Digital Delights - Avatars, Virtual Worlds, Gamification
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Digital Delights - Avatars, Virtual Worlds, Gamification
Avatars,  Virtual Worlds, AR, VR, AI, Gamification, Robots,
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Scooped by Ana Cristina Pratas
December 9, 2015 5:38 AM
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Storytelling in Virtual Reality

Storytelling in Virtual Reality | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
An expanding universe of virtual reality experiences.
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Scooped by Ana Cristina Pratas
December 7, 2015 4:22 AM
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5 E-Learning Gamification Visual Design Tips

5 E-Learning Gamification Visual Design Tips | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Create a positive, engaging learning experience with these 5 e-learning gamification visual design tips. Enhance your content. Make e-learning fun!
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Scooped by Ana Cristina Pratas
December 6, 2015 10:22 PM
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Edorble Virtual World for Classrooms

Edorble Virtual World for Classrooms | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
December 6, 2015 4:17 AM
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Pursuing Quests: How Digital Games Can Create a Learning Journey

Pursuing Quests: How Digital Games Can Create a Learning Journey | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
The ability to design classes as games has opened up options to teachers interested in framing learning as a quest.
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Scooped by Ana Cristina Pratas
November 21, 2015 7:59 AM
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Classcraft – Make learning an adventure

Classcraft – Make learning an adventure | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Classcraft helps teachers manage, motivate and engage their students by transforming their classroom into a role-playing game.
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Scooped by Ana Cristina Pratas
November 18, 2015 11:07 AM
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Let’s Kick Off Gamification Month with 6 Useful Discussions

Let’s Kick Off Gamification Month with 6 Useful Discussions | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Get ready to score big because November is gamification month on E-Learning Heroes! E-learning games are a great way to capture learners’ attention organically with fun activities that they’ll wa...
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Scooped by Ana Cristina Pratas
November 13, 2015 2:45 AM
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How to Integrate Games with Curriculum

How to Integrate Games with Curriculum | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
School districts share strategies for bringing games into the classroom.
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Scooped by Ana Cristina Pratas
November 12, 2015 11:44 AM
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LMS Gamification Research: New Study in Partnership with TalentLMS

LMS Gamification Research: New Study in Partnership with TalentLMS | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Capterra and TalentLMS surveyed over 400 LMS users to learn how eLearning gamification affects their courses.
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Scooped by Ana Cristina Pratas
November 11, 2015 1:26 AM
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#Storytelling in #virtual #reality: a starter’s guide

#Storytelling in #virtual #reality: a starter’s guide | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
November 9, 2015 2:14 AM
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The Displaced: Will Virtual Reality Displace Reality?

The Displaced: Will Virtual Reality Displace Reality? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

" “The Displaced” is 11:08 minutes long and takes place in a Syrian refugee encampment, a village in the Ukraine, and South Sudan. Citing virtual reality as a “revolutionary new platform”, the NYT VR app takes about three minutes to download. (One more thing: The New York Times uses cardboard viewers which displace the more expensive viewers available for hundreds of dollars being developed by Ocular Rift and others in time for Holiday buying.) You can also use a smartphone."

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Scooped by Ana Cristina Pratas
November 7, 2015 5:50 AM
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Terra

Terra | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ana Cristina Pratas's insight:

In Terra, kids can use the data from a FitBit pedometer to Terraform a foreign planet.

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Scooped by Ana Cristina Pratas
November 6, 2015 6:03 AM
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Virtonomics - A Business Simulation of Corporate Crisis

Virtonomics - A Business Simulation of Corporate Crisis | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Launch a start-up, test your business management skills in a virtual economy game with 1 million players!
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Scooped by Ana Cristina Pratas
November 5, 2015 12:18 AM
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The psychology of gamification in education: why rewards matter for learner engagement. -

The psychology of gamification in education: why rewards matter for learner engagement. - | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
What is it about gamification in education, or other areas of life, that really makes us want to progress? This article will explore some of the psychology behind what motivates us to learn, and what makes us retain that crucial knowledge.
Eloy Piña Jr.'s curator insight, May 19, 2025 3:44 PM
Some amazing facts right from the get go. The Gamification industry is two times the size of the movies business and three times as big as the music industry. This article is back from 2013 so I could only imagine what the trend is now that it is twelve years later. The psychology behind gamification is pointing towards the improvement of a learners retention, overall performance and logicality. If progress is the ultimate goal towards a student's success I feel like gamification can leverage a student toward their potential and willingness to keep learning. Gamification offers the motivation mentally but also physically with the release of dopamine when succeeding. I predict we will see more positive outcomes from the psychology of gamification based on this article in future studies.
Scooped by Ana Cristina Pratas
December 8, 2015 12:29 AM
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Example of Gamification Done Right

Example of Gamification Done Right | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
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Scooped by Ana Cristina Pratas
December 7, 2015 12:09 AM
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Marvel Comic - comics, games and more

Marvel Comic - comics, games and more | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Marvel.com is the source for Marvel comics, digital comics, comic strips, and more featuring Iron Man, Spider-Man, Hulk, X-Men and all your favorite superheroes.
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Scooped by Ana Cristina Pratas
December 6, 2015 4:30 AM
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Gamification Mechanic Monday: Joker

Gamification Mechanic Monday: Joker | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Playing a joker in a card game can also be used as a gamification mechanic in business to skip a round, find someone to represent you instead
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Scooped by Ana Cristina Pratas
November 22, 2015 4:38 AM
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Mediapolis Game Jam 2015

Mediapolis Game Jam 2015 | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Ensimmäistä kertaa Suomessa lähes 100 pelikehittäjää demoilee virtuaalilaitteille.

Tampereen Mediapoliksessa perjantaista sunnuntaihin.

Game Jam toteutetaan Ylen, Finnish Game Jam ry:n, TAMKin ja Technopoliksen yhteistyönä.
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Scooped by Ana Cristina Pratas
November 18, 2015 11:08 AM
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Gamification: How and Why Does it Relate to E-Learning?

Gamification: How and Why Does it Relate to E-Learning? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Wondering about what "gamification" means, along with how and why it applies to e-learning? Read on to find out.
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Scooped by Ana Cristina Pratas
November 16, 2015 9:05 AM
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Minecraft vs Minecraft Story Mode

Minecraft vs Minecraft Story Mode | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Minecraft Story Mode is not Minecraft, but an example of the increasing interest and ability of game developers to engage children in what amounts to a neo-novella. Neo-novellas are interactive, an...
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Scooped by Ana Cristina Pratas
November 12, 2015 1:31 PM
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Can Minecraft teach team building?

Can Minecraft teach team building? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
A Honolulu teacher asked his students to play Minecraft at home to teach them about civility, community and doing the right thing in the classroom.
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Scooped by Ana Cristina Pratas
November 12, 2015 11:44 AM
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The Growth of Gamification: What it Means for Schools and Districts

The Growth of Gamification: What it Means for Schools and Districts | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
By Kelsey Voss - There are a number of gamification projects in the works in products and services, information technology software & services.
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Scooped by Ana Cristina Pratas
November 10, 2015 7:10 AM
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Inventive #Games That Teach Kids About Empathy and Social Skills

Inventive #Games That Teach Kids About Empathy and Social Skills | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it's us under the microscope. But there's a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.
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Scooped by Ana Cristina Pratas
November 8, 2015 2:40 AM
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Breaking Up with Brainstorming: How Gamestorming Helps Build an Innovation Culture

Breaking Up with Brainstorming: How Gamestorming Helps Build an Innovation Culture | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
“Science suggests that business people must be insane to use brainstorming groups.” - Adrian Furnham Do you ever get that sinking feeling when someone says
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Scooped by Ana Cristina Pratas
November 6, 2015 6:46 AM
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Gamification or Game-Based Learning?

Gamification or Game-Based Learning? | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
weknow's curator insight, November 6, 2015 1:16 PM

Infografía que explica las diferencias y similitudes entre juegos, juegos educativos y gamification. 

Scooped by Ana Cristina Pratas
November 6, 2015 3:55 AM
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Virtual reality and augmented reality: expectations and risks

Virtual reality and augmented reality: expectations and risks | Digital Delights - Avatars, Virtual Worlds, Gamification | Scoop.it
By some estimates augmented reality will reach $ 120 billion worldwide sales in 2020 and virtual reality 30 billion. But many doubts and risks remain.
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