I developed the paper, ‘A sea of colour: using virtual worlds to inspire and empower young learners’, that I presented in Gothenburg at Internet Research 11.0 , and in October 2011 it was publi...
SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers.
Social science studies increasingly suggest that the divide between the virtual and real worlds is narrowing. What does this mean for culture and commerce?
Why is this resource useful for your presentation?
This resource is useful as it sheds light onto the inner workings of our feelings towards projecting ourselves into a virtual world. And the sudden realization and enlightenment that you should love yourself for who you are.
How can you include it without plagiarizing or violating copyright law?
I will include attribution which cites the source clearly. I will paraphrase everything that is not my creation.
Will Wright, maker of classic video games such as SimCity, The Sims and Spore, is working on a new HiveMind game designed to monitor a person's life to create a personalized gaming experience.
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