From Kindergarten through Grade 6, a Common Core focus is for students to master 2-Dimensional shapes. During grades 1-3, this is supported by students honing in on reasoning with shapes and their...
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Alyssa Formisano's curator insight,
October 18, 2014 3:21 PM
This is a great app for kids to use to help them practice addition and subtraction!
Barbara's curator insight,
August 13, 2013 12:20 AM
This is a great source for ideas on real world problem solving. Grant Wiggins wrote a post last year on students ability to transfer learning and apply it to problem solving. Specifically he says: "Students are typically required to make four different cognitive moves to transfer learning successfully: 1) independently realize what the question is asking and think about which answers/approaches make sense here; 2) infer the most relevant prior learning from plausible alternatives; 3) try out an approach, making adjustments as needed given the context or wording; and 4) adapt their answer, perhaps, in the face of a somewhat novel or odd setting " http://grantwiggins.wordpress.com/2012/10/03/a-clarification-of-the-goal-of-transfer-and-how-it-relates-to-testing/ I think this site gives us a way in....Creating an approach to applying math learning.
Melissa Marshall's curator insight,
December 8, 2013 10:46 PM
"Designed for students in grades 4+, Math Apprentice invites students to play the role of an intern at one of eight businesses that use math. Students are given an overview of the math by an animated, virtual employee. They may then choose to freely explore math concepts or solve a specific problem."
Kathleen McClaskey's curator insight,
April 22, 2013 3:13 PM
Paul Hamilton has shared another great app that can take your handwriting of numbers and equations into digital text. Here is just a few comments that Paul made when testing it out: "I’ve only tested it with my finger, not a stylus, but the app has no difficulty understanding my rather large and somewhat messy scrawl. The calculator works just as well for basic computation as it does for more complex mathematics."
A video is including that shows how it is used on an Android.
Thank you Paul for introducing this great app that can level the playing field!
William Emeny's curator insight,
April 26, 2013 3:00 PM
I saw this today and was completely blown away. I'll write a blog post about it sometime soon. Definitely check this out...
Jane Strunck's curator insight,
April 7, 2013 5:11 PM
Designed with the UDL Curriculum Tool Kit from CAST.
Amy Archambault's curator insight,
March 4, 2016 4:14 PM
Introducing two new math apps that are designed based on the principles of UDL: MarhScaled and MathSquared.
Why Puzzles? They note that: "Puzzles provide a natural format for developing reasoning skills. By teaching algebraic reasoning skills in a context that does not appear to be math-specific, puzzles address affective barriers to learning (e.g., math anxiety). Providing different types of puzzles offers practice across multiple representations, which is critical for developing the ability to generalize." |
Ms. Palmer's curator insight,
July 9, 2013 10:16 AM
Puzzles are one of my favorite way to quickly get to know a student
Cindy Medeiros's curator insight,
April 13, 2014 2:43 PM
Learn Algebra without knowing it's algebra!
Kathleen McClaskey's curator insight,
April 7, 2013 2:43 PM
Don't miss this video that demonstrates how to universally design your instruction so that all learners can learn math. In this video with pre-kindergarten learners, Ms. Kungu engages her learners by designing multiple ways for them to learn about counting and ordering numbers. She is addressing the Math CCSS Kindergarten Standard on Counting and Cardinality (Math.K.CC.4b)
Communica8GH's curator insight,
April 7, 2013 3:11 PM
Meaningful language experiences, great specific reinforcement, and learning for everyone.
Melissa Marshall's curator insight,
December 8, 2013 10:48 PM
Here is an app that gives students a maths workbook to use in class. I am wondering if it ever pops up as free on AppsGoneFree in order to test it. I am not sure it is worth the cost but might need to look into it. |
The author offers suggestions on how you can use technology and the arts to help learners understand and master 2-Dimensional shapes, a Common Core focus in geometry for K to Grade 6.
"These arts and technology based activities could be used for your multiple means of engagement, representation, or expression, depending on where/how they are used throughout a unit. Many can be used as whole-class activities, continued small-group practice, or even for assessment purposes following a sequence of lessons. These fit Universal Design for Learning nicely when considering geometry goals because there are multiple ways for learners to absorb and process information as well as convey their understanding. HOW students explore the concepts to be mastered is the key- not just giving them the WHAT."