Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
November 14, 2013 11:39 PM
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Games for Change - Learning Resources

Games for Change - Learning Resources | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
November 7, 2013 10:40 PM
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Labster - Virtual Lab for Teaching Life Science

Labster -  Virtual Lab for Teaching Life Science | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Labster is a virtual laboratory and interactive e-learning platform for teaching biotechnology, biology and life sciences.
optionsciencepo's curator insight, November 8, 2013 9:53 AM

science Pierre Derouard raphaël

Karen Johnson's curator insight, November 11, 2013 7:03 AM

For all those people who found Second Life just one step too far :)  Labster looks as if it could be a useful addition to your teaching tools.

Anne-Marie Griesel's curator insight, June 2, 2015 6:45 PM

This is a really great site for any life sciences classes. It's essentially a virtual laboratory that takes the students through the experiments and stimulates higher order thinking through specific questions. The labs also have equipment that schools do not have access to which is great. It gives students real-life experiences.

Scooped by Ana Cristina Pratas
November 4, 2013 11:28 AM
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Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation?

Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:
Abstract

Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009). Many schools are exploring ways in which games can be embedded into the curriculum, to enhance learning through deeper engagement and higher levels of motivation (Miller & Robertson, 2010). This paper explores the use of game consoles to support learning for young students (ages 8-11) and evaluates their recent success in primary education. Over time game consoles and video games have been portrayed as a male oriented technology. This research investigated the current use of game consoles in learning and how it might positively affect a child’s learning and motivation, but focused solely on female students’ experiences. In the study we investigated the research question: ‘Do game consoles have a positive impact on girls’ learning and motivation?’ A semi-structured questionnaire was distributed to girls in Key Stage 2 (n=49) across three schools that have already incorporated game consoles into their curriculum. The study found that game consoles and video games can have a positive impact on girls’ learning and motivation and are key themes that have been raised by teachers. However, due to several limitations in this research some issues were not fully addressed, and we identify some future areas for research.

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Scooped by Ana Cristina Pratas
November 3, 2013 11:45 AM
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Games Based Learning Theory and Practice by Paul Ladley

Games Based Learning Theory and Practice by Paul Ladley | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Much has been discussed about computer games and their impact on young people. A lot of the media has focused how games are turning our young people into violent hooligans. But more recently, there...
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Scooped by Ana Cristina Pratas
October 30, 2013 7:41 AM
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Five Things Game Designers Can Teach eLearning Designers

Game designers continually create engaging, dynamic experiences for players. What if eLearning developers could take some of those ideas and techniques and appl
Karen Johnson's curator insight, November 11, 2013 7:16 AM

At first you think this is going to be death by PowerPoint but be patient, there are some really good tips in this slide show.

Scooped by Ana Cristina Pratas
October 25, 2013 11:21 PM
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5 Reasons to Embrace Gaming in the Classroom

5 Reasons to Embrace Gaming in the Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Many learning situations can be dramatically improved through introducing gaming to your classroom. Here are five great reasons to let the games begin!
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Scooped by Ana Cristina Pratas
October 19, 2013 10:39 AM
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The Rapid Advance of Artificial Intelligence

The Rapid Advance of Artificial Intelligence | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Scientists and engineers are creating a world in which cars drive themselves, machines recognize people and humanoid robots travel unattended.
Carlos Fosca's curator insight, November 2, 2013 6:07 PM

"The growing power of computer vision is a crucial first step for the next generation of computing, robotic and artificial intelligence systems. Once machines can identify objects and understand their environments, they can be freed to move around in the world. And once robots become mobile they will be increasingly capable of extending the reach of humans or replacing them."

Scooped by Ana Cristina Pratas
October 16, 2013 1:58 PM
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'Virtual changerooms' coming soon to a smartphone near you

'Virtual changerooms' coming soon to a smartphone near you | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
We know buying clothes and accessories online carries a certain level of risk – what if the delivered product doesn’t fit or looks ridiculous?
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Scooped by Ana Cristina Pratas
October 14, 2013 10:03 AM
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Robots and Robotics - Massachusetts Institute of Technology - Artificial Intelligence

Robots and Robotics - Massachusetts Institute of Technology - Artificial Intelligence | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Researchers are programming robots to learn in humanlike ways and show humanlike traits. Could this be the beginning of robot consciousness — and of a better understanding of ourselves?
luiy's curator insight, October 14, 2013 11:08 AM

Sociable robots come equipped with the very abilities that humans have evolved to ease our interactions with one another: eye contact, gaze direction, turn-taking, shared attention. They are programmed to learn the way humans learn, by starting with a core of basic drives and abilities and adding to them as their physical and social experiences accrue. People respond to the robots’ social cues almost without thinking, and as a result the robots give the impression of being somehow, improbably, alive.

Scooped by Ana Cristina Pratas
October 14, 2013 9:07 AM
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Personal Robotics -MIT Lab

Personal Robotics -MIT Lab | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
October 13, 2013 9:17 AM
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Surgeon Simulator 2013 meets Team Fortress 2 - Official Trailer

In a very rare agreement with Valve, our developers have integrated two characters from the seminal Team Fortress 2: the Medic and the Heavy. Inspired by Val...
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Scooped by Ana Cristina Pratas
October 7, 2013 10:49 PM
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Virtual world sites for feminist teaching and research

Virtual world sites for feminist teaching and research | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Virtual world spaces for feminist teaching and researchTo access these sites you must sign up for a free membership in the virtual world, and use a special viewer.  The Second Life viewer is availa...
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Scooped by Ana Cristina Pratas
October 6, 2013 10:46 PM
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The Hollywood secret to Life Extension and Longevity.

The Hollywood secret to Life Extension and Longevity. | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The year is 2020 and your favorite 1980′s actor doesn’t look the way (s)he used to.
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Scooped by Ana Cristina Pratas
November 11, 2013 6:57 AM
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Work and Play: Unleashing the Power of #Gamification

Work and Play: Unleashing the Power of #Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Read about how gamification can have an enormous impact on your website, and the engagement levels and interaction of your users
Carlos Fosca's curator insight, November 11, 2013 7:23 PM

"Gamification is a concept that has many applications in the Higher Education and Bussines World, but particularly across digital media. It’s about applying game mechanics to non-gaming situations"

Scooped by Ana Cristina Pratas
November 5, 2013 11:52 AM
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3 Technological Innovations that Could Revolutionize Meditation Practice

3 Technological Innovations that Could Revolutionize Meditation Practice | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
November 3, 2013 12:32 PM
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Second Life's strange second life

Second Life's strange second life | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Do you remember Second Life? Set up by developer Linden Lab in 2003, it was the faithful replication of our modern world where whoring, drinking, and fighting were acceptable. It was the place...
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Scooped by Ana Cristina Pratas
October 30, 2013 9:37 PM
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The Future of Gamification: From Behaviour Management to Functional Games

The Future of Gamification: From Behaviour Management to Functional Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
October 28, 2013 6:12 PM
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A new digital ecology is evolving, and humans are being left behind

A new digital ecology is evolving, and humans are being left behind | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Incomprehensible computer behaviors have evolved out of high-frequency stock trading, and humans aren't sure why. Eventually, it could start affecting high-tech warfare, too.
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Scooped by Ana Cristina Pratas
October 21, 2013 3:00 PM
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Designing for Virtual Learning Spaces: A Second Life Example - International Journal of Designs for Learning

Designing for Virtual Learning Spaces: A Second Life Example
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Scooped by Ana Cristina Pratas
October 18, 2013 3:30 PM
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Across The Grid With Lindal Kidd!: Who Owns Your Second Life Creations?

Across The Grid With Lindal Kidd!: Who Owns Your Second Life Creations? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Second Life Tutorials and Commentary
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Scooped by Ana Cristina Pratas
October 15, 2013 6:30 PM
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Some general remarks on Second Life and the creative use of digital media

Some general remarks on Second Life and the creative use of digital media | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In his famous article "Real Programmers Don't Write Pascal", that still circulates the Internet in various versions, Ed Post, refering to the classic area (some would say the stone age) of computin...
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Scooped by Ana Cristina Pratas
October 14, 2013 7:28 AM
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XCOM: Enemy Within and the ethics of biomodification

XCOM: Enemy Within and the ethics of biomodification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ananda Gupta is talking to Wired.co.uk about the role of ethics in Enemy Within, an expansion for XCOM: Enemy Unknown
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Scooped by Ana Cristina Pratas
October 13, 2013 4:49 AM
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How 'sexy' avatars can affect real-life women

How 'sexy' avatars can affect real-life women | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Women whose avatars wore sexualized outfits in a virtual reality world were more likely to accept myths about rape in … Continued
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Scooped by Ana Cristina Pratas
October 7, 2013 10:46 PM
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Game Based Learning / Serious Games Journals

Game Based Learning / Serious Games Journals | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Trying to rebuild a list of journals dealing specifically with game-based learning, serious games, and virtual worlds. Obviously, anything to do with digital media and learning or computers and lea...
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