A new game, loosely modeled after the spread of gonorrhea, offers a new way for researchers to study people’s motivations for choosing whether or not to use condoms, get flu shots or otherwise protect themselves from epidemics.
This isn’t the first time researchers have tried using game versions of diseases as a proxy for real life. In 2007, some epidemiologists published studies of how “Corrupted Blood,” a disease in the massive online game “World of Warcraft,” mimicked real-life outbreaks. What’s new about Chen’s game is that it’s a simple game built for doing controlled experiments.
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Kim Flintoff
onto Simulation in Health Sciences Education January 30, 2013 11:15 AM
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