Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and re-imagine real-world systems—from cities and corporations to schools and the military.
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Gust MEES's curator insight,
October 28, 2016 5:52 AM
This paper takes a deeper look at techniques suitable for education and e-learning, and comes out with a model that describes the design of educational gamification.
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http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Gamification
delta14's curator insight,
October 28, 2016 11:46 AM
Describe los componentes lúdicos que favorecen los aprendizajes en ambientes virtuales.
Nicola's curator insight,
June 7, 2016 5:52 AM
So excited to see the first result of the D-Think project. Transversal skills such as the ability to think creatively and critically, take initiative, and work collaboratively for common goals, are essential to guarantee a qualified and entrepreneurial workforce. Many academic organisations are calling attention to the need for urgent changes in curricula and learning methods demanded by transformation in an increasingly technological world.
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Stephania Savva, Ph.D's curator insight,
June 23, 2016 9:17 AM
New insights on the instructional use of the iPads from this second stage of empirical research, employing the unified theory of acceptance and use of technology model to gauge adoption of the iPad for teaching and learning according to art and design faculty's perceptions.
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