a Makerspace?
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Suggested by
Learning Futures
February 20, 2015 6:51 PM
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What Are 3D Printers & How Do They Fit Into The Maker Movement? is the latest "question-of-the-week" at my Education Week Teacher column. Feel free to leave responses there or in the comments h...
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Scooped by
Kim Flintoff
February 19, 2015 11:10 PM
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When a new school opens its doors, where does the culture come from? What makes a school feel special to those who spend time there? How do you transform a physical space into a community of learners? Answers to those challenging questions are emerging from Science Leadership Academy at Beeber, a public high school that opened in Philadelphia at the start of the 2013-14 school year. SLA@Beeber shares the inquiry-driven, project-based model that has distinguished the widely acclaimed SLA-Center City since it launched in 2006. The new campus is organized around the same core values -- inquiry, research, collaboration, presentation, and reflection -- that have enabled SLA students and staff to thrive.
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Scooped by
Kim Flintoff
February 18, 2015 10:37 PM
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As an experiential educator who has fully embraced technology as a means for allowing and facilitating learner voice, creativity, innovation, inventiveness, the Maker Education movement fits into m...
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Scooped by
Kim Flintoff
February 18, 2015 9:01 PM
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A hackerspace (also referred to as a hacklab, makerspace or hackspace) is a community-operated workspace where people with common interests, often in computers, machining, technology, science, digital art or electronic art, can meet, socialize and collaborate.
[1] Hackerspaces have also been compared to other community-operated spaces with similar aims and mechanisms such as Fab Lab, Men's Sheds, and with commercial "for profit" companies such as TechShop.
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Scooped by
Karen Miller
February 17, 2015 10:21 AM
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School libraries have proven effective in impacting student achievement in reading and writing. However, evidence is lacking for what they contribute to student achievement in STEM content ar...
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Scooped by
Kim Flintoff
February 15, 2015 11:49 PM
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The desk space next to PCs first welcomed paper printers and later made room for 3D printers that could conjure any shape from spools of plastic. Now new devices, including laser cutters and computer-controlled milling machines, are coming out of industrial workshops and planting themselves on desktops. The wave of new machines is bringing a new level of precision to people who make physical objects — from leather wallets to lamps to circuit boards — as a career or hobby. There is no technological reason why everyday people don't have access to manufacturing tools. Danielle Applestone, Other Machine CEO
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Scooped by
Kim Flintoff
February 14, 2015 6:11 PM
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The jet engine was a technological wonder of the 20th century. In the 21st, college students can make one with a printer. This spring, engineering professor David Sheffler’s class built a one-quarter-size replica of a Rolls-Royce jet engine with a 3D printer that fabricated parts from plastic. The printer created parts accurate to 100th of an inch, nearly the level of precision necessary for a real jet engine. A full-size Rolls-Royce AE3007 turbofan jet engine costs approximately two million dollars. The replica? Only $1,500 for plastic and another $300 for metal bearings, nuts and bolts.
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