KF: While this is a short promotional video it does begin to highlight the possibilities of using relatovely ubiquitous technology to introduce new ways of thinking about therapeutic interventions.
More details about our MA Education in Virtual Worlds - detailing what opportunities will be available to students.
Thank you for your continuing interest in the MA Education in Virtual Worlds. This is a quick note to let you know that application processes for the programme can now be accessed from a single web page. From here you can apply for the whole programme, or individual modules with (£500) or without (£250) assessment. Modules beginning at the end of September this year are “Orientation in Virtual Worlds” and “Designing Curricula in Virtual Worlds”. Modules beginning at the end of January 2013 are “Scripting and Building” and “Simulation and Role Play”.
The initial fitting of an upper limb prosthesis can be a frustrating experience for amputees, impairing the learning of prosthesis control. Therefore, the prosthesis manufacturer Otto Bock in collaboration with Vienna University of Technology developed a Virtual Reality environment in which tasks can be trained in order to continuously motivate the amputees to practice their control skills without taking risks.
iotracker optical motion capture system, developed by Vienna UT, is used to track the amputee's arm and head movement to allow for 3D input and correct visualization of the virtual environment in a head mounted display. Along with the tracking data, electromyography is used to generate input for grasping control of the virtual prosthesis, creating a realistic simulation. Tracking data of iotracker and electromyography is fed into ARTiFICE, an Augmented Reality Framework for Distributed Collaboration. ARTiFICe maps the tracking data to the virtual objects, using Unity3D game engine for networking, real time rendering and object’s physical behaviour.
In the below video we see another Virtual Birth in Second Life. This video is particularly graphic. After the birth you see the 3d baby being washed and monitored before given to his mother. The video is about 6 minutes long.
The BioDigital Human is a virtual 3D body that brings to life thousands of medically accurate anatomy objects and health conditions in an interactive Web-based platform...
Iavante’s mission is to facilitate and promote the development and comprehensive training of medical professionals using the most innovative learning methods and to play a leading role in the development and innovation of new technologies to be applied
in the healthcare system, particularly those based on ICTs.
In this workshop the Iavante staff will guide the participants through their best practice examples and through their experiences with the use of simulation trainings for the Health Care sector in Andalucia.
Visible Body is a virtual human anatomy website with detailed models of all human body systems. Subscribe to view 3D animation of the human body systems. Official site.
Designing Digitally, Inc. develops 3D Training Simulations for businesses in need of safe, trackable, affordable training alternatives. Learn about E-Learning and serious games for employee training simulations here.
By developing 3D training simulations, Designing Digitally, Inc. helps you train employees on how to perform a task correctly and safely. Designing Digitally, Inc. creates these simulations using high quality 3D modeling, audio commentary, custom animations and advanced programming, along with AICC and SCORM coding to be imported into your LMS for tracking learner progress. 3D Training Simulations are 100% safe compared to actual reality-based training – offering new hires the opportunity to learn processes and principles correctly before engaging with actual machinery, chemicals, human or animal job components. 3D Training Simulations are also much more affordable in terms of conserving resources that could be damaged by new employees during their early days of training.
Simulated training so improved surgical residents' performance that St. Michael's Hospital in Toronto implemented it before the organization published the results of its pilot programin the July issue of the Annals of Surgery.
Recent studies have shown that a fake body part can be incorporated into human body representation through synchronous multisensory stimulation on the fake and corresponding real body part – the most famous example being the Rubber Hand Illusion. However, the extent to which gross asymmetries in the fake body can be assimilated remains unknown. Participants experienced, through a head-tracked stereo head-mounted display a virtual body coincident with their real body. There were 5 conditions in a between-groups experiment, with 10 participants per condition. In all conditions there was visuo-motor congruence between the real and virtual dominant arm. In an Incongruent condition (I), where the virtual arm length was equal to the real length, there was visuo-tactile incongruence. In four Congruent conditions there was visuo-tactile congruence, but the virtual arm lengths were either equal to (C1), double (C2), triple (C3) or quadruple (C4) the real ones. Questionnaire scores and defensive withdrawal movements in response to a threat showed that the overall level of ownership was high in both C1 and I, and there was no significant difference between these conditions. Additionally, participants experienced ownership over the virtual arm up to three times the length of the real one, and less strongly at four times the length. The illusion did decline, however, with the length of the virtual arm. In the C2–C4 conditions although a measure of proprioceptive drift positively correlated with virtual arm length, there was no correlation between the drift and ownership of the virtual arm, suggesting different underlying mechanisms between ownership and drift. Overall, these findings extend and enrich previous results that multisensory and sensorimotor information can reconstruct our perception of the body shape, size and symmetry even when this is not consistent with normal body proportions.
PLoS ONE: an inclusive, peer-reviewed, open-access resource from the PUBLIC LIBRARY OF SCIENCE. Reports of well-performed scientific studies from all disciplines freely available to the whole world.
The framework, which is called Interactive Spaces, is distributed under the permissive Apache license and is available for download from a Mercurial repository hosted on Google Code. The search giant announced the new framework in a post on its official open source software blog.
Interactive Spaces is implemented primarily in Java, but it has a scripting bridge that supports JavaScript and Python. The framework provides a high-level architecture for building "activities" that respond to events in a room..
KF: I suppose looking over the horizon that these developments will likely lead to new ways of thinking about training environments and simulations.
Medical and healthcare students will be able to visually drill into 3D images of the human body with a new iPad app that shows anatomical structures from the skin through the layers of muscles down to the organs and bones.
Loyalist College in Belleville has been creating simulations for learning since 2006, using Second Life, an online virtual world. A description of one of the projects is included in this series under the title of Border Simulation – Student learning in a virtual world at Loyalist College.
Hospital: A simulation of a hospital has been built for the Hamilton-Wentworth Catholic School Board for grade 10 students to use as part of a career choice course. The hospital environment is modelled on the hospital at McMaster University and is designed to replace or complement the field trip. Multiple students can take a virtual tour of various wards and services at the hospital and get information from text pop-ups on roles and responsibilities of the areas. The teacher can also lead the students through the hospital or the students can visit individually. The simulation is at the first level of development and is to be reviewed this year at the school board. Additional material will be built in after the first review.
Bobby -- or Bobbie, depending on how the animatronic mannequin is dressed -- is the newest member of the University of North Carolina at Pembroke's nursing department.
The patient simulator, a SimMan 3G created by medical supply company Laerdal, can talk, cough, sweat, cry, bleed, exhibit illnesses, react to medication and die, just like a flesh-and-bone patient.
PubMed comprises more than 22 million citations for biomedical literature from MEDLINE, life science journals, and online books. Citations may include links to full-text content from PubMed Central and publisher web sites.
KF: This is an exchange site for 3D models. The collection includes a reasonable selection of human anatomical models that are available in collada format. This format is comaptible with iBooks Author.
Holding an ultrasound probe steady with his left hand and inserting a needle at a precise angle with his right, Joseph Frye threads a catheter into his patient's neck. There's little margin for error. A slip of the needle could puncture the carotid artery; failing to scrub up sufficiently could introduce a deadly infection into Mr. Jones's bloodstream.
Key medical institutions have joined forces to liberate health education from its current physical limitations and have secured $4.5 million to develop online teaching tools that can be accessed via the national broadband network.
Aim of this project is creating a prototype natural, interactive augmented reality exposure therapy system to treat arachnophobia. Microsoft's Kinect is used to map the tabletop environment, determine occlusion, and track foreground objects for interaction.
Telepresence technology allows them to walk colleagues through new procedures
July 30, 2012 | By Susan D. Hall
A University of Pittsburgh Medical Center uses telepresence technology to provide live support for surgeons in other countries who have difficulty replicating complex new procedures.
We made an augmented reality pop-up book in my first year seminar last spring. Perhaps you’d like to make your own? 1. Go to Junaio and register as a developer. 2. Get some server space that ...
KF: Consider the possibilities of the 3D pop-ups - these could be visualisations of complex data, simulated animations of processes, and much more. The educational possibilities are really only just beginning to be realised. In a health setting the 3D could be used to explain therapeutic approaches and assist with patient autonomy.
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