This week we had the unique opportunity to combine a Single Frame Story with a 100 Word Story. Crap's podcast will be posted on Sunday, and his prompt was also "switch." I've included the 100 word ...
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Susan's comment,
June 25, 2013 7:47 AM
This is a great task for language learners. Very rich in vocabulary, critical thinking, concise clear information...
Ricard Garcia's curator insight,
June 25, 2013 7:47 AM
Really useful. Nice way to make students deal with processes and instructions, and also creativity!!! Thanks for the good scoop, Sue Dreger!!!
M. Van Amelsvoort's curator insight,
June 25, 2013 7:23 PM
Looks interesting but needs to be investigated...
Karin Gitchel's curator insight,
January 31, 2013 11:51 PM
Resources and links to game based learning.
Mediajockeys's curator insight,
February 8, 2013 4:44 AM
Onze bijdrage aan jouw dagelijkse portie information overload. :)
Trinitas Library's comment,
January 24, 2013 9:13 AM
With such a high percentage of residents in Second Life being women, perhaps its not that girls aren't interested in gaming but moreso the platform. Games have little wiggle room to inspire but virtual worlds offer the ability to create and use imagination. Maybe thats the missing key. Allowing girls to learn while letting their minds and imagination loose might break the gender gap in gaming.
Kelly Anne Costello's curator insight,
November 15, 2013 11:50 AM
This article raises the issue of gender preference in game design. Fascinating stuff. This topic could be highly relevant to creating more interest in STEM courses among female students. I had never considered gender when designing, but it's worth investigating.
Crista K. Banks's curator insight,
September 28, 2015 11:55 PM
This article included information I already knew about girls and gaming such as: girls make up 47% of gamers and that girls like problem solving games in a real world context. However, I did not realize that when girls play games that problem solve, like Martha's Marvelous Machines, their interest in STEM related topics increased. This is important information because knowing this should give teachers the incentive to incorporate this kind of gaming technology into the classroom, yet we do not see this happening. We are still seeing girls at age 7 lose interest in math and science. Engineering jobs are growing faster than any other job market in the US and women engineers will gross 33% more income than women in other careers, yet only 13% of women are engineers. Though this article does a great job informing the reader, it does nothing to help offer solutions for change. |
Ana Cristina Pratas's comment,
February 14, 2013 11:50 PM
Thank you Danie! It's really great to receive such feedback :-)
gawlab's comment,
February 22, 2013 10:39 AM
@Fouad Bendris, Dou you think virtual is a synonym of irreal ? -;)
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Let´s try it in our classrooms..let our students be creative!