Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
March 24, 2014 2:54 AM
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9 Techniques For Online Educators To Gamify Their Digital Classrooms

9 Techniques For Online Educators To Gamify Their Digital Classrooms | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Involve and motivate your students into the process of online learning with the help of gamification. Check what gamification is, and what gamification techniques you can use as online educator to make your digital classroom more interesting for your online students. Check the following 9 techniques that will help you gamify your digital classroom.
Ana Cristina Pratas's insight:

Many of these "techniques" have been used by language teachers for a long time; however, interesting to see transposed to the online learning setting. 

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Scooped by Ana Cristina Pratas
March 3, 2014 11:12 PM
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10 Best Practices for Implementing Gamification

10 Best Practices for Implementing Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In the second installment of the blog series on gamifying your learning, Karl Kapp outlines best practices in gamification implementations.
Martin (Marty) Smith's curator insight, March 22, 2014 4:37 PM

Going through these now.

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February 20, 2014 12:42 AM
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8 Principles of Productive Gamification

8 Principles of Productive Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Using games to promote learning isn't a new idea. But the widespread use of game-based adaptive learning systems, the explosion of mobile learning applications, and the growing use of game-based strategies makes gamification one of the most important education trends of this decade.
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Scooped by Ana Cristina Pratas
February 13, 2014 9:20 AM
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James Gee on Why the Power of Games to Teach Remains Unrealized

James Gee on Why the Power of Games to Teach Remains Unrealized | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
For more than a decade, James Paul Gee has been writing about the potential power of games and game mechanics to change the way we learn, to create new “deep”... more »
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Scooped by Ana Cristina Pratas
February 11, 2014 12:50 AM
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Use of Challenge in Gamification and Learning Design

Use of Challenge in Gamification and Learning Design | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

"Challenges should be used in gamification to initially engage learners to start learning a task and to encourage learners who are reluctant to start to learn content. Often learners who are reluctant to learn content can be persuaded to begin the process by being challenged. This requires a careful balance as, in cases where a learner is overwhelmed with the content or feels that it is too difficult to even begin to learn, other methods need to be employed to engage the learner. These methods could include the use of story or the employing of spaced practice or the development of a sense of mystery."

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Scooped by Ana Cristina Pratas
February 9, 2014 7:06 AM
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Mini Mizer (Avatar Creator)

Mini Mizer (Avatar Creator) | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
January 10, 2014 4:25 AM
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Pickaface - Create an Avatar

Pickaface - Create an Avatar | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Pickaface.net - free online avatar creator.
Michelle Gilstrap's curator insight, January 31, 2014 1:45 PM

Have you wanted to create an avatar? This is a neat free online avatar creator.

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December 7, 2013 12:52 PM
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The Beginner's Guide To Augmented Reality

The Beginner's Guide To Augmented Reality | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I was having a discussion recently with someone about trends in education, and the topic of augmented reality came up.
niftyjock's curator insight, December 8, 2013 8:30 PM

gimme gimmee gimmee

Begoña Iturgaitz's curator insight, December 10, 2013 6:47 AM

Gure #B08Leioa- n  egindako prestakuntzaren osagarri........ http://b08leioa.com/jardunaldi-digitalak-2013/

Scooped by Ana Cristina Pratas
November 29, 2013 12:28 AM
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ARIS - Mobile Learning Experiences - Creating educational games on the iPhone

ARIS - Mobile Learning Experiences - Creating educational games on the iPhone | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
ARIS is a open-source tool for creating mobile learning games, stories, documentaries, place-based learning activities, citizen science and citizen journalism activities.
Lori Wilk's curator insight, December 27, 2013 12:20 PM

This article was my introduction to ARIS open-source tool for creating mobile learning games.

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November 24, 2013 2:56 AM
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Avatar Creators - Web tools for kids

Avatar Creators - Web tools for kids | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

From monsters to talking avatars, a range of avatar makers to choose from. 

Judih Weinstein Haggai's curator insight, March 17, 2014 2:04 AM

This is a great page of avatar makers!

Sandra Carswell's curator insight, March 18, 2014 12:04 AM

Always looking for good avatar creators for students to use on their edmodo accounts. 

Profesor Mills's comment, March 20, 2014 6:33 PM
Most of these link to advertisements for commercial brands or websites that no longer exist
Scooped by Ana Cristina Pratas
November 19, 2013 10:28 PM
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Gamification 101 – The Basics

Gamification 101 – The Basics | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Lori Wilk's curator insight, December 27, 2013 12:22 PM

Will gamification be part of your online educational programs?

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November 19, 2013 12:59 PM
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Futurescape: Connecting the Mind to the Internet : Video

Futurescape: Connecting the Mind to the Internet : Video | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In the future, there will be no barrier between your thoughts, your imagination, and the world that you see.
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Scooped by Ana Cristina Pratas
November 17, 2013 2:10 AM
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Do We Live in the Matrix?

Do We Live in the Matrix? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Tests could reveal whether we are part of a giant computer simulation — but the real question is if we want to know...
Carlos Fosca's curator insight, November 17, 2013 9:53 AM

..."some philosophers have long argued that we’re actually more likely to be artificial intelligences trapped in a fake universe than we are organic minds in the “real” one". 

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March 16, 2014 2:44 AM
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Overcoming the User Engagement Crisis with Gamification

Overcoming the User Engagement Crisis with Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In its simplest sense, gamification is showing users how to do something and rewarding them for doing it right or figuring out the problem.
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Scooped by Ana Cristina Pratas
February 26, 2014 7:40 AM
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Getting Started With Gamification

Getting Started With Gamification | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Karl Kapp addresses the question: How do you begin to think about using game-elements and game-thinking to create instruction that is engaging?
Jeanettem1's curator insight, September 29, 2014 3:03 PM
What gamification is all about.
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February 13, 2014 10:15 AM
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From Game Design Elements to Gamefulness: Defining “Gamification”

niftyjock's curator insight, February 13, 2014 10:59 PM

"Serious games, pervasive games, alternate reality games, or playful design". What is gamification exactly?

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February 11, 2014 12:53 AM
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Gamification Roadmap [INFOGRAPHIC] |

Gamification Roadmap [INFOGRAPHIC] | | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
February 9, 2014 8:51 AM
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Guidelines for an effective design of serious games

Guidelines for an effective design of serious games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Guidelines for an effective design of serious games
Ana Cristina Pratas's insight:

Abstract


There is an increasing awareness about the potential of serious games for education and training in many disciplines. However, research still witnesses a lack of methodologies, guidelines and best
practices on how to develop effective serious games and how to integrate them in the actual learning and training processes. The process of integration heavily depends on providing and spreading
evidence of the effectiveness of serious games. In this paper we present an overview on the factors that make serious games effective in the perspective of maximizing the learning impact, and discuss the current efforts in evaluating such impact. Such recommendations are the result of an extensive surveyof the current proposition of serious games in different application domains.

niftyjock's curator insight, February 10, 2014 1:46 AM

serious games and fun games. aren't they the same thing?

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February 5, 2014 12:56 PM
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Gamification, Game-based Learning, Serious Games: Any Difference?

Gamification, Game-based Learning, Serious Games: Any Difference? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
niftyjock's curator insight, February 5, 2014 4:12 PM

I always find it hard to define what a game is so I think of it like this - if it looks like a game then that's what it is. (if it quacks like a duck it's a duck)

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December 9, 2013 10:22 PM
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What is eLearning Gamification?

What is eLearning Gamification? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
You know you have become an eLearning nerd when watching a movie all you think about is eLearning gamification and instructional design.
Sebastian Saldarriaga's curator insight, March 14, 2020 11:35 PM
Regardless of whether you are designing eLearning deliverables for adult learners or for young students, gamification in eLearning can help to make the overall eLearning experience much more effective. If learners are having fun and are getting excited about learning, then they are more likely to actually acquire information. Even a subject matter that may be dull or complicated can be absorbed more easily, because learners are actually enjoying the process and are actively participating. In fact, you can even integrate gamification into your eLearning courses in such a way that learners won't even know they are acquiring new information. Knowledge absorption simply becomes a byproduct, as they are focused on achieving rewards and accomplishments within the eLearning course. This is often when real learning takes place, however, as the boundaries that often hinder the learning process are removed. For example, learners don't have to deal with the stress that can be associated with learning, because they are too busy having fun and enjoying the eLearning course.
Sebastian Saldarriaga's curator insight, April 24, 2020 1:17 AM
The author explains that the gamification of learning is an educational approach to motivate students to learn by using video game design and game elements in learning environments. The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning. Gamification, broadly defined, is the process of defining the elements which comprise games that make those games fun and motivate players to continue playing, and using those same elements in a non-game context to influence behaviour.In other words, gamification is the introduction of game elements in a non-game situation.
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December 2, 2013 2:12 PM
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Using Augmented Reality for Contextual Mobile Learning by Jason Haag

Using Augmented Reality for Contextual Mobile Learning by Jason  Haag | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

“Mobile augmented reality provides learning designers and educators with a new opportunity to start thinking more deeply about the mobile learner’s context and situation. AR technologies can take any situation, location, environment, or experience to a whole new level of meaning and understanding. AR is uniquely changing the way people learn with mobile devices.”

niftyjock's curator insight, December 2, 2013 4:09 PM

I just love the whole idea of google glass, but I think we are still in the learning beta phase of testing and we wont reaqlly understand the uimpact it will have on learning untill innovative teachers get their hands on it. 

Gamescademy's curator insight, December 7, 2013 10:29 AM

מציאות מועצבת רבודה - רואים שקוף רואים למידה 

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November 28, 2013 1:09 AM
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The Hobbit: A Journey Through Middle-Earth

The Hobbit: A Journey Through Middle-Earth | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Explore the world of #TheHobbit The Desolation of Smaug with A Journey Through Middle-earth, a Chrome Experiment.
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Scooped by Ana Cristina Pratas
November 20, 2013 10:53 AM
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NAO Robot Speaks With a Unique Voice, More Languages

NAO Robot Speaks With a Unique Voice, More Languages | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Alebaran’s NAO human interaction robot is using cloud-based language systems from Nuance to speak and understand 19 new languages.
Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, November 22, 2013 5:34 AM

Ne, ne, ne bodo nas nadomestili :))), so pa lahko uporabni, kajne?

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November 19, 2013 1:21 PM
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Why Can't We Walk And Wear Google Glass At The Same Time?

Why Can't We Walk And Wear Google Glass At The Same Time? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
New research explains why such a seemingly simple task is so hard to do.
Lori Wilk's curator insight, December 27, 2013 12:23 PM

Keeping up with the trends and some insights.

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November 19, 2013 12:56 PM
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James Woods explains why robots should eventually get to vote

James Woods explains why robots should eventually get to vote | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Starting tonight, the Science Channel will air a six-part series called Futurescape, a slick documentary-style show hosted by James Woods about the world of tomorrow. We recently caught up with the oscar-nominated actor to learn more.
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