What started as a gathering of like minded players in the Serious Games Industry is now a full fledged 3 days conference with over 45 presentations. With the leadership of my members from the Serious Games Association (Singapore), this event is now becoming an international platform for serious games developers, government agencies and more important for individuals keen in maximising the applications of serious in their daily lives. This conference was developed with the intention to share serious games applications with educators, corporate HR practitioners and medical healthcare practitioners. It will showcase the trends and applications of games in the area of education, patient rehabilitation, advertising media, adult learning and assessment.
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Scooped by
Kim Flintoff
onto Augmented, Alternate and Virtual Realities in Education September 30, 2012 3:17 PM
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