Artificial blood vessels made on a 3D printer may soon be used for organ transplants of lab-created organs.
Kim Flintoff's insight:
Not strictly simulation, but certainly an exciting development with potential heatlh and medical applications - how long before these technologies become part of mainstream education in the biological sciences??
(Nanowerk News) Robotic technologies have the potential to help neurosurgeons perform precise, technically demanding operations, together with virtual reality environments to help them navigate through the brain, according to a special supplement to Neurosurgery, official journal of the Congress of Neurological Surgeons. The journal is published by Lippincott Williams & Wilkins, a part of Wolters Kluwer Health
Thought-controlled prosthesis is changing the lives of amputees
The world’s first implantable robotic arm controlled by thoughts is being developed by Chalmers researcher Max Ortiz Catalan. The first operations on patients will take place this winter.
Although some educators see 3D technology as another tech gimmick, it has the possibility to revolutionize training in a host of disciplines--and cut costs.
The Clinical Neuropsychology and Simulation (CNS) Lab is housed in the Psychology Department at the University of North Texas. The CNS Lab is interested the theoretical and clinical aspects of frontal subcortical circuits that underlie neurocognitive and affective regulation following trauma (TBI; PTSD) and/or neurological illness (e.g., HIV; Alzheimer's; Parkinson's). Further, the CNS lab has interest in research into neurodevelopmental disorders that impact frontostriatal function (e.g. Autism; ADHD).
Award winning medical animation studio, BioLucid Productions, has ushered in the mainstream use of interactive 3-D video game technology for medical education and marketing purposes. According to BioLucid Productions, Medical Gaming, or "MedGames" merges the entertainment and thrill of 3D video games with the world of medical education and medical marketing. Having produced several successful medical games in 2006, BioLucid is focused on becoming the industry leader in this new medium."
According to Ghost Productions website, “nothing explains complex surgery, anatomy, or medicine as well as 3D animation. A study performed in 2005 found that medical students who viewed 3D Animation teaching methods outperformed a control group (who viewed only surgical videos) not only in topographical understanding but also in theoretical understanding”.
If you are interested and have some time, I would appreciate you asking this patient some questions. He is not designed for general chit chat so he won't be able to answer very many of those types of questions. He is programmed as a patient who is being interviewed by his doctor. Also, I would welcome have any general comments or suggestions on the environment itself.
Please note, all conversations are logged. You do not need to use your real name but we do record all conversations with the patient. We will use these to improve his communication abilities.
Here is a link to the Web Version of the patient. You may need to install a small browser plug-in from Unity.
Get 3D Brain on the App Store. See screenshots and ratings, and read customer reviews.
Use your touch screen to rotate and zoom around 29 interactive structures. Discover how each brain region functions, what happens when it is injured, and how it is involved in mental illness. Each detailed structure comes with information on functions, disorders, brain damage, case studies, and links to modern research
Edheads is an online educational resource that provides free science and math games and activities that promote critical thinking. Choose from Simple Machines, Virtual Knee Surgery or Stem Cell Heart Repair, among others. All activities meet state and national standards.
We partner with corporations, universities, and school systems throughout the United States, which help us research, design, and test our activities every step of the way. Not only do teachers and students appreciate our free activities, Edheads has been recognized by almost every major award on the Web for our excellent educational content.
Penn State may be the first institution to use virtual reality to protect student athletes from the very real consequences of concussions. University researchers in kinesiology, information technology and sports medicine are using the technology to investigate cognitive changes beyond the limits of typical diagnostic tests.
Imagine being able to reach out and grab some of the 3-D objects you saw in the movie Avatar with your own hands. I recently tried a computer display that offers this sort of interactive experience—albeit on a smaller scale—and I think the technique could have many possible uses.
The Ikei Laboratory of Tokyo Metropolitan University Graduate School of System Design is developing virtual body technology that utilizes the five senses. In addition to using conventional audio and video footage, this technology can recreate smells as well as the feel of the wind and of stepping on the ground.
State-of-the-Art Virtual Reality System Is Key to Medical Discovery
What happens when a team of neurosurgeons, university professors, architects, students and engineers stands in front of an 8-foot-high theater screen with a 320-degree, immersive, 3-D view of their data? Cutting-edge science happens, and some are astonished by what is revealed.
For team of neurosurgeons and researchers, CAVE2 ™ is a tool that could revolutionize stroke prevention and treatment
They are set to demonstrate their work in a 3D show involving hi-tech screens and computers at Wembury village hall on December 13, starting at 7.30pm.
The team will reveal how a 3D reconstruction of the nearby coastal path is being developed to provide future rehabilitation benefits for patients at the Queen Elizabeth Hospital in Birmingham.
Te Wāhi Whānau is The Birth Place, where students can experience the authenticity of the actual moments of labour and birth. The normal birth scenario is part of the training which students are learning there in a replica of the actual facility in New Zealand. Second Life Education in New Zealand and PookyMedia present this important video.
A virtual reality test being developed at UTSC might do a better job than pencil-and-paper tests of predicting whether a cognitive impairment will have real-world consequences.
The test developed by Konstantine Zakzanis, associate professor of psychology, and colleagues, uses a computer-game-like virtual world and asks volunteers to navigate their ways through tasks such as delivering packages or running errands around town.
“The concept is something like World of Warcraft, where everyone in the world is playing the same game,” Hanke said. Players are on one of two teams: “The Enlightened,” who embrace the power, or “The Resistance,” who fight the power. Anyone can play from anywhere in the world, though in more densely played areas there will be more local competition for resources.
Outdoor physical activity is a big component of this, though driving between locations isn’t banned. “You’re like a rat in a maze on the phone,” Hanke said. Then, back at your computer, you can review the larger area and gameplay.
Over 200 students from four University of Houston Dept. of Health and Human Performance classes will be presenting their research on Nov 13th, 14th and 15th in the virtual world of Second Life as part of the VITAL project. Check out the schedule for a list of presenters, titles and presentation times.
VITAL is an acronym for the Virtual Immersive Translational Applied Learning (VITAL) Project. The VITAL project is an innovative and unique, cross-course project involving students from courses within the HHP Department. The goal of this project is to promote collaboration and peer-based learning using technologically advanced techniques enhancing accessibility and learning opportunities through Second Life.
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Not strictly simulation, but certainly an exciting development with potential heatlh and medical applications - how long before these technologies become part of mainstream education in the biological sciences??