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March 4, 2017 12:43 AM
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Same but Different? Distributed Creativity in the Internet Age

Same but Different? Distributed Creativity in the Internet Age | Daily Newspaper | Scoop.it
This article aims to contribute to a better understanding of the impact of the Internet on distributed creativity. While the so-cial mechanisms that are fundamental for creative expression are not radically different online, and while we want to avoid overly romanticizing the role of the Internet or falling prey to technological determinism, we argue that there are, neverthe-less, significant shifts that must be acknowledged and exam-ined. In order to achieve a more nuanced and analytical ac-count, we suggest a simple framework centred around five questions - who, when, where, how and why - that allow for a differentiated understanding of the range of changes in cre-ative expression in the Internet age.
THE OFFICIAL ANDREASCY's insight:

This article takes a step further into the limited research on creativity and in particular distributed creativity in the networked age. The authors introduce a particular conceptual framework to discuss the latter: a simple framework centred around five questions - who, when, where, how and why - that allow for a differentiated understanding of the range of changes in creative expression in the Internet age.

 

To test the feasibility of their framework, they use the example of crowdsourced art (participatory online art) as a creative practice that illustrates some of these key shifts.

 

Worth a read!

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March 4, 2017 12:34 AM
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Connectivism Learning Environment in Augmented Reality Science Laboratory to Enhance Scientific Literacy

Connectivism Learning Environment in Augmented Reality Science Laboratory to Enhance Scientific Literacy | Daily Newspaper | Scoop.it
The aims of this research were to: 1) design Connectivism learning environment in an augmented reality Science laboratory to enhance scientific literacy, and 2) evaluate and certify the suitability of Connectivism learning environment in an augmented reality Science laboratory to enhance scientific literacy.
THE OFFICIAL ANDREASCY's insight:

This paper aimed to present the design of a Connectivist learning environment in an augmented reality Science laboratory to enhance scientific literacy, and secondly to evaluate and certify the suitability of the specific environment for developing scientific literacy competencies. Findings suggested different components were critical for the learning environment developed and that both educators and students benefited from the connected environment of the lab. In this sense, it appears that the approach and strategies undertaken are quite promising for developing scientific literacy.

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March 4, 2017 12:28 AM
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The Effect of Creating Digital Storytelling on Secondary School Students' Academic Achievement, Self Efficacy Perceptions and Attitudes Toward Physics

The Effect of Creating Digital Storytelling on Secondary School Students' Academic Achievement, Self Efficacy Perceptions and Attitudes Toward Physics | Daily Newspaper | Scoop.it
The purpose of this study is to examine the effect of Digital Storytelling (DST) on the (a) academic achievement, (b) attitude towards physics and (c) self efficacy perception of secondary school students.
THE OFFICIAL ANDREASCY's insight:

Digital storytelling is incredibly popular given the proliferation of new technologies. This paper discusses its use from the perspective of secondary students’ academic achievement, attitudes towards physics and self-efficacy perception. The findings from the experimental pretest and posttest design elicited important insights. DST participants seemed to benefit in terms of their physics performance. Students’ self-efficacy perceptions and attitudes towards physics did not show alteration for the experimental group.

 

Overall it appears that digital storytelling has a positive effect on learning and therefore more research is needed to explore and contribute to the field specifically in relation to critical, reflective and creative thinking and learning motivation and students’ engagement.

Stephania Savva, Ph.D's curator insight, March 4, 2017 12:56 AM
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Gemma Ballarín's curator insight, March 4, 2017 3:25 PM
Digital Storytelling on Secondary School Students' Academic Achievement
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March 4, 2017 12:14 AM
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Enabling a Freely Accessible Open Source Remotely Controlled Robotic Articulator with a Neuro-Inspired Control Algorithm

Enabling a Freely Accessible Open Source Remotely Controlled Robotic Articulator with a Neuro-Inspired Control Algorithm | Daily Newspaper | Scoop.it

We developed an online laboratory for bioinspired robotics using a low-cost 6 degree-of-freedom robotic articulator with a neuro-inspired controller. Cerebellum-inspired neural network algorithm approximates forward and inverse kinematics for movement coordination.

THE OFFICIAL ANDREASCY's insight:

As robotics are gaining increasing interest in education, the potential of an open source remotely controlled technology is of critical importance. The authors contribute to the field by discussing the development of 6-degree-of-freedom (DOF) robotic articulator which can be used by students and teachers as a learning platform in order to understand fundamental concepts in bio-inspired robotics. A cost analysis was used to assess the efficacy of the deployment of the open source model over non open source model.

 

The remote lab appeared to be of use for schools to participate at robotics competitions.

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October 28, 2016 9:06 AM
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CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene | Bassford | Research in Learning Technology

CrashEd – A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene | Bassford | Research in Learning Technology | Daily Newspaper | Scoop.it

This article presents the background to CrashEd and an overview of how a timely placed animation at the end of an educational experience can enhance learning. The lessons learned, from delivering bespoke versions of the experience to different demographic groups, are discussed. The article will consider the successes and challenges raised by the collaborative project, future developments and potential wider implications of the development of CrashEd.

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October 28, 2016 9:02 AM
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Proceedings of the 2nd International Conference on the Use of iPads in Higher Education (IHE2016)

Proceedings of the 2nd International Conference on the Use of iPads in Higher Education (IHE2016) | Daily Newspaper | Scoop.it

With the widespread implementation of tablet computers in Higher Education (HE), this book will be of interest to academics from a variety of disciplines, and to learning technologists who are considering the use of iPads for teaching and learning or have an interest in mobile learning in general.

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August 16, 2016 5:57 AM
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How should we measure online learning activity? | O'Riordan | Research in Learning Technology

How should we measure online learning activity? | O'Riordan | Research in Learning Technology | Daily Newspaper | Scoop.it
In this study, participation in Massive Open Online Course (MOOC) comment forums was evaluated using four different analytical approaches: the Digital Artefacts for Learning Engagement (DiAL-e) framework, Bloom’s Taxonomy, Structure of Observed Learning Outcomes (SOLO) and Community of Inquiry (CoI).
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August 16, 2016 5:50 AM
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Mining Personal Data Using Smartphones and Wearable Devices: A Survey

Mining Personal Data Using Smartphones and Wearable Devices: A Survey | Daily Newspaper | Scoop.it
This study presents the personal ecosystem where all computational resources, communication facilities, storage and knowledge management systems are available in user  proximity. An extensive review on recent literature has been conducted and a detailed taxonomy is presented.
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August 16, 2016 5:37 AM
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Preparing beginning teachers for technology integration in education: Ready for take-off?

Preparing beginning teachers for technology integration in education: Ready for take-off? | Daily Newspaper | Scoop.it

The overall aims of this study are to explore 1) how beginning teachers integrate technology in their practice and 2) the connections between teachers’ technology uses and their pre-service education programs.

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July 28, 2016 3:10 AM
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Unpacking Pandora's Box: Issues in the Assessment of English Learners’ Literacy Skill Development in Multimodal Classrooms

Unpacking Pandora's Box: Issues in the Assessment of English Learners’ Literacy Skill Development in Multimodal Classrooms | Daily Newspaper | Scoop.it
Zacher Pandya tackles the complicated issues surrounding the assessment of English learners’ literacy skill development in the multimodal classroom.
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July 28, 2016 3:05 AM
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Design of a 3D Interactive Simulator For Driver Behavior Analysis

Design of a 3D Interactive Simulator For Driver Behavior Analysis | Daily Newspaper | Scoop.it
Diagnosing the causes of road accidents and the development of effective countermeasures to reduce accident rates is of key importance in road safety.
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July 28, 2016 1:38 AM
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Perceptions of online tutorials for distance learning in mathematics and computing | Lowe | Research in Learning Technology

Perceptions of online tutorials for distance learning in mathematics and computing | Lowe | Research in Learning Technology | Daily Newspaper | Scoop.it
We report on student and staff perceptions of synchronous online teaching and learning sessions in mathematics and computing. The study is based on two surveys of students and tutors conducted 5 years apart, and focusses on the educational experience as well as societal and accessibility dimensions. Key conclusions are that both staff and students value online sessions, to supplement face-to-face sessions, mainly for their convenience, but interaction within the sessions is limited. Students find the recording of sessions particularly helpful in their studies.
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July 3, 2016 9:36 AM
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Museum-based Multiliteracies and Learning for 21st Century Skills, a preliminary study

Museum-based Multiliteracies and Learning for 21st Century Skills, a preliminary study | Daily Newspaper | Scoop.it

This paper argues of the need for museums to respond to global trends by investigating the potential of multiliteracies theory and pedagogy to facilitate learning.

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March 4, 2017 12:39 AM
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An Online Immersive Reality Innovation-Lab

An Online Immersive Reality Innovation-Lab | Daily Newspaper | Scoop.it

This paper introduces the concept of online ‘ Innovations-Labs ’ (i -Labs) as location-independent collaborative ideation spaces. We highlight the challenges and opportunities that disruptive innovations present to companies and society, and discuss how Science Fiction Prototyping and Diegetic Innova-tion Templating can provide a means to explore that space by acting as ideation process and a language for capturing and communicating innovations.

THE OFFICIAL ANDREASCY's insight:

You may have heard of Fab Labs. Similar to this concept, this paper introduces online ‘Innovations-Labs’ (i-Labs) as location-independent collaborative ideation spaces. The intention is to discuss the challenges and opportunities that come by combining Virtual Reality, Science Fiction Prototyping, Diegetic Innovation Templating and Innovation Labs to form an online immersive reality innovation-lab.

 

Exciting and fruitful for connected learning.

Andreas Christodoulou's curator insight, March 4, 2017 12:57 AM
Changing the way we interact with the world.
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March 4, 2017 12:33 AM
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The Future of Social Learning: A Novel Approach to Connectivism

The Future of Social Learning: A Novel Approach to Connectivism | Daily Newspaper | Scoop.it
The primary goal of this paper is to operationalize the connectivism approach into a new learning model with additions from problem-based and contextual learning that can be effectively implemented together, to improve socioeconomically diverse learners' educational outcomes (attitude and persistence) in STEM (Science, Technology, Education and Mathematics) areas.
THE OFFICIAL ANDREASCY's insight:

Connectivism is a learning theory introduced by George Siemens which discusses the way we learn in the digital era. This paper explores the potential of operationalizing connectivism through a new learning model adopting and adapting perspectives from problem-based learning and contextual learning. These three pillars are described to explain what and why to learn in a given context. The authors even proceed to explain how the model is adapted for a specific course design.

 

Really insightful and useful for educators in all levels, but mainly for Higher Education.

Marta Torán's curator insight, May 4, 2017 3:24 PM

Un estudio muy interesante. El futuro del aprendizaje social.

Aprendizaje basado en problemas. Aprendizaje contextual. 

Oskar Almazan's curator insight, May 6, 2017 1:48 PM
"Since learning is a social phenomenon, social technologies can help develop the capacity to learn beyond classroom boundaries. For example, social learning can help students experience the distributed nature of knowledge, discover and navigate connections of ideas, entities, and events, while nurturing and maintaining social connections (Smidt, Thornton, & Abhari, 2017). Social technologies also help students learn about diversity through social exchange and encourage students to practice respect and tolerance in diverse social settings. "
 
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March 4, 2017 12:23 AM
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The Power of Digital Storytelling to Support Teaching and Learning

The Power of Digital Storytelling to Support Teaching and Learning | Daily Newspaper | Scoop.it

This paper presents an overview of how digital storytelling has and continues to be used to support teaching and learning activities. In addition, recommendations and guidelines are presented for educators who would like to teach students to use digital storytelling as an educational endeavor.

THE OFFICIAL ANDREASCY's insight:

Digital storytelling is a powerful tool for educators which is vastly used by now. This paper provides with an overview of how digital storytelling could be integrated using different approaches and educational activities. The author proposes also recommendations and guidelines for how educators can implement digital storytelling in their daily teaching since the software available is now cheaper and user-friendly.

 

If you are interested in this article, you might also like this:
https://officialandreascy.blogspot.com/2015/09/8-ways-digital-storytelling-transforms.html

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October 28, 2016 9:11 AM
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Re-Thinking E-Learning Research: Foundations, Methods and Practices

Re-Thinking E-Learning Research: Foundations, Methods and Practices | Daily Newspaper | Scoop.it
By Norm Friesen in E-Learning, Research Methods. In the rapidly-changing world of the Internet and the Web, theory and research frequently struggle to catch up to technological developments and to the social and economic forms evolving with them.
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October 28, 2016 9:05 AM
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Developing the digital literacies of academic staff: an institutional approach | Newland | Research in Learning Technology

Developing the digital literacies of academic staff: an institutional approach | Newland | Research in Learning Technology | Daily Newspaper | Scoop.it

For each literacy, there is an explanation of what the literacy is, why it is important and how to gain it, with links to resources and training opportunities. After an initial pilot, the DLF website was launched in the summer of 2014. This paper discusses the strategic context and policy development of the DLF, its initial conception and subsequent development based on a pilot phase, feedback and evaluation. It critically analyses two of the ways that engagement with the DLF have been promoted: (1) formal professional development schemes and (2) the use of a ‘School-based’ approach. It examines the successes and challenges of the University of Brighton’s scheme and makes some suggestions for subsequent steps including taking a course-level approach.

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August 16, 2016 6:05 AM
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TiO2/Gold nanocomposite as an extremely sensitive molecule sensor for NO2 detection: A DFT study

TiO2/Gold nanocomposite as an extremely sensitive molecule sensor for NO2 detection: A DFT study | Daily Newspaper | Scoop.it
First-principles calculations within density functional theory (DFT) have been performed to investigate the interactions of NO2 molecules with TiO2/Gold nanocomposites in order to completely exploit the adsorption properties of these nanostructures.
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August 16, 2016 5:57 AM
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Immersive simulation of visual impairments using a wearable see-through display

Immersive simulation of visual impairments using a wearable see-through display | Daily Newspaper | Scoop.it

We present asimulation tool (SIMVIZ) that mounts a wide angle camera ona head-mounted display to create a see-through stereoscopicdisplay that simulates various types and levels of visual im-pairments.

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August 16, 2016 5:42 AM
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Inclusion in an age of mobility | Traxler | Research in Learning Technology

Inclusion in an age of mobility | Traxler | Research in Learning Technology | Daily Newspaper | Scoop.it

The paper reviews the progress and problems of the substantial and unique programme of mobile learning across UK higher education since 2000 in relation to its stance on inclusion, where this is apparent.

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July 28, 2016 3:32 AM
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The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health

The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health | Daily Newspaper | Scoop.it
Using examples from across formal and informal settings,this article illustrates the learning affordances of AR for museums that aim tocommunicate concepts related to human health. These topics often presentspatiotemporal challenges for learning, but can be made more accessible tolearners when contextualized within personally, socially, and culturally relevantcontexts.
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July 28, 2016 3:07 AM
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A systemic model for differentiating school technology integration | Amiel | Research in Learning Technology

A systemic model for differentiating school technology integration | Amiel | Research in Learning Technology | Daily Newspaper | Scoop.it
The objective of this study is to investigate the systemic conditions that contribute or inhibit the development of different activities by teachers making use of new media. We compiled a list of well-known conditions for technology integration success and mapped these in the historical and culturally bound perspective of activity theory (cultural historical activity theory). We conducted a multiple case study analysis of four schools, public and private. The results point to unique and distinctive scenarios even when homogeneity would be expected, reinforcing the argument that material conditions do not determine pedagogical outcomes nor do they determine changes in practice. Beyond this, the study proposes a methodology that can help elicit tensions in technology integration, pointing to avenues for school development.
António Leça Domingues's curator insight, July 28, 2016 9:57 AM
Modelo de diferenciação das escolas pelo uso de tecnologia.
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July 28, 2016 3:02 AM
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Evaluation of electrical and photovoltaic behaviours as comparative of Au/n-GaAs (MS) diodes with and without pure and Graphene (Gr)-doped polyvinyl alcohol (PVA) interfacial layer under dark and i...

Evaluation of electrical and photovoltaic behaviours as comparative of Au/n-GaAs (MS) diodes with and without pure and Graphene (Gr)-doped polyvinyl alcohol (PVA) interfacial layer under dark and i... | Daily Newspaper | Scoop.it

Au/n-GaAs (MS) type Schottky diodes (SDs) were fabricated with and without pure and Gr-doped PVA interlayer to evaluate the effects of Gr-doped PVA interlayer on the basic electrical parameters (i.e. saturation current (Io), ideality factor (n), barrier height (ФBo), series (Rs) and shunt resistances (Rsh) both under dark and illuminated conditions (50-200W), at room temperature.

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July 28, 2016 1:36 AM
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Participant association and emergent curriculum in a MOOC: can the community be the curriculum? | Bell | Research in Learning Technology

Participant association and emergent curriculum in a MOOC: can the community be the curriculum? | Bell | Research in Learning Technology | Daily Newspaper | Scoop.it
We investigated how participants associated with each other and developed community in a Massive Open Online Course (MOOC) about Rhizomatic Learning (Rhizo14). We compared learner experiences in two social networking sites (SNSs), Facebook and Twitter. Our combination of thematic analysis of qualitative survey data with analysis of participant observation, activity data, archives and visualisation of SNS data enabled us to reach a deeper understanding of participant perspectives and explore SNS use.
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