Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
April 24, 2013 10:32 AM
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12 Sites To Create Cartoon Characters of Yourself

12 Sites To Create Cartoon Characters of Yourself | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
If you are not comfortable using real photos to represent yourself in any online profiles and avatars, why not create a cartoon characters of yourself?
Laura Brown's comment, April 29, 2013 1:29 PM
I don't count on McAfee for anything. They get it wrong too often and they expect to be paid for it. For personal use AVG or Avast are more reliable and less intrusive. Especially when dealing with people who don't really want to learn how to use a computer.
Gust MEES's comment, April 29, 2013 1:30 PM
Laura, my explication is made with an ALERT!!! Concerning about the rest of your comments, make it less aggressive ;)
Gust MEES's comment, April 29, 2013 1:32 PM
Laura, I didn't know that AVG and AVAST have ALSO a FREE service for checking if a website is malicious or not, can YOU show me that, please, thx!
Scooped by Ana Cristina Pratas
April 19, 2013 9:07 AM
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Avoid the Wrong Reasons for Interactive Learning

Avoid the Wrong Reasons for Interactive Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
April 16, 2013 7:23 AM
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8 Games from Cartoon Network designed to improve your children’s critical thinking power

8 Games from Cartoon Network designed to improve your children’s critical thinking power | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A roundup of eight online games from Cartoon Network designed for kids to use critical thinking for gameplay.
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Scooped by Ana Cristina Pratas
April 15, 2013 2:36 PM
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Games Based Learning through Text Adventures

Games Based Learning through Text Adventures | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This week in the Games Based Learning MOOC, we've been focusing on two tools for GBL: AR/ARGs and Interactive Fiction/Text Adventures. As I've mentioned in a previous post, I'm planning to integrat...
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Scooped by Ana Cristina Pratas
April 13, 2013 3:47 AM
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Bitcoin: The First Universal Loyalty Program Currency - GamificationCo

Bitcoin: The First Universal Loyalty Program Currency - GamificationCo | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Bitcoin aims to transform the engagement economy, and its unique attributes will make it a key “coin of the realm” for the coming loyalty 3.0 boom.
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Scooped by Ana Cristina Pratas
April 13, 2013 3:45 AM
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Augmented Reality for construction drawings

This video shows the result of a research project aimed at displaying 2D construction drawings (blueprints) in an augmented reality context. See more details...
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Scooped by Ana Cristina Pratas
April 12, 2013 1:33 AM
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Stories, Scenarios and Micro eLearning: Gamification: PlayA Game, Save the World

Stories, Scenarios and Micro eLearning: Gamification: PlayA Game, Save the World | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
April 10, 2013 5:45 AM
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elearn Magazine: Augmented Reality: A new way of augmented learning

elearn Magazine: Augmented Reality: A new way of augmented learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking,
luiy's curator insight, April 10, 2013 8:05 AM
Conclusions

Augmented Reality has great potentials in education, more specifically in eLearning. It expands the definition and scope of augmented learning, which is brought into a next level. Augmented Reality can create a new era for situated learning by integrating itself with mobile learning and other concepts and technologies. With AR, there would be no need to define the learning contexts and environments, as the real-world circumstances we are grounded define them. A comprehensive one-suit-all learning materials would no longer be useful as each individuals can be the teacher and learner for themselves.

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April 9, 2013 7:05 AM
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5 Brilliant ‘Design Your Own Game’ Websites for Students

5 Brilliant ‘Design Your Own Game’ Websites for Students | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Five 'design your own game' sites for creative students and learners to take gaming to a deeper level by creating and designing games them self.
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Scooped by Ana Cristina Pratas
April 5, 2013 9:21 AM
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Ludology - Analytic Discussions on Board Games

Ludology - Analytic Discussions on Board Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
ludology podcast
Ana Cristina Pratas's insight:

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.

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Scooped by Ana Cristina Pratas
April 3, 2013 8:55 AM
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A Real-Life Magic School Bus Prepares Today’s Students for Tomorrow

A Real-Life Magic School Bus Prepares Today’s Students for Tomorrow | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
April 2, 2013 10:05 AM
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What To Know About Gamification In The Classroom

What To Know About Gamification In The Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
From badges to LMS integration, gamification in the classroom is a big buzz word nowadays. The Youtopia team weighs in on why that is.
Sebastien Dubourg's curator insight, May 16, 2013 4:13 AM

I'll be yellow, please!

Scooped by Ana Cristina Pratas
April 1, 2013 2:18 PM
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Robots Mimic Ant Colony Behavior

Robots Mimic Ant Colony Behavior | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The fact that robots can find their way through a maze without complex navigation strategies suggests the same is true for ants.
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Scooped by Ana Cristina Pratas
April 22, 2013 11:58 PM
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How is #Gamification Different from a Game?

How is #Gamification Different from a Game? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
April 16, 2013 7:53 AM
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Baidu Eye: 'micro-innovation' or copying Google Glass?

Baidu Eye: 'micro-innovation' or copying Google Glass? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The tech press reported recently that Chinese search giant Baidu.com was working on a new “smartglasses” device, dubbed Baidu Eye – a computerised headset with a small LCD screen, voice commands, image…...
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Scooped by Ana Cristina Pratas
April 16, 2013 7:18 AM
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Critical-Gaming Network - GDC

Critical-Gaming Network - GDC | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Video Game Design, Critique, and Analysis
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Scooped by Ana Cristina Pratas
April 13, 2013 3:48 AM
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Augmented reality in education: teaching tool or passing trend?

Augmented reality in education: teaching tool or passing trend? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
AR shouldn't be another monster under the bed (or desk), says Judy Bloxham – used intelligently, it provides new ways for learners to access content and knowledge
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April 13, 2013 3:46 AM
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Real and Virtual worlds

Real and Virtual worlds | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
As technology touches every aspect of our lives, how is our understanding of real and virtual worlds around us evolving?
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Scooped by Ana Cristina Pratas
April 13, 2013 3:44 AM
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Things Explained: Mobile analyst Tomi Ahonen on augmented reality as the 8th mass media

Mobile analyst Tomi Ahonen talks about: what augmented reality is; examples of how its used; the number of people currently using it and forward projections ...
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Scooped by Ana Cristina Pratas
April 11, 2013 12:29 PM
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Beyond #Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education

Beyond #Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
VideoMatthew Peterson is co-founder, Chief Technical Officer, and Senior Scientist at the Mind Research Institute.  He's also the creator of ST Math, a unique game-based math curriculum for elementary and secondary schools that...
Martin (Marty) Smith's curator insight, April 12, 2013 1:51 AM

When Games Become Unremarkably Common
Great scoop from Ana about the inevitable - the day when gamification is so common and prevalent it long ago ceases to amaze or fascinate. Once gamification just IS how we engage, form teams and educate we are there. Once the distinction between marketing and a video game is tiny we lucky few Internet marketers are there. 

 

Ron Brenneman's curator insight, November 9, 2013 8:28 PM

Great leap forward

Rachel Remes's curator insight, April 21, 2015 8:20 AM

Some educators are using technology to bridge the perceived gap between humanistic/alternative and technology education.

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April 10, 2013 5:38 AM
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Four Videos on #Games for Learning, Education & Changing the World

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April 5, 2013 12:18 PM
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Five Reasons Why I Play World of Warcraft...And Why You Shouldn't Be Afraid of the Taboo

Five Reasons Why I Play World of Warcraft...And Why You Shouldn't Be Afraid of the Taboo | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
I've never been much of a video gamer. I preferred reading books to almost everything else, and in more recent years, very fond of reading blogs and articles online. Imagine my surprise to realize ...
Profdoc's curator insight, April 5, 2013 12:46 PM

Not afraid at all. Personally, I play Starcraft II & Diablo III, as soon as I have time...

Just for FUN ! (Geek inside ;-)

luiy's curator insight, April 5, 2013 12:50 PM
o here’s my five reasons why I play World of Warcraft. Reason #1: The story and lore is amazing. WoW has a gigantic universe. It started with Warcraft I-III, a real-time strategy game, and the massive multiplayer online role-playing game World of Warcraft came from the same universe and storyline. There is a main storyline, but then each race has its own storylines, some classes have their own storylines, each faction and group of people has its own storyline to delve into, and it’s just mind-blowing, and incredibly extensive. I’ve made an effort to read as much of the lore and storyline as I possibly can, and I still haven’t even scratched the surface. I’ve read a few of the books, and the writers that write the WoW books tend to be decent writers and do justice to the storylines. Even if you never wanted to play the game, the books are good for anyone who enjoys reading the fantasy genre. Reason #2: The music appeals to my music-nerd side. I played in concert band/wind ensemble from 5th grade all the way until my senior year of college. If I had more time, I probably still would play in the community band in my town. The music in WoW…I would have LOVED to play it in wind ensemble or concert band at any point in my life. Most of it doesn’t have any words, which makes it excellent to just listen to if I need to focus, or even just to fall asleep to at night. I’ve also snagged the Diablo III soundtrack (also from Blizzard Entertainment) and I actually have a Blizzard Entertainment playlist on my iPhone. It comes in handy. I tend to keep the music turned up above everything else when I’m playing. Most recently, the newest raid that came out has amazing music. I don’t mind wiping ten times in one night if I can keep listening to the music in the raid. Reason #3: It’s a social game, you can meet people from all over. I also happen to have the best guild of all time. It took about six months before we landed in the right guild. The original guild I joined when I started playing had some issues with the guild leader, and everyone quit playing except for Josh and I. We decided to roll on a role-playing server (Wyrmrest Accord) on a whim with our friend Ryan, creating three gnomes named Stabbystabz (a gnome subtlety rogue), Minnieheals (gnome discipline priest) and Tinyjewels (gnome frost mage).
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April 4, 2013 1:26 PM
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How I Learned to Stop Worrying and Love the Cyborg

How I Learned to Stop Worrying and Love the Cyborg | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
When we hear the word "cyborg," we think of a being that has completely lost or was never granted its individuality or right to privacy. We think of the worst kind of collectivist entrapment, a sta...
luiy's curator insight, April 4, 2013 5:08 PM

As admirable as Stop the Cyborgs and 5 Point Cafe’s efforts may be, there’s little hope that the cyborg-ification of humans will stop. No child wants to grow up to be a cyborg, yet humanity is increasingly becoming cybernetic. Many people cannot reasonably function without the use of hearing aids, artificial hips, mind-controlled prosthetic limbs or computerized speech generators. These devices are necessities, and no one faults their users for taking advantage of them. Google Glass is admittedly a different beast altogether, as it is an elective tool and could be used to violate non-wearers’ privacy.

 

But right or wrong, it’s only the beginning. From retinal implants that perform the same tasks as Google Glass and more, to telekinetic tattoos and nanobots, we’ll be so hard-wired with tech that, as futurists such as Kurzweil predict, the line separating man and machine will blur.

By then, will we even care about abstract liberties such as privacy and individuality?

 

It’s almost impossible to fathom now, but perhaps in the future we’ll look back and wonder why we cherished our individuality so much and resisted collectivism. After all, privacy as we now know it is a relatively modern phenomenon that we take for granted. Most of us wouldn’t be able to tolerate the constant physical togetherness and lack of solitude that defined a medieval European lifestyle. But since then we’ve readjusted our attitudes toward privacy and individuality, and chances are they will need to be readjusted again. Perhaps once most of us are wired to communicate telepathically and always be aware of each other’s locations and identities, we’ll find popular twentieth- and twenty-first-century depictions of cyborgs to be quaint, naïve and, yes, even a little offensive.

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April 3, 2013 12:50 AM
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Why (And How) To Start Learning Video Game Design

Why (And How) To Start Learning Video Game Design | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
  via Edudemic It’s no secret that kids (and adults) love playing video games. Video games have become one of the most popular uses of leisure time and are a multi-billion dollar a year indust...
Cameron A. Walkinshaw's curator insight, November 19, 2013 11:21 AM

This forum is really easy to understand. This also gives you a specific tool that is easy to learn and it shows great results in grame creating! the tool is called Multimedia Fusion 2 found at www.Clicketeam.com. The artical clearly noted that the tool is free too!

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April 2, 2013 1:50 AM
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Two Types of #Gamification | Kapp Notes

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