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Karen Johnson's curator insight,
November 11, 2013 7:03 AM
For all those people who found Second Life just one step too far :) Labster looks as if it could be a useful addition to your teaching tools.
Anne-Marie Griesel's curator insight,
June 2, 2015 6:45 PM
This is a really great site for any life sciences classes. It's essentially a virtual laboratory that takes the students through the experiments and stimulates higher order thinking through specific questions. The labs also have equipment that schools do not have access to which is great. It gives students real-life experiences.
Karen Johnson's curator insight,
November 11, 2013 7:16 AM
At first you think this is going to be death by PowerPoint but be patient, there are some really good tips in this slide show.
Carlos Fosca's curator insight,
November 2, 2013 6:07 PM
"The growing power of computer vision is a crucial first step for the next generation of computing, robotic and artificial intelligence systems. Once machines can identify objects and understand their environments, they can be freed to move around in the world. And once robots become mobile they will be increasingly capable of extending the reach of humans or replacing them."
luiy's curator insight,
October 14, 2013 11:08 AM
Sociable robots come equipped with the very abilities that humans have evolved to ease our interactions with one another: eye contact, gaze direction, turn-taking, shared attention. They are programmed to learn the way humans learn, by starting with a core of basic drives and abilities and adding to them as their physical and social experiences accrue. People respond to the robots’ social cues almost without thinking, and as a result the robots give the impression of being somehow, improbably, alive. |
Carlos Fosca's curator insight,
November 11, 2013 7:23 PM
"Gamification is a concept that has many applications in the Higher Education and Bussines World, but particularly across digital media. It’s about applying game mechanics to non-gaming situations" |