Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
February 9, 2015 11:46 PM
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Gamification: not a gimmick but a radical new way of teaching

Gamification: not a gimmick but a radical new way of teaching | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Despite the hype surrounding gamification the concept itself is poorly understood. I believe the real potential for the use of gamification in education, particularly schooling, is being missed. Fo...
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Scooped by Ana Cristina Pratas
January 22, 2015 1:58 AM
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Gaming in Education: #Gamification?

Gaming in Education: #Gamification? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
David Crookall's curator insight, January 22, 2015 8:04 AM

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Claudia Estrada's curator insight, January 22, 2015 9:29 AM

This has become an important skill that develops other skills.  

Ryan's curator insight, November 30, 2016 11:02 PM

This is a great resource for structural gamification. 

Scooped by Ana Cristina Pratas
January 8, 2015 2:47 AM
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2014 Reflections on Gamification for Learning

2014 Reflections on Gamification for Learning | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Pi Wen Looi, PhD.'s curator insight, January 8, 2015 10:47 AM

A good summary of the trends in gamification and learning. 

Scooped by Ana Cristina Pratas
December 6, 2014 3:32 AM
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A 6-Step Process For Adding Gamification To Your Classroom -

A 6-Step Process For Adding Gamification To Your Classroom - | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...
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Scooped by Ana Cristina Pratas
November 19, 2014 12:16 AM
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Gamification of the LMS – A Step Towards Evolution of the Modern LMS

Gamification of the LMS – A Step Towards Evolution of the Modern LMS | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The changing face of corporate learning has brought in a massive shift from how LMSs were perceived by the early adopters. The needs of the modern workplace, and the learners in the workplace, have bo
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Scooped by Ana Cristina Pratas
November 16, 2014 11:17 AM
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Morfo -turn a photo of your friend's face into a talking 3D character!

Morfo -turn a photo of your friend's face into a talking 3D character! | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Get Morfo on the App Store. See screenshots and ratings, and read customer reviews.
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Scooped by Ana Cristina Pratas
November 12, 2014 12:20 PM
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Learning in cyber-physical worlds

Learning in cyber-physical worlds | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
November 11, 2014 8:19 AM
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Gamification - Separating Fact from Fiction

Gamification - Separating Fact from Fiction | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Four myths have developed about gamification as a learning delivery method. Understanding the truth will determine how, or if, companies should integrate gamification into strategic learning plans.
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Scooped by Ana Cristina Pratas
November 11, 2014 8:16 AM
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Gamification: Creating Engaged Learners:

Here are my slides for the LTEN Keynote (Life Sciences Trainers & Educators Network ) address.
David Crookall's curator insight, January 22, 2015 10:29 AM

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Scooped by Ana Cristina Pratas
November 8, 2014 3:02 AM
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Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popul
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Scooped by Ana Cristina Pratas
November 5, 2014 4:48 AM
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Wanna play? Gamification in TalentLMS

Wanna play? Gamification in TalentLMS | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This post is about the gamification features in TalentLMS, and how you can leverage them in your courses to engage learners and increase participation.
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Scooped by Ana Cristina Pratas
October 29, 2014 12:39 PM
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Gamification and Game-based Learning: When to Use Them by Andrew Hughes

Gamification and Game-based Learning: When to Use Them by Andrew  Hughes | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
October 29, 2014 12:34 PM
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Here's How Gamer-Teachers Use Video Games In The Classroom

Here's How Gamer-Teachers Use Video Games In The Classroom | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Games are being used much more widely in schools than they were when I first started writing about them 2 or 3 years ago. As of fall 2013, 74% of K-8 teachers were using digital games. 55% of these teachers have students playing digital games at least weekly, 9% daily. [...]
Pandawami29's curator insight, October 30, 2014 12:05 PM

This is a valuable resource that shows that video games are in fact useful in a way.

Scooped by Ana Cristina Pratas
February 5, 2015 7:02 AM
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Time to Get Serious: A Rough Guide to Serious Games

Time to Get Serious: A Rough Guide to Serious Games | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
January 20, 2015 9:05 AM
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Reconceptualising gamification: Play and pedagogy - Digital Culture & Education

Ana Cristina Pratas's insight:

Abstract: 


Gamification is a complex and controversial concept. It has been both embraced as a marketing and education revolution, and dismissed as practice of exploitation. Contested within the debate around gamification has been the very concept of what a game is, what the core mechanics of games are, and whether gamification truly mobilises these core mechanics. This paper will challenge the foundation of this debate through reconceptualising gamification not as a simple set of techniques and mechanics, but as a pedagogic heritage, an alternative framework for training and shaping participant behaviour that has at its core the concepts of entertainment and engagement.  In doing so it will recontextualise current practices of gamification into a longer and deeper history, and suggest potential pathways for more sophisticated gamification in the future.

David Crookall's curator insight, January 20, 2015 3:02 PM

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David Crookall's curator insight, January 22, 2015 10:39 AM

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Julia Wagner's curator insight, January 24, 2015 10:57 AM

Awesome stuff for using gamification well.

Scooped by Ana Cristina Pratas
December 18, 2014 11:00 AM
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Abstracts of Three Studies Related to Pedagogical Agents - by Karl Kapp

Abstracts of Three Studies Related to Pedagogical Agents - by Karl Kapp | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
November 25, 2014 8:45 AM
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The 23 Best Game-Based Education Resources for 2014

The 23 Best Game-Based Education Resources for 2014 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
David Crookall's curator insight, January 22, 2015 9:16 AM

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Scooped by Ana Cristina Pratas
November 18, 2014 10:52 PM
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Guide to Digital Learning and Games

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Scooped by Ana Cristina Pratas
November 14, 2014 2:18 AM
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Internet Arcade : Free Software : Download & Streaming

Internet Arcade : Free Software : Download & Streaming | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package. Containing hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison,...
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Scooped by Ana Cristina Pratas
November 11, 2014 8:23 AM
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Life lessons...from video games: Karl Kapp at TEDxNavesink (Video)

Often video games are considered to be a waste of time or a frivolous activity. However, there is another side to video games--they can help us in real life....
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Scooped by Ana Cristina Pratas
November 11, 2014 8:18 AM
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Eight Game Elements to Make Learning More Intriguing

Eight Game Elements to Make Learning More Intriguing | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
In the third installment of the blog series on gamifying your learning, Karl Kapp outlines eight game elements to make learning more intriguing.
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Scooped by Ana Cristina Pratas
November 9, 2014 10:58 AM
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15 Incredible Gamified E-learning Assessments

15 Incredible Gamified E-learning Assessments | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
This blog post shares about some interactive games that can be used for creating eLearning assessments.Read more ›
Antoine Sader's curator insight, November 9, 2014 4:12 PM

Drôle et instructif. 

Character Minutes's curator insight, November 10, 2014 10:34 AM

Might be a way to review information.

 

Selin Carrasco's curator insight, November 11, 2014 9:36 AM

It is interesting how gaming is getting into education.

Scooped by Ana Cristina Pratas
November 8, 2014 2:55 AM
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Smartur 3D, Augmented Reality, Stereo 3D, Interactive 3D

Smartur 3D, Augmented Reality, Stereo 3D, Interactive 3D | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
smartur 3D, 3D models, Augmented reality, stereo 3D, interactive 3D.
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Scooped by Ana Cristina Pratas
November 2, 2014 12:06 PM
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The Intrinsic Motivation RAMP

The Intrinsic Motivation RAMP | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Intrinsic motivation is where longevity and true engagement will come from. Understand RAMP to get an understanding of intrinsic motivation
Jess's curator insight, October 19, 2015 6:47 PM

I choose this resource because it identifies a model to go by. RAMP is a great tool to use and think about when planning a project or meeting.

Scooped by Ana Cristina Pratas
October 29, 2014 12:36 PM
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Online, gamified learning is where it’s at in education

Online, gamified learning is where it’s at in education | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
To really be a leader in the education-technology space, it takes more than just hooking up some students with Internet access and publishing content online. For the founder of MCI Institute, Denise Meyerson, it’s about using technology to shake up conventional teaching methods and improve student outcomes.
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