SimCity is a city-building game that can often mirror the real world. Mike Rose has used it to analyze real problems, and it can be used in education.
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![]() SimCity is a city-building game that can often mirror the real world. Mike Rose has used it to analyze real problems, and it can be used in education. No comment yet.
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Kim Flintoff's insight:
The Education channel at Gamification Corp. One of the useful gateways to current news and reports on developments in gamification and education. Other channels on the site include consumer, enterprise, experts, etc... |
![]() Samantha Allen, Emory PhD in Women's Studies, uses the Halo difficulty modes to explain theories of identity and oppression.
![]() Building skills to be a successful student is extremely important. Here are three reasons gamification helps to build important skills for all students.
Making Sense of Complex Ecosystems
Identify and Fulfill Needs
Quantify and Constant Reiteration |