Games, gaming and gamification in Education
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Games, gaming and gamification in Education
Using games and game strategies for enhancing learning in higher education settings.
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Suggested by davidgibson
May 3, 2013 7:22 PM
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Gamification Rubric Standards Examples

Some examples of game rubric standards
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Scooped by Kim Flintoff
May 3, 2013 3:10 AM
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Serious Play Conference

Serious Play Conference | Games, gaming and gamification in Education | Scoop.it

At Serious Play Conference, developers, publishers, vendors and faculty from the leading universities offering serious game curricula come together to study market trends, evaluate the effectiveness of serious games and work to move serious game design to the next level.

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Scooped by Kim Flintoff
May 3, 2013 3:07 AM
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Serious Games Directory BETA |

Serious Games Directory BETA | | Games, gaming and gamification in Education | Scoop.it

|The Serious Games Directory is published by the Serious Games Association, an international trade organization open to all professionals engaged in the serious games industry. Membership in the SGA is open to developers, artists, programmers, publishers, project leads, administrators, faculty, human resource personnel, middleware and tool companies, service providers, vendors, researchers, analysts, marketing, advertising and public relations personnel, consultants and students.

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Scooped by Kim Flintoff
May 3, 2013 3:04 AM
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UNESCO Office in Bangkok: SimAULA: Training our teachers through innovative methodologies based in serious games

UNESCO Office in Bangkok: SimAULA: Training our teachers through innovative methodologies based in serious games | Games, gaming and gamification in Education | Scoop.it

SimAULA is a European Lifelong Learning Programme project aimed at offering a virtual medium for initial and lifelong teacher training. The project’s originality lies in the tool that its participants have designed, a simulation of the serious game variety which enables users (teachers in training, in this case) to put their skills into practice in an environment that faithfully recreates the reality of teaching. Additionally, as a simulation, SimAULA makes it possible to avoid the negative consequences that teachers’ actions could have in the context of a real classroom. Possibilities for SimAULA’s future development include enabling users to customise teaching scenarios, so that classroom activities can be steered towards work related to different values or ethical or social issues of interest within a given curriculum.

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Scooped by Kim Flintoff
May 3, 2013 3:03 AM
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How Minecraft is Teaching a Generation About Teamwork & the Environment

How Minecraft is Teaching a Generation About Teamwork & the Environment | Games, gaming and gamification in Education | Scoop.it
Minecraft, as it stands, has sold around twenty million copies across multiple platforms. It's arguably one of the most successful games of all time, and a demonstration of the fact that videogames...
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Scooped by Kim Flintoff
May 3, 2013 3:01 AM
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Of course, games can be serious!

Of course, games can be serious! | Games, gaming and gamification in Education | Scoop.it

Video games can be political and tackle hot-button issues. Games can have important things to say, and expand our brains and hearts. Games can be both a legitimate form of entertainment and a valid form of artistic expression.

All these things are true. Do you know what bums me out, though? That this is apparently news to most people.

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Scooped by Kim Flintoff
May 3, 2013 3:01 AM
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Postdoc: Educational game at University of Albany | HASTAC

Postdoc: Educational game at University of Albany | HASTAC | Games, gaming and gamification in Education | Scoop.it

The Institute for Informatics Logics and Security Studies at the University at Albany is looking for a postdoctoral research fellow to join The Cycles of Your Cognitive Learning, Engagement and Schema (CYCLES) Project. The CYCLES Project is a joint effort of communication, psychology, education, and computer science faculty at the University at Albany, SUNY, Colorado State University, and the University of Arizona. We aim to develop educational games and test game components to identify the optimum game that will teach students about cognitive biases in decision-making and help them learn to make better decisions.

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Scooped by Kim Flintoff
May 3, 2013 2:59 AM
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Serious Games Boost Civic Education In The Classroom | SERIOUS GAMES MARKET

Serious Games Boost Civic Education In The Classroom | SERIOUS GAMES MARKET | Games, gaming and gamification in Education | Scoop.it

Following my prior posts Serious Games To Foster National Dialogue About Judiciary System and Learning By Doing Civics Through Serious Games, the campaign to improve high-school civics education led by retired U.S. Supreme Court Justice Sandra Day O’Connor received a boost last week when the Arizona Department of Education endorsed her web-based educational tool iCivics, which includes lesson plans and web quests, but the big draw being an impressive collection of Serious Games.

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Scooped by Kim Flintoff
May 3, 2013 1:02 AM
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Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (I)

Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (I) | Games, gaming and gamification in Education | Scoop.it

This post is about a new extended model of the Gamification Player Types that i developed with the guidance of Andrzej Marzcewski (@daverage) based on his previous framework.

So let´s start with some questions: why shall we create a model for player types? Is it neccesary or useful?

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Scooped by Kim Flintoff
May 3, 2013 1:01 AM
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Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (II)

Gamification by @victormanriquey: Gamification Player Types: The T-E Pyramid (II) | Games, gaming and gamification in Education | Scoop.it
Before starting with the characteristics and definitions of each player, i do want to focus on something that i consider, it is really important to take into account:  

"Players are not always the same. Their roles and motivations change throughout the player´s journey, and our best hope is to make it endless in time"

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Scooped by Kim Flintoff
May 3, 2013 12:57 AM
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Gamasutra: Andrzej Marczewski's Blog - An Interview with Richard Bartle about Games & Gamification

Gamasutra: Andrzej Marczewski's Blog - An Interview with Richard Bartle about Games & Gamification | Games, gaming and gamification in Education | Scoop.it

In the old days, gamification meant changing something that wasn’t a game into a game. For example, you might have some kind of simulation that you would “gamify” by adding gameplay to it.

The modern use is almost the complete opposite. Now, it means taking techniques from games and applying them to non-games. The result is a non-game that includes some game elements – but crucially NOT gameplay. If it did include gameplay, it would be a game; then we’d be talking “serious games” or “games for a purpose”.

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Scooped by Kim Flintoff
May 3, 2013 12:56 AM
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Steinhardt is Part of NYU’s New Media and Games Network (MAGNET) | At a Glance

Steinhardt is Part of NYU’s New Media and Games Network (MAGNET) | At a Glance | Games, gaming and gamification in Education | Scoop.it

The new multi-school cluster will co-locate teaching and research programs in games as a creative art form, game design, digital media design, computer science, and engineering – with each program retaining its department affiliation and school identity. It will include undergraduate, graduate, and post-graduate students from NYU and NYU-Poly. It will serve as the first space at NYU to co-locate faculty from different schools – including NYU-Poly, which will become the school of engineering at NYU in 2014 – creating a shared facility for collaborative teaching and research.

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Scooped by Kim Flintoff
May 3, 2013 12:54 AM
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UQ Life Is A Gaming Platform For Personalized Self Discovery, Learning, And Development | TechCrunch

UQ Life Is A Gaming Platform For Personalized Self Discovery, Learning, And Development | TechCrunch | Games, gaming and gamification in Education | Scoop.it
UQ Life was founded as a smart platform for self-discovery and personal development, and it’s designed to help kids learn through collaborative games.
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Scooped by Kim Flintoff
May 3, 2013 3:11 AM
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Education | Serious Games Directory BETA

Education | Serious Games Directory BETA | Games, gaming and gamification in Education | Scoop.it
 

Games are changing the way children learn, helping them think differently and stimulating new ways people of all ages can use their minds. This section of the directory will list games created for use in schools and universities at home learning and vocational training.

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Scooped by Kim Flintoff
May 3, 2013 3:08 AM
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Serious Games Association

Serious Games Association | Games, gaming and gamification in Education | Scoop.it

Membership in the Serious Games Association is open to developers, artists, programmers, publishers, project leads, administrators, faculty, human resource personnel, middleware and tool companies, service providers, vendors, researchers, analysts, marketing, advertising and public relations personnel, consultants and students.

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Scooped by Kim Flintoff
May 3, 2013 3:05 AM
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Believe in Gamification! [A Futuristic Short Film HD - by Sight Systems]

This nice video has great concepts of Gamification.

Gartner Group defines gamification as "the use of game mechanics in nonentertainment environments to change user behavior and drive engagement"

Gamification It's youthful, clever, and promises to transform mundane tasks into fun activities. It speeds up learning and increases productivity in the process.

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Scooped by Kim Flintoff
May 3, 2013 3:04 AM
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Unity’s Serious Business With Serious Games

Unity’s Serious Business With Serious Games | Games, gaming and gamification in Education | Scoop.it

Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in the development of industry-defining game changers (pun intended) for serious games and virtual environments, from the military to education to medical.

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Scooped by Kim Flintoff
May 3, 2013 3:03 AM
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Serious Games Asia | Game Storming for Education

Serious Games Asia | Game Storming for Education | Games, gaming and gamification in Education | Scoop.it

This is an article taken from: IBM: Serious games for smarter skills: The future of learning.


Games and the technologies have fundamentally changed the way we play. The players are older, the genres are broader, the games are much more advanced, immersive, and engaging. Companies today are integrating game mechanics and game-based learning into more and more everyday applications, also fundamentally changing the way we work today. Video games are widely used in a variety of disciplines such as behavior modification, autism therapy, leadership skill building, and strategic analysis.

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Scooped by Kim Flintoff
May 3, 2013 3:01 AM
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Understanding The Role Of Collaborative Educational iPad Games - Edudemic

Understanding The Role Of Collaborative Educational iPad Games - Edudemic | Games, gaming and gamification in Education | Scoop.it

In the modern classroom, teachers are always looking for ways to make learning fun and interesting. iPads, games, eLearning platforms and BYOD are all on the menu…. and let’s face it, technology (from DVD players to iPads) can make life a lot easier in the classroom.

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Scooped by Kim Flintoff
May 3, 2013 3:00 AM
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Nik's QuickShout: Educational Games That Really Are Fun

Nik's QuickShout: Educational Games That Really Are Fun | Games, gaming and gamification in Education | Scoop.it

It's often been a criticism of many attempts to make MMORPG computer games educational, that when that happens the fun goes. I have to say that it is often the case, but I think Power Up is an exception.

Power up is an educational computer game based around the concept of helping students to understand the need for clean energy. It takes the scenario of a planet ( set in the future) which needs rescuing.

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Scooped by Kim Flintoff
May 3, 2013 2:59 AM
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The 4 Levels of Gamification | Loyalty360.org

One word – Gamification – is being used to mean such a wide variety of end results. One company’s gamification looks nothing like another company’s gamification. This seems to raise a barrier when explaining gamification to companies who are looking for new marketing strategies and tactics.

 

I decided to study the various forms of Gamfication and see if I could come up with some basic classifications. My hope is that these classifications can form a logical way to communicate with those outside the game design paradigm to help them understand exactly what Gamfication is and to look at how it might be helpful to their own enterprises.

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Scooped by Kim Flintoff
May 3, 2013 1:01 AM
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Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification

Top 10 Education Gamification Examples that will Change our Future | Yu-kai Chou & Gamification | Games, gaming and gamification in Education | Scoop.it
Gamification Keynote Speaker and Pioneer Lists and Talks about the Top 10 Gamification Examples that is changing the world through education
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Scooped by Kim Flintoff
May 3, 2013 1:00 AM
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Master Class by David Wortley | Serious Games & Social Connect Conference

Master Class by David Wortley | Serious Games & Social Connect Conference | Games, gaming and gamification in Education | Scoop.it

Serious games have been defined as games whose primary purpose is not entertainment but which have been developed for serious benefit or outcome. It includes entertainment games that have been intentionally re-purposed to deliver serious outcomes. This definition is not always helpful because it does not embrace the potential of technologies which create or use immersive experiences to deliver serious benefits. These applications may not use gameplay.

Chris Carter's comment, May 3, 2013 1:36 AM
Thank you for this Kim!
Scooped by Kim Flintoff
May 3, 2013 12:56 AM
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TEDxKids@Brussels - Gabe Zichermann - Gamification

Gabe Zichermann is an entrepreneur, author, highly rated public speaker and gamification thought leader. He is the chair of the Gamification Summit and Works...
Chris Carter's comment, May 3, 2013 1:36 AM
Again, thank you Kim!
Kim Flintoff's comment, May 3, 2013 2:25 AM
You're welcome. Lots happening in this field at the mopment.
Jasmin Rez's curator insight, May 3, 2013 4:39 AM

"Gamification Summit via @christocarter

Scooped by Kim Flintoff
May 3, 2013 12:55 AM
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Gamification in E-Learning - Are you really learning?

Gamification in E-Learning - Are you really learning? | Games, gaming and gamification in Education | Scoop.it
Everyone is saying that gamification in e-learning is going to be a blockbuster. That is really works. I'm hear to tell you that it really only works if the learner actually learns, retains and syn...
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