Even though my PhD-research has focused exclusively on Second Life, I will in one of my theoretical chapters examine the concept and evolution of Virtual Worlds in general.
A new way of teaching and learning foreign languages has emerged: using virtual worlds, such as Second Life, to increase student engagement and confidence as they build new language skills.
Found this article on simulation of virtual worlds requirement and challenges. For those real Techy geeks who would like understand what Linden is trying to do here in Second life is a very good read.
Regardless of the obvious point; of fun, delivery, platform, graphics, etc etc, there is so much more to a serious game experience than there is to an elearning piece.
(April 29, 2011) Jeremy Bailenson shares his research on virtual reality, avatars, transformed social interaction, and related communication and psychologica...
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