Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
March 5, 2013 9:54 PM
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Better Than Human: Why Robots Will — And Must — Take Our Jobs

Better Than Human: Why Robots Will — And Must — Take Our Jobs | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The rote tasks of any information-intensive job can be automated. It doesn’t matter if you are a doctor, lawyer, architect, reporter, or even programmer: The robot takeover will be epic.
pdjmoo's curator insight, March 6, 2013 11:55 PM

THE CORPORATE CONSERVATION REVOLUTION http://sco.lt/75stWr

Tully's curator insight, March 21, 2013 11:07 PM

Very interesting insight about the future, good comments too.

Breda Kansrijk's curator insight, January 29, 2014 12:53 PM

Look for possibilities to work together. Share knowledge and experience.  

#tech #kansrijk #Future 

Scooped by Ana Cristina Pratas
March 5, 2013 10:43 AM
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50% of companies will gamify innovation by 2015

50% of companies will gamify innovation by 2015 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Gamification will be used for innovation by 50% of companies and will become as important as Facebook for customer retention, Gartner predicts.
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Scooped by Ana Cristina Pratas
March 5, 2013 2:33 AM
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Three Questions to Ask Before You Create a Learning #Game

Three Questions to Ask Before You Create a Learning #Game | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
March 3, 2013 2:32 PM
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What’s the Difference Between Gamification and Serious Games? | Business 2 Community

What’s the Difference Between Gamification and Serious Games? | Business 2 Community | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Last week, some of you may have seen that I created a new page that tried to summarise the differences between gamification, serious games, real games and
Ana Cristina Pratas's insight:

Anyone who has read my blogs will know that I am a little against the constant arguments about what gamification is and what it isn’t, so this may seem a little hypocritical. Here I am defining it after all. Well, things change and whilst I still think that excluding ideas because they do not fit into your perfect definition of gamification is daft, I also believe that as gamfication matures, so should the language we use. You see the trouble is, it is confusing to people who are not involved. whilst we should all know the differences , civilians may not! So here goes.

Scooped by Ana Cristina Pratas
March 1, 2013 3:09 PM
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Google, Cyborgs, and the Future of Education

Google, Cyborgs, and the Future of Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Google, Cyborgs, and the Future of Education
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Scooped by Ana Cristina Pratas
February 27, 2013 10:11 AM
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Free Tools to Incorporate Game-Based Learning

Free Tools to Incorporate Game-Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
As I work with teachers to implement game-based learning (GBL), they are always looking for any free tools that exist. While some are willing to pay for iPad game apps or using the Kinect, these tool
Scooped by Ana Cristina Pratas
February 22, 2013 12:06 PM
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Why Collaboration Fails And How Gamification Can Help

Why Collaboration Fails And How Gamification Can Help | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I had the pleasure to speak at GovCamp Singapore, on 18 November 2011, at the Rock Auditorium, at Suntec City Mall. The title of my talk was The Game of Collaboration: Why Collaboration Fails and H...
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Scooped by Ana Cristina Pratas
February 21, 2013 4:49 AM
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Developing Serious Games: from Face-to-Face to a Computer-based Modality | eLearning

Developing Serious Games: from Face-to-Face to a Computer-based Modality | eLearning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

This paper introduces a methodology for the design of a collaborative Game Based Learning (GBL) model, used here in the context of a finance course in an onsite learning context. In this paper we discuss three releases of the Finance Assets Game (FAG), the teacher-led face-to-face model, the paper-based model, and the computer-based model.

Scooped by Ana Cristina Pratas
February 21, 2013 3:39 AM
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Q Sensor: The data of our emotions

Q Sensor: The data of our emotions | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The wireless sensor that aims to make our emotions visible for all to see.
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Scooped by Ana Cristina Pratas
February 19, 2013 4:34 AM
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Using Games and Avatars to Change Learner Behavior

Using Games and Avatars to Change Learner Behavior | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
February 16, 2013 12:59 AM
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Augmented reality robot brings us one step closer to 'Avatar' technology

Augmented reality robot brings us one step closer to 'Avatar' technology | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A new robot, called a 'virtual humanoid,' takes augmented reality to the next level, and is reminiscent of the technology from the movie 'Avatar.'
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Scooped by Ana Cristina Pratas
February 15, 2013 12:08 PM
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How To Make Your Own Educational Video Games

How To Make Your Own Educational Video Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ever tried out a video game that's left you a bit underwhelmed? What if you could make your own educational video games?
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Scooped by Ana Cristina Pratas
February 15, 2013 12:20 AM
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Botgirl's Digital Playground: Now What?

Botgirl's Digital Playground: Now What? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
March 5, 2013 10:45 AM
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Talking about gamification

Talking about gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
One of my buddies and fellow SAP Mentor Ethan Jewett wrote a thought-provoking piece about a topic currently seeing a lot of hype (especially here on SCN): gamification. For a change - I mostly agree ...
Ana Cristina Pratas's insight:

I had my share of gaming (been slacking lately) and I spent more time playing on my Xbox the last couple of years than I would like to admit. My favorite game types are RPGs and sim-racing titles.

 

From my personal experience I can confirm that good storytelling and creative game-design is what keeps me engaged. One of my all-time favorites is Mass Effect: brilliant story and a great interaction design. What really makes the game special though is that it remembers the decisions you make throughout the game and there are multiple story lines, so no pre-determined path to trot down - but 'find your own'.

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Scooped by Ana Cristina Pratas
March 5, 2013 10:39 AM
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Why The Human Body Will Be The Next Computer Interface

Why The Human Body Will Be The Next Computer Interface | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
By now you’ve probably heard a lot about wearables, living services, the Internet of Things, and smart materials.
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Scooped by Ana Cristina Pratas
March 5, 2013 2:30 AM
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Learnlets » Games do teach

Learnlets » Games do teach | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

I think Ruth Clark’s provides a great service in presenting what the research says on elearning, starting with her highly recommended book eLearning and the Science of Instruction.  So it’s hard to want to quibble, but she put out what I think is a somewhat irresponsible post on games with the provocative title “Why Games Don’t Teach“.  So it’s only fair that I raise my objections, though the comments do a great job also of pointing out the problem.

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Scooped by Ana Cristina Pratas
March 2, 2013 2:03 AM
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Pedagogical challenges of spoken English learning in the Second Life virtual world: A case study

Pedagogical challenges of spoken English learning in the Second Life virtual world: A case study | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Abstract As one of the emerging technologies, the Second Life virtual world provides learners of English as a Foreign Language with a unique opportunity of learning authentic language with native and non-native speakers of English in a virtual...
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Scooped by Ana Cristina Pratas
March 1, 2013 1:29 AM
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Ten Surprising Truths about Video Games and Learning

Ten Surprising Truths about Video Games and Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
“Your brain’s important, but not all that important,” said Dr. James Paul Gee, a professor at Arizona State University and a leading authority on lite
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Scooped by Ana Cristina Pratas
February 24, 2013 4:10 AM
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Robotalk: your new desktop friend.

Robotalk: your new desktop friend. | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Robotalk is a new Japanese robot developed by the Okamura Corporation, which was designed as a friend with functions that you can control with your voice. You may think: yeah, yeah, what's new? I a...
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Scooped by Ana Cristina Pratas
February 22, 2013 1:40 AM
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Your Brain is Being Augmented, You Just Don't Realize It

Your Brain is Being Augmented, You Just Don't Realize It | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The breakthrough innovation development of the year so far is the White House’s upcoming plan to map the entire human brain.
Ana Cristina Pratas's insight:

Slowly but surely, we’re moving our individual brains into the cloud, enabling us to know more, experience more and remember more -- all the while believing that it is our individual brain that is responsible for amazing feats of cognitive ability. On a daily basis, we're tapping into the accumulated knowledge of thousands - if not millions - of others with a simple tap or swipe on our mobile devices. Think about it – every day, each of us carries around in our pockets more computing power and access to more information than was available to our nation's scientists at NASA during the peak years of the lunar space program. And, as the amount of information on the Internet continues to grow exponentially, so does our access to this information.

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Scooped by Ana Cristina Pratas
February 21, 2013 4:48 AM
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Delve into the Deep: Learning Potential in Metaverses and 3D Worlds | eLearning

Delve into the Deep: Learning Potential in Metaverses and 3D Worlds | eLearning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

The aim of this paper therefore is to examine the potentialities of metaverses and 3D virtual worlds and to discuss how they may serve as learning tools. The article takes into account innovations that should be introduced to school education and considers the broad frameworks that have been developed to support the design and study of learning in immersive worlds.

 

We conclude that these environments help extend learning beyond the classroom. Educators, practitioners and researchers are offered a wide range of recommendations and provided with basic key points for developing effective practices and for ensuring the achievement of meaningful learning outcomes. The paper provides an overview of different educational best practices that use Metaverses and Virtual Worlds as learning tools.

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Scooped by Ana Cristina Pratas
February 20, 2013 1:31 PM
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Teaching kids to program using Scratch and the Kinect - Stephen Howell

Teaching kids to program using Scratch and the Kinect - Stephen Howell | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In our latest issue of our iPad magazine, we talk about the importance and benefits of teaching kids how to code.
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Scooped by Ana Cristina Pratas
February 17, 2013 9:24 AM
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6 Ways Gamification Is Being Used Right Now

6 Ways Gamification Is Being Used Right Now | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
We've already looked at MOOCs and tablet computing. Educational Games and gamification were identified as part of the 'second horizon', (or entering mainstream use in a two to three years).
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Scooped by Ana Cristina Pratas
February 15, 2013 2:19 PM
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Make your own avatar now - Frenzoo

Make your own avatar now - Frenzoo | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Escape to a fun and creative online world. Meet people & 3d chat. Design items, arrange your scene and shop for hot looks. It's free, get started now.
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Scooped by Ana Cristina Pratas
February 15, 2013 12:28 AM
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ONE BILLION RISING in Second Life

Tena Clark & Tim Heintz have given us the incredibly powerful song, "Break the Chain," that we hear in this video. As women from around the world in Second L...
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