Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
September 11, 2013 12:32 PM
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Manifesto: The 21st Century Will Be Defined By Games

Manifesto: The 21st Century Will Be Defined By Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

"Systems theory, communications theory, cybernetics, artificial intelligence, computer science – these fields, many of them emerging well before electronic computers, helped create the “information revolution.”

The abstraction of information has made possible massively complex bureaucracies and technologies, from telegraph and telephone networks to NASDAQ and Facebook."

Scooped by Ana Cristina Pratas
September 8, 2013 11:01 PM
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Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL)

Why Games Will Be More Successful in Education than Radio, TV, or MOOCs (#GBL) | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
by Justin Marquis Ph.D., OnlineUniversities.com Radio, TV, computers, video games, the Internet, and MOOCs. As major technological innovations have occurred throughout our history they have been re...
Kelly Anne Costello's curator insight, November 17, 2013 12:12 AM

An interesting assertion of this article is that gaming offers a better opportunity to assess education than do standard tests.

Scooped by Ana Cristina Pratas
September 4, 2013 9:56 AM
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The Secret Heritage of Game Based Learning

The Secret Heritage of Game Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Schools are popping up across the country where game-like learning gets incorporated into everything from the curriculum and pedagogy to the entire school environment. Kids learn through “quests,” instead of worksheets.
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Scooped by Ana Cristina Pratas
September 4, 2013 1:18 AM
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What if your whole life was Gamified?

What if your whole life was Gamified? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
September 2, 2013 3:46 AM
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It's the thought that counts

It's the thought that counts | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Artificial minds are muscling into everything, hook, line and thinker.
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Scooped by Ana Cristina Pratas
August 30, 2013 1:14 PM
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This Augmented-Reality Sandbox Turns Dirt Into a UI

This Augmented-Reality Sandbox Turns Dirt Into a UI | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
It's a sandbox that lets kids mold its contents into miniature mountains, lakes and rivers--and then, with a little high-tech magic, brings that terrain to life before their eyes.
Angie Mc's curator insight, August 31, 2013 1:02 PM

" a project out of UC Davis offers a glimpse of an entirely different type of high-tech educational engagement–one that doesn’t involve youngsters pressing their faces up against screens for hours on end. It’s a sandbox that lets kids mold its contents into miniature mountains, lakes and rivers–and then, with a little high-tech magic, brings that terrain to life before their eyes."

Scooped by Ana Cristina Pratas
August 24, 2013 6:25 AM
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8 Great Resources About Game Based Learning

8 Great Resources About Game Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Game-based learning has received increased attention as a way to motivate students and engage them with the material. Have a look at these blogs and resources.
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Scooped by Ana Cristina Pratas
August 18, 2013 5:12 AM
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Is Gaming the New Essential Literacy?

Is Gaming the New Essential Literacy? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
TB By Aran Levassur "When people learn to play video games," said James Paul Gee, "they are learning a new literacy." This is one of the reason kids
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Scooped by Ana Cristina Pratas
August 13, 2013 3:42 AM
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To Game or Not to Game? The Best Ways to Use Games for Learning

To Game or Not to Game? The Best Ways to Use Games for Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
So, you think you want to use a game to help people learn. You've got the what, but do you know the why and the how?

There are many reasons to use games for learning...
Scooped by Ana Cristina Pratas
July 24, 2013 11:12 AM
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Adventure Time Game Creator | Build and Play Adventure Time Games

Adventure Time Game Creator | Build and Play Adventure Time Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Build and play your own Adventure Time games. It’s Adventure Time Game Creator! Make custom games on Cartoon Network!
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Scooped by Ana Cristina Pratas
July 3, 2013 6:57 AM
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Snap! Build Your Own Blocks. - Avatar Maker of Funny Faces

Snap! Build Your Own Blocks. - Avatar Maker of Funny Faces | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

Also see -> SNAP! Build Your Own Blocks

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Scooped by Ana Cristina Pratas
July 2, 2013 8:26 AM
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Alternating Current, Ante Christum, and Artificial Consciousness

Alternating Current, Ante Christum, and Artificial Consciousness | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This essay will not only focus on the mathematics, engineering and science behind AI, but also the philosophical reasoning and problems of artificial design.
IT's curator insight, August 19, 2013 4:24 AM

Tato práce se zaměřuje nejen na matematiku, inženýrství a vědy za AI, ale také filozofické uvažování a problémy umělé konstrukce.

Scooped by Ana Cristina Pratas
June 30, 2013 8:42 AM
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Game-Based Learning vs. Traditional Classroom Game Play

Game-Based Learning vs. Traditional Classroom Game Play | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Find education news, teaching strategies, lesson plans, activity ideas and more on the WeAreTeachers blog. Featuring posts by guest bloggers and teachers as well as WeAreTeachers editors.
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Scooped by Ana Cristina Pratas
September 9, 2013 10:48 PM
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Top 10 +1 Instructional Game Design Best Practices

Top 10 +1 Instructional Game Design Best Practices | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
September 7, 2013 2:18 PM
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How People Make Sense of Virtual Worlds -- and Why It Matters

How People Make Sense of Virtual Worlds -- and Why It Matters | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This video was produced by Roskilde University, with assistance from Dominican University, to summarize and even illustrate some of the findings from my research study, Virtual Worlds Entertainment...
Asil's curator insight, September 7, 2013 7:16 PM

Interesting research from the academy.

Scooped by Ana Cristina Pratas
September 4, 2013 3:16 AM
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3D Virtual Learning Environments for Distance Education

3D Virtual Learning Environments for Distance Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
September 3, 2013 1:47 AM
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James Paul Gee on Grading with Games

An Arizona State University professor sees a bright future for video games in the learning process - in and out of school. See more about the future of educa...
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Scooped by Ana Cristina Pratas
September 1, 2013 12:19 AM
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Level Up: Video Games Are the New Educational Hack

Level Up: Video Games Are the New Educational Hack | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
National design competitions and penguin avatars are helping youth see success in math, coding, and computational thinking. Our partners at ReadWrite share this look at the benefits of gaming.
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Scooped by Ana Cristina Pratas
August 28, 2013 4:11 AM
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10+ Game-Based Learning Resources: From Practical Applications To Academic Theory

10+ Game-Based Learning Resources: From Practical Applications To Academic Theory | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
10+ Game-Based Learning Resources: From Practical Applications To Academic Theory
Maria Zappa Kasapidi's curator insight, August 29, 2013 1:19 AM

Αν και υπάρχει μια απότομη αύξηση στην αποδοχή και την επικράτηση της μάθησης μέσω του παιχνιδιού (games based learning) στα σχολεία κατά την τελευταία δεκαετία, ιδίως μετά την επιτυχία προγραμμάτων όπως το Khan Academy, το να παίζει κανείς παιχνίδια στην τάξη δεν είναι κάτι καινούργιο.

 

Τα εκπαιδευτικά παιχνίδια αποτελούν μέρος του μαθήματος στο Δημοτικό από τις αρχές της δεκαετίας του 1980, για την εξοικείωση των μαθητών στα μαθηματικά, την ιστορία, και την επίλυση προβλημάτων (προγραμματισμός). Αν και τα παιχνίδια στην αρχή δεν ήταν τόσο εντυπωσιακά, βοήθησαν να αγαπήσει την τεχνολογία μια γενιά παιδιών και έβαλαν ένα γερό θεμέλιο για τα εκπαιδευτικά παιχνίδια που επρόκειτο να εμφανιστούν αργότερα.

 

Τα πράγματα έχουν αλλάξει πολύ από τότε. Τα παιχνίδια έγιναν πολλά και εντυπωσιακα. Αλλά ένα πράγμα έχει παραμείνει ίδιο: τα καλά εκπαιδευτικά παιχνίδια δεν είναι απλώς εργαλεία για τη διδασκαλία. Δείχνουν στα παιδιά ότι η εκπαίδευση μπορεί να είναι διασκεδαστική!

Scooped by Ana Cristina Pratas
August 22, 2013 6:04 AM
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5 stages of Games Based Learning

5 stages of Games Based Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The Kübler-Ross model suggests suggest that the patterns of grief are one way of describing the basic patterns of integrating new information that conflicts with previous beliefs. "All truth passes...
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Scooped by Ana Cristina Pratas
August 14, 2013 3:11 AM
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Creating Games for Journalism

Creating Games for Journalism | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Our job as journalists is to inform the public. By using emotion and empathy, games allow us to inform readers in a new way—and one in which they both remember and understand.
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Scooped by Ana Cristina Pratas
August 13, 2013 3:39 AM
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Sorry, Games and Gamification are Not Magic

Sorry, Games and Gamification are Not Magic | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

 "...games and gamification are tools for learning, they are not magic. And they are tools that should be used sparingly and not as a panacea for all learning and development activities. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions. Games create learning when they are play tested, examined and carefully created. They are effective when the learner realizes the underlying rules parallel the rules he or she must deal with on a daily basis. Games build awareness of issues, conflicts and ideas."

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Scooped by Ana Cristina Pratas
July 16, 2013 10:09 PM
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Why #Gaming is Good For You

Why #Gaming is Good For You | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
  via Imgur
gawlab's curator insight, July 18, 2013 4:02 PM

This infographic produced by Frugal Bad outlines the ways games are helping people.

Colene Hardy's comment, July 25, 2013 8:43 AM
I'm reading Reality is Broken by Jane McGonigal right now. I'm loving her ideas and I am much more interested in the gaming world these days. There seems to be a lot to get excited about!
Scooped by Ana Cristina Pratas
July 3, 2013 3:53 AM
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Faculty eCommons Dungeons & Discourse: One Instructor's Adventure in #Edu-Gaming

Faculty eCommons Dungeons & Discourse: One Instructor's Adventure in #Edu-Gaming | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

"When strategies for winning simultaneously result in learning, you’ve got yourself a good edugame. It was crucial to develop a natural symbiosis between game objectives and learning objectives. Gameplay can’t be a mere tool toward unrelated educational goals—but neither can it be tangential to (or, worse, distractive from) those goals. In D&Dis, six Skills—Consistency, Rigor, Research, Rhetoric, Precision, Skepticism—count as in-game strengths to defeat the Dread Aesiphron, but also as the intended curricular outcomes."

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