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Scooped by
Kim Flintoff
March 29, 2020 7:12 PM
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As the world contends with COVID-19, millions of students and teachers will be using Zoom (and services like it) for their classes and meetings for the foreseeable future. Since we’ll be spending so much time there, we thought it would be a good idea to engage game designers in figuring out how to use Zoom to do other things with each other–playful things like the micro social games found on sites such as protestgames.org; one-page RPGs conceived especially for telepresence; New Games Movement-style play activities; board game-style games custom-fit to the affordances of Zoom; social deduction games like Werewolf/Mafia superpowered by functions like custom backgrounds and breakout rooms; simple party games like Sid Sackson’s “The No Game,” but optimized around the ways we can relate over Zoom; and so on.
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Rescooped by
Peter Mellow
from Educational Technology News
November 19, 2019 4:32 PM
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"There have been many misconceptions about whether gamification in eLearning is still as useful as before, or maybe it's dead. These misconceptions have been making waves in eLearning and hindering some organizations from using gamification as their learning strategy."
Via EDTECH@UTRGV
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Scooped by
Peter Mellow
November 11, 2019 6:53 PM
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When used in a structured situation that includes supporting materials and discussions, empathy games can help deepen students' understanding of key t
Mini Melbourne is a world-first resource brought to life for the Metro Tunnel Education Program. In partnership with the Victorian Department of Education and Training, we have created 600,000m2 of Melbourne’s city centre in Minecraft. The Minecraft: Education Edition (Minecraft: EE) versions of Mini Melbourne support a range of classroom activities. Within this amazing virtual world, school students can explore the sights and landmarks of Melbourne and uncover our city's history. We're delighted to share Mini Melbourne with the public. Any Minecraft user can download Mini Melbourne for free from the Department of Education's Fuse site and start exploring.
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Scooped by
Peter Mellow
September 8, 2019 11:54 PM
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Education in Games Summit 2019 is a great opportunity to build innovative teaching and learning to your primary and secondary students
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Scooped by
Peter Mellow
June 27, 2019 7:40 PM
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With 25 years gaming experience, and nearly 15 years of well-being and teaching experience, my skillset is primed to tackle this issue by using my Intelligent Gaming Strategies to help gamers enjoy their games without it being the number 1 priority in their lives. I still enjoy playing video games a lot, but it’s part of a variety of engaging things that I do to be happy.
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Scooped by
Kim Flintoff
June 8, 2019 12:14 AM
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This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals ab
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Scooped by
Peter Mellow
April 30, 2019 9:05 PM
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One of the most effective ways to nurture the 21st century’s trademark skills is by creating opportunities for kids to do what kids do naturally: play
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Scooped by
Peter Mellow
April 23, 2019 7:56 PM
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The International Council for Open and Distance Education (ICDE) recently published the first public document to provide practical advice to institutions considering the issuance of alternative digital credentials (ADCs).
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Scooped by
Kim Flintoff
April 9, 2019 9:23 PM
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Education was a bit of a struggle for me. This experience may have also precipitated a fourteen-year war with my kids’ educators. I’m pretty sure that parties were thrown each time one of my kids matriculated out of a school. The reason for my war boils down to my belief that the education system is fundamentally broken for students, yet remarkably adept at creating a workforce. For the 1980s, that is. Today’s workforce has to be able to work digitally. And I think videogames are a key component of preparing kids for that.
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Scooped by
Kim Flintoff
March 6, 2019 2:28 AM
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Even today, people are still debating whether playing computer games professionally should be considered a sport or not.
The truth is - it doesn't matter. According to the World Economic Forum, the global audience for eSports sits around 300 million fans. That's now officially enough people to render the question irrelevant. For all intents and purposes, eSports seems to be here to stay, attracting an ever-increasing number of players, viewers, advertisers, and support.
In fact, eSports has grown in popularity so much that it's prize pool has now surpassed that of many popular sports. According to Business Insider, the US Open (2017, tennis) had the largest prize pool of all sports, at around 50 million US dollars. In second place, sits "The International 2017," an eSports tournament for the popular game Dota 2. The prize? 24.7 million US dollars. That's more than the Indy 500 (13.1 million) or the Stanley Cup (7 million).
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Scooped by
Kim Flintoff
January 26, 2019 7:34 PM
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The UCI professor of informatics and president of the Higher Education Video Game Alliance gave an overview of research findings from studies conducted over the past decade. Among the results: Video gaming has significant positive effects on reading, reasoning skills and mathematics achievement. Games align well with STEM (science, technology, engineering and mathematics). For example, one study showed improvement in STEM performance of more than a grade of difference when using games to learn instead of textbooks. Video gaming results in 20% higher self-efficacy, 11% higher declarative knowledge, 14% higher procedural knowledge and 9% better retention. Video games have a positive impact in areas like perception and attention, systemic thinking, ethical reasoning, collaborative problem solving and computer and technology fluency.
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Scooped by
Kim Flintoff
October 20, 2018 12:00 PM
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A group of Grade 9 students in Texas who substantially outperformed their district on a statewide standardized test all had one surprising thing in common: they all were members of the school’s Dungeons & Dragons club. A coincidence? Otherwise, how does a fantasy role-playing game produce improved test scores? The obvious explanation is that the club draws the bright kids who are already academically inclined. But many of the kids in the club at the Title I school had histories of struggling with academics.
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Scooped by
Kim Flintoff
March 26, 2020 11:05 AM
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Take a journey through ancient Greece with Ubisoft’s Assassin’s Creed Odyssey Discovery Tour, one of the best educational games we’ve ever seen.
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Scooped by
Peter Mellow
November 14, 2019 5:40 PM
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Classic video games can teach us a lot about user onboarding—including how to design for naive users, provide instructional scaffolding, encourage progress, and boost engagement. Here are 3 key user onboarding lessons from 1980s Nintendo games, with examples from your favorite SaaS products.
Minecraft: Education Edition is an open world game that promotes learning. We’ve compiled key resources to make your on-ramp as smooth as possible.
Students at Newlands Intermediate in Wellington were quick to embrace the indigenous language adaptation.
The esports industry is still young, but it is booming--and growth is expected to skyrocket. Learn about 5 new developments in the esports industry.
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Scooped by
Kim Flintoff
June 9, 2019 10:46 PM
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A New Zealand university is committing $4.5 million alongside $3.2 million in government funding to research immersive gaming. The University of Canterbury in Christchurch is using the money to assemble an international team of academic experts for its new Applied Immersive Gaming Initiative.
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Scooped by
Kim Flintoff
May 9, 2019 9:58 PM
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A new proof with important implications for game theory shows that no algorithm can possibly determine the winner.
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Scooped by
Kim Flintoff
April 29, 2019 9:03 PM
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Change The Game is Google Play’s initiative to build a diverse future in mobile gaming. To empower the next generation of game makers, we invite teens to tap into their imagination and share their own game idea to the Change The Game Design Challenge. Winners will have their game ideas built and launched on Google Play, receive scholarship money and more.
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Rescooped by
Kim Flintoff
from Educational Technology News
April 22, 2019 8:20 PM
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A Texas A&M study shows that a video game developed by students and faculty helps improve outcomes for students studying calculus.
Via EDTECH@UTRGV
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Scooped by
Kim Flintoff
March 10, 2019 4:26 PM
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At GDC 2019 later this month, Valve’s Principal Experimental Psychologist, Mike Ambinder will present the latest research pertaining to brain-computer interfaces—using signals from the brain as computer input. Ambinder says that BCI is still “speculative technology,” but could play an important role in the way players interact with the games of the future. As time moves forward, the means by which users interact with computers have becoming increasingly natural. First was the punch card, then the command line, the mouse… and now we’ve got touchscreens, voice assistants, and VR/AR headsets which read the precise position of our head and hands for natural interactions with the virtual world.
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Rescooped by
Kim Flintoff
from Into the Driver's Seat
February 7, 2019 10:42 PM
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"Two decades in, and it’s abundantly clear that one of the most effective ways to nurture the 21st century’s trademark skills—creativity, critical thinking, communication, collaboration—is by creating opportunities for kids to do what kids do naturally: play. So we’ve crafted this educators’ guide to game-based learning, packed with resources for gaming gurus and greenhorns alike."
Jim Lerman's insight: A sizable, and growing, collection of resources on game-based learning for educators. Resources are grouped into 3 sections: The Big Picture, Gaming in the Classroom, and Teaching with Minecraft. Don't miss the beginner's Minecraft video tutorial.
Via Jim Lerman
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Scooped by
Kim Flintoff
November 2, 2018 6:31 PM
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A young, autistic game developer has showcased his innovative new project at Australia's largest gaming convention, as part of an exhibit putting diversity centre-stage. Inspired by his experiences living with autism, Bradley Hennessey's experimental game, An Aspie Life allows players to experience life with Asperger's. In addition to entertainment, Mr Hennessey said the power of video games to enhance empathy with others is undervalued.
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