Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
June 27, 2013 10:56 AM
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Videogames and Learning

Videogames and Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Not a week goes by where I don't receive an unsolicited email from a company touting the benefits of its new 'educational videogame'.
Deborah Banker's curator insight, June 29, 2013 10:59 AM

Very interesting article on gaming.

Scooped by Ana Cristina Pratas
June 26, 2013 11:21 PM
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PurposeGames.com - Create & Play Online Games

PurposeGames.com - Create & Play Online Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Create and play educational quiz games, memorize maps to improve your knowledge in Geography, Science, History and other fields of interest.
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Scooped by Ana Cristina Pratas
June 15, 2013 11:45 PM
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Game-Based Learning Is Probably Worth Looking Into

Game-Based Learning Is Probably Worth Looking Into | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Game-Based Learning is probably worth looking into for your 21st century classroom.
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Scooped by Ana Cristina Pratas
June 5, 2013 12:28 AM
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Avatars for Humanity

Avatars for Humanity | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What does it take to make avatars real? We face two significant hurdles: body and brain.
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Scooped by Ana Cristina Pratas
June 4, 2013 5:25 AM
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Smart #Gamification: Seven Core Concepts for Creating Compelling Experiences - Video

Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game m...
Beverly Van Citters, Ph.D.'s curator insight, June 7, 2013 9:38 AM

Incredible comments and the examples were specific. Great information!

Scooped by Ana Cristina Pratas
June 2, 2013 1:04 AM
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Four ways augmented reality will invade your life in 2013

Four ways augmented reality will invade your life in 2013 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
With the impending arrival of Google Glass, augmented reality, long the stuff of science fiction, will soon be invading our every waking moment.
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Scooped by Ana Cristina Pratas
May 30, 2013 12:32 AM
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Augmented Reality in education

Looks at a Year 3 student using Augmented Reality to help solve a Mathematics Problem. Augmented reality in schools is growing and ICT visionary, Paul Hamilt...
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Scooped by Ana Cristina Pratas
May 28, 2013 12:00 PM
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You Got Game?

You Got Game? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Engaging elementary students to reinforce learning. GUEST COLUMN | by Beth Holland Managing an elementary classroom or a caseload of students takes equal parts skill, creativity, and patience. With...
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Scooped by Ana Cristina Pratas
May 27, 2013 11:14 AM
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Video Games and Learning

Video Games and Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Neil Finney's comment, May 27, 2013 2:56 PM
I have a few posts on gamification written on "www.weinspirefutures.com" as well. Just search gamification. Thanks again for the share!
Deborah Banker's curator insight, May 29, 2013 11:48 AM

Some cool gaming resources.

Scooped by Ana Cristina Pratas
May 26, 2013 1:18 AM
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Google Glass in 10 years: The view from dystopia

Google Glass in 10 years: The view from dystopia | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Recently Google announced it was launching a quantum artificial intelligence lab with a company associated with NASA, while, at its developer conference, it talked up seven new apps for Google Glas...
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Scooped by Ana Cristina Pratas
May 25, 2013 2:17 AM
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Data Dealer: Privacy? Screw that. Turn the tables!

Data Dealer is a Facebook game about collecting and selling personal data.
Ana Cristina Pratas's insight:

Data Dealer

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Scooped by Ana Cristina Pratas
May 22, 2013 7:17 AM
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Researchers Develop 'Content Aware Fill' for 3D Photographs - PetaPixel

Researchers Develop 'Content Aware Fill' for 3D Photographs - PetaPixel | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
For many user who use Adobe's Photoshop software, the "Content Aware Fill" tool has been a welcome addition in their arsenals of retouching tools. And
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Scooped by Ana Cristina Pratas
May 22, 2013 7:15 AM
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High Fidelity - Building a New Virtual World

High Fidelity - Building a New Virtual World | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
The Idea

We're building a new virtual world enabling rich avatar interactions driven by sensor-equipped hardware, simulated and served by devices (phones, tablets and laptops/desktops) contributed by end-users.

Deborah Banker's curator insight, May 24, 2013 9:49 PM

And....another one.

Scooped by Ana Cristina Pratas
June 27, 2013 2:27 AM
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Gamestar Mechanic - Learn to Design Video Games

Gamestar Mechanic - Learn to Design Video Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
June 18, 2013 2:45 AM
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10 Things We Know About Video Games for Learning

These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and
Patricia Daniels's curator insight, July 12, 2013 8:43 AM

Some useful pointers here to reflect on when employing games in the classroom.

Scooped by Ana Cristina Pratas
June 6, 2013 12:26 AM
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Learning And Training With Augmented Reality

Learning And Training With Augmented Reality | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
June 4, 2013 2:43 PM
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Q&A: Jim Gee on The Right Role of Digital Games in the Classroom

Q&A: Jim Gee on The Right Role of Digital Games in the Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Spotlight covers the intersections of technology and education, going behind the research to show how digital media is used in and out of classrooms to expand learning.
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Scooped by Ana Cristina Pratas
June 4, 2013 4:36 AM
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What Kids Can Learn from Playing in Virtual Worlds

What Kids Can Learn from Playing in Virtual Worlds | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more
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Scooped by Ana Cristina Pratas
May 30, 2013 12:33 AM
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Stuff From The Future - What is Augmented Reality?

What is an augmented reality? Are we already living in one? Join Jonathan Strickland as he explores the technology used to augment our world and discusses wh...
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Scooped by Ana Cristina Pratas
May 30, 2013 12:31 AM
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What's the Next Telephone? Augmented Reality & Eye Tracking

Dr. Brian Still, CEO of Grinbath, discusses augmented reality and eye tracking, and demonstrates EG - the world's first wireless eye tracking technology that...
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Scooped by Ana Cristina Pratas
May 27, 2013 3:30 PM
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Interactivity, Games, and #Gamification: A Research-Based App...

Games, gamification, and game-based learning have entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few ye
Martin (Marty) Smith's curator insight, July 10, 2013 9:42 AM

Love this, "Interactivity (I) + Immersion (IM) = Sustained Engagement (E) resulting in meaningful learning". Agree. The more social, mobile and connect our world becomes the less appealing doing anything passive becomes.

We humans want to achieve and our digital world isn't as clear in our past ditch digging days. Digital ditches need digging too, but feedback loops are more strained and less clear.


I LOVE to gamify because to do so brings rewards systems to the front. We are all Pavlov's dogs. We salivate when the bell is rung. Our jobs as Internet marketers is to RING THE BELL. This slideshare has some useful tips for bell ringing.

Martin (Marty) Smith's comment, July 10, 2013 10:51 AM
Thanks for the Rescoop Juan. Marty
Patricia Daniels's curator insight, July 19, 2013 2:32 AM

A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom. 

Scooped by Ana Cristina Pratas
May 26, 2013 2:55 AM
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It's In The Game: 'Gamification' and Language Learning Pt. 1 of 2

It's In The Game: 'Gamification' and Language Learning Pt. 1 of 2 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Interested observers of developments in the field of Edtech will undoubtedly be aware of the snowballing sexiness of the term 'gamification' as its advocates look at ways of transferring it from th...
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Scooped by Ana Cristina Pratas
May 25, 2013 2:42 AM
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Can #Gameful Learning with Social Media Change the World?

Can #Gameful Learning with Social Media Change the World? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Deborah Banker's curator insight, May 29, 2013 11:58 AM

Interesting to think about.

Scooped by Ana Cristina Pratas
May 22, 2013 4:05 PM
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5 Educational Videos Recorded With Google Glass

5 Educational Videos Recorded With Google Glass | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
We're very excited about the prospect of using Google Glass in education. One instructor is already recording some useful STEM videos you should check out!
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Scooped by Ana Cristina Pratas
May 22, 2013 7:16 AM
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High Fidelity - Using Google Glass to Move Avatar Head

High Fidelity is obsessed with low latency and as part of the Google Glass Explorer Program, we've managed to use our Glass to animate our avatars head. Feat...
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