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Scooped by
Ana Cristina Pratas
December 9, 2015 5:38 AM
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An expanding universe of virtual reality experiences.
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Ana Cristina Pratas
December 7, 2015 4:22 AM
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Create a positive, engaging learning experience with these 5 e-learning gamification visual design tips. Enhance your content. Make e-learning fun!
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Ana Cristina Pratas
December 6, 2015 10:22 PM
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Ana Cristina Pratas
December 6, 2015 4:17 AM
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The ability to design classes as games has opened up options to teachers interested in framing learning as a quest.
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Ana Cristina Pratas
November 21, 2015 7:59 AM
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Classcraft helps teachers manage, motivate and engage their students by transforming their classroom into a role-playing game.
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Ana Cristina Pratas
November 18, 2015 11:07 AM
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Get ready to score big because November is gamification month on E-Learning Heroes! E-learning games are a great way to capture learners’ attention organically with fun activities that they’ll wa...
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Ana Cristina Pratas
November 13, 2015 2:45 AM
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School districts share strategies for bringing games into the classroom.
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Ana Cristina Pratas
November 12, 2015 11:44 AM
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Capterra and TalentLMS surveyed over 400 LMS users to learn how eLearning gamification affects their courses.
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Ana Cristina Pratas
November 11, 2015 1:26 AM
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Ana Cristina Pratas
November 9, 2015 2:14 AM
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Ana Cristina Pratas
November 7, 2015 5:50 AM
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Scooped by
Ana Cristina Pratas
November 6, 2015 6:03 AM
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Launch a start-up, test your business management skills in a virtual economy game with 1 million players!
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Ana Cristina Pratas
November 5, 2015 12:18 AM
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What is it about gamification in education, or other areas of life, that really makes us want to progress? This article will explore some of the psychology behind what motivates us to learn, and what makes us retain that crucial knowledge.
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Scooped by
Ana Cristina Pratas
December 8, 2015 12:29 AM
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Ana Cristina Pratas
December 7, 2015 12:09 AM
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Marvel.com is the source for Marvel comics, digital comics, comic strips, and more featuring Iron Man, Spider-Man, Hulk, X-Men and all your favorite superheroes.
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Ana Cristina Pratas
December 6, 2015 4:30 AM
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Playing a joker in a card game can also be used as a gamification mechanic in business to skip a round, find someone to represent you instead
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Ana Cristina Pratas
November 22, 2015 4:38 AM
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Ensimmäistä kertaa Suomessa lähes 100 pelikehittäjää demoilee virtuaalilaitteille.
Tampereen Mediapoliksessa perjantaista sunnuntaihin.
Game Jam toteutetaan Ylen, Finnish Game Jam ry:n, TAMKin ja Technopoliksen yhteistyönä.
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Scooped by
Ana Cristina Pratas
November 18, 2015 11:08 AM
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Wondering about what "gamification" means, along with how and why it applies to e-learning? Read on to find out.
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Ana Cristina Pratas
November 16, 2015 9:05 AM
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Minecraft Story Mode is not Minecraft, but an example of the increasing interest and ability of game developers to engage children in what amounts to a neo-novella. Neo-novellas are interactive, an...
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Ana Cristina Pratas
November 12, 2015 1:31 PM
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A Honolulu teacher asked his students to play Minecraft at home to teach them about civility, community and doing the right thing in the classroom.
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Ana Cristina Pratas
November 12, 2015 11:44 AM
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By Kelsey Voss - There are a number of gamification projects in the works in products and services, information technology software & services.
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Ana Cristina Pratas
November 10, 2015 7:10 AM
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Play is nothing if not social. Games organize play, allowing us to wrangle it and use it to experiment with the world. When we play games, more often than not, it's us under the microscope. But there's a trend in design toward video games that build social skills and encourage players to reflect on themselves and their relationships. Here are a few games that do just that.
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Ana Cristina Pratas
November 8, 2015 2:40 AM
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“Science suggests that business people must be insane to use brainstorming groups.” - Adrian Furnham Do you ever get that sinking feeling when someone says
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Ana Cristina Pratas
November 6, 2015 6:46 AM
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Ana Cristina Pratas
November 6, 2015 3:55 AM
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By some estimates augmented reality will reach $ 120 billion worldwide sales in 2020 and virtual reality 30 billion. But many doubts and risks remain.
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