Games are infiltrating every aspect of daily life - and everyone's now a gamer, in one form or another. Early-on "gamification" involved adding simple game m...
Looks at a Year 3 student using Augmented Reality to help solve a Mathematics Problem. Augmented reality in schools is growing and ICT visionary, Paul Hamilt...
Engaging elementary students to reinforce learning. GUEST COLUMN | by Beth Holland Managing an elementary classroom or a caseload of students takes equal parts skill, creativity, and patience. With...
Recently Google announced it was launching a quantum artificial intelligence lab with a company associated with NASA, while, at its developer conference, it talked up seven new apps for Google Glas...
We're building a new virtual world enabling rich avatar interactions driven by sensor-equipped hardware, simulated and served by devices (phones, tablets and laptops/desktops) contributed by end-users.
These are my slides from my fill-in session at the ASTD Evidence-Based Learning Conference. It was a great conference filled with wonderful questions, ideas and
Spotlight covers the intersections of technology and education, going behind the research to show how digital media is used in and out of classrooms to expand learning.
There are over 1 billion users of virtual worlds, online communities where users have avatars and participate in various simulated environments. Even more
What is an augmented reality? Are we already living in one? Join Jonathan Strickland as he explores the technology used to augment our world and discusses wh...
Dr. Brian Still, CEO of Grinbath, discusses augmented reality and eye tracking, and demonstrates EG - the world's first wireless eye tracking technology that...
Games, gamification, and game-based learning have entered into the vocabulary of trainers, e-learning developers, and instructional designers in the past few ye
Love this, "Interactivity (I) + Immersion (IM) = Sustained Engagement (E) resulting in meaningful learning". Agree. The more social, mobile and connect our world becomes the less appealing doing anything passive becomes.
We humans want to achieve and our digital world isn't as clear in our past ditch digging days. Digital ditches need digging too, but feedback loops are more strained and less clear.
I LOVE to gamify because to do so brings rewards systems to the front. We are all Pavlov's dogs. We salivate when the bell is rung. Our jobs as Internet marketers is to RING THE BELL. This slideshare has some useful tips for bell ringing.
A few keywords from the slides: interactive, immersive learning, sustained engagement, problem solving, challenging, feedback, active engagement. Used effectively, gaming and immersive learning in virtual worlds can be a real aid in the classroom.
Interested observers of developments in the field of Edtech will undoubtedly be aware of the snowballing sexiness of the term 'gamification' as its advocates look at ways of transferring it from th...
We're very excited about the prospect of using Google Glass in education. One instructor is already recording some useful STEM videos you should check out!
High Fidelity is obsessed with low latency and as part of the Google Glass Explorer Program, we've managed to use our Glass to animate our avatars head. Feat...
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Very interesting article on gaming.